Fig. 1. Paradigm of National Competency Standard
Fig. 2. A Case of NCS Framework for Machine
Fig. 3. Development Process of NCS-based Curriculum
Fig. 4. Curriculum road map of game contents Dept.
Table 1. Knowledge required by the game industry
Table 2. Adoption of Vocational basic skills
Table 3. Adoption of Human resource development type for game contents creation
Table 4. NCS classification related to game contents creation
Table 5. NCS classification related to game contents creation
Table 6. Curriculum of game contents dept.
References
- K. J. Kim & I. S. Moon. (2014). Research on the Implementation of NCS-based Curriculum. Communication Design Research, 5(2), 33-40.
- S. H. Seo & S. Y. Lee. (2015). Research on Developing the NCS for the Fashion and Accessaries. Journal of Korean Society of Costume, 65(1), 46-66. https://doi.org/10.7233/jksc.2015.65.1.046
- Human resource development service of korea. (2018). History of NCS. National Competency Standard(Online). https://www.ncs.go.kr
- M. S. Yun. (2014). A Proposal and the Current Status of Convergence Education on Korea's Art and Design College. Journal of the Korean Society of Design Culture, 25(4), 431-444.
- E. J. Oh. (2016). Research on the NCS-based Curriculum Implementation. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities and Sociology, 6(2), 315-324.
- Human resource development service of korea. (2017). NCS Development manual. Seoul : Ministry of Employment and Labor.
- E. J. Song & S. H. Lee. (2016). A Study on NCS-based Virtual Training Content Analysis, Journal of the Korea Institute of Information and Communication Engineering, 21(3), 651-656. https://doi.org/10.6109/JKIICE.2017.21.3.651
- S. H. Min. (2015). A Case Study on the NCS-based Curriculum Development in the Field of Secretary, The Journal of Vocational Education Research, 34(2), 53-74.
- Y. K. Kim. (2015). Study on the Development and Application of a Curriculum Based on National Competency Standard in Tourism Field. International Journal of Tourism Management and Sciences, 30(2), 81-95.
- J. H. You. (2017). Study on Development of Design Curriculum Based on NCS- Focusing on Digital Design. Master's thesis. Ewha Womans University. Seoul.
- M. G. Lee. (2017). A Development of Curriculum for Information Security Professional Manpower Training. Journal of the Institute of Electronics and Information Engineers, 54(1), 46-52. https://doi.org/10.5573/ieie.2017.54.1.046
- J. I. Choi & H. C. Rhoon. (2017). The necessity of the NCS curriculum introduction & Convergency for culture and arts management at a four-year college. Journal of the Korea Convergence Society, 8(2), 205-212. https://doi.org/10.15207/JKCS.2017.8.2.205
- J. W. Kim. J. O. Kim & J. S. Kim. (2016). The Development of Convergence Curriculum in Technical College Using 3D Printing Based on National Competency Standards. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 6(3), 311-321.
- National Research Foundation of Korea. (2015). NCS-based curriculum guidelines. 32-33. Seoul : Ministry of Education.
- Korea Cultural Contents Agency. (2017) 2017 White Paper on Korea Games. 148-149. Naju : Korea Cultural Contents Agency.
- Kimpo University. (2017). 2017 NCS-based Curriculum Report for Game Content Dept. Kimpo : Kimpo University.