Fig. 1. Mobile AR Game '3D Summoner' Mobile AR Game 'CATCH MON’
Fig. 2. IKEA Mobile Augmented Reality Technology
Fig. 3. Milgram and Kishino's "reality-virtual continuum"
Fig. 4. One UI of Samsung Galaxy S10
Fig. 5. IPhone UI design sample
Fig. 6. Apple ARkit and Google AR-Core
Fig. 7. Game plan blueprint
Fig. 8. Course screen.
Fig. 9. Course scan screen.
Fig. 10. Character and quiz screen.
Fig. 11. Illustrated book screen.
Table 1. Details of the game.
References
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