• Title/Summary/Keyword: UI Design

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Application of Traditional Chinese Pattern Elements in Mobile Game UI (중국 전통 문양 요소의 모바일 게임 UI에서의 응용)

  • Wang, Jun;Ryu, Seuc Ho
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.285-289
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    • 2021
  • Traditional Chinese patterns are known for their unusual and attractive visual symbols with unique artistic characteristics and practical values.In mobile game UI design, traditional Chinese pattern has important meaning and value in interface design.The research aims to extract elements of traditional Chinese patterns and apply them to the design of mobile game UI, and better fuse traditional patterns into the design of mobile phone UI.Through literature analysis on traditional Chinese patterns and mobile UI interface case analysis, we learned the design principles and design methods of traditional Chinese pattern elements in mobile game UI.

A Study on UI Design Trends Analysis with Neumorphism Design (뉴모피즘 디자인이 적용된 UI 디자인 트렌드 분석 연구)

  • Park, Ji-Hye;Oh, Na-Yea;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.148-160
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    • 2021
  • Although a great deal of research has been carried out recently with the rise of importance of the UI design, little research has been conducted on the new Neumorphism design. Given the paucity of the research, we demonstrated the development process of GUI design, focusing on the UI design trends, Skeuomorphism, Flat, Material design and the emerging Neumorphism design. Based on this, the aim of the study is to look into the possibility of Neumorphism design, which is currently drawing attention, as the new UI design trends. This study was ordered as follows in two ways. First, drawing from the work of literature, we illustrated the UI design trends by considering the Skeuomorphism, Flat, and Material Design which were before the advent of the Neumorphism design. In addition, we conducted a study on the characteristics and limitations of the UI design trends through actual cases in which UI designs were applied. Second, the Material design as the most recent UI design trends and the Neumorphism design were compared with the method of expression based on the definition and characteristics of Neumorphism design that we investigated. In this context, we also analyzed the possibility of Neumorphism becoming the new UI design trend. We proposed an application of the design to maximize the benefits. This study is meaningful in that the Neumorphism design, which has yet to be studied, is likely to become the UI design trends in the future.

A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.26-32
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    • 2017
  • In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.

A Study on the Special Characters as UX/UI Icon Design Elements (UX/UI 아이콘 디자인 요소로서 특수 문자 체계 연구)

  • Song, Jae-yeon
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.397-405
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    • 2021
  • The purpose of this study is to organize the system of special characters as UX/UI icon design elements, thus laying the groundwork for improvement direction for unclear use regulations. This study examines the theoretical background of UX/UI design and special characters and discovers UX/UI design and special characters' relations and assignments. Besides, the case study summarizes the system of special characters being utilized in the company's UX/UI icon design guidelines to produce the study results. As a result of the analysis, the special character types being utilized in UX/UI were graphic characters, mathematical symbols, punctuation marks, and parentheses. And the special characters commonly used in analysis cases, iOS, Android, and Windows, are ▶, ♥, ★, ○, ⊙, +, ×, ⋯. So this study organizes the common characters to standardize them. Hopefully, this study contributes to increasing the interest in the study of 'special characters' in the UX/UI design field and helps establish a framework for future industrial standards.

Roles and Direction of User Experience Design (UX 디자인 업무 역할 및 방향성에 관한 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.521-525
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    • 2010
  • UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.

A Study on User Interface Design of MMORPG Game Based on Affordance: Focused on Comparative Analysis of UI Design according to Platform Differences of (어포던스 기반한 MMORPG 게임의 UI 디자인에 관한 연구: MMORPG Game 의 플랫폼 차이에 따른 UI 디자인의 분석을 중심으로)

  • Choi, Yoo Na;Chun, JiYoon
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1239-1248
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    • 2017
  • The domestic game market is still on a trend of growth. Particularly, as the demand for mobile games is increased, the mobile version is developed in a growing number of cases even after the launch of the games for PCS. In a bid to search for the effective method of UI design depending on the differences between the platforms, this study analyzed the types of different media in the first place and as the approaches to the UI design based on the affordance concept, implemented on the platform of PCS and implemented on the platform of mobile devices were analyzed as the cases which are the same MMORPG games. Since the differences between the game platforms can cause the variations in the physical size of the screens depending on the environment in which the user interface (UI) is rendered and may often involve the controls implemented by the touch of screens rather than the manipulation based on the keyboard and mouse, they usually give the influences on the direction of UI designs. By analyzing these UI elements based on the affordance concept, it may be possible to find the effective method of UI design in the future.