그림 1. 기아자동차 스포티지에 탑재된 바이두 AI 에이전트의 체화 사례 (CES 2019) Figure 1. Embodied AI Agent of Baidu in KIA SPORTAGE
그림 2. 시뮬레이터 실험 환경 (주행 스크린과 보조 스크린) Figure 2. Simulator experimental setup (Main and secondary screens)
그림 3. 주행 실험 화면 Figure 3. Driving experiment view
그림 6. 사회적 실재감에 대한 상호작용 효과 Figure 6. Interaction Effects on Social Presence
그림 4. 보조 스크린 구성 예시(자기효능감) Figure 4. Example of Sub-screen Composition(Self Efficacy)
그림 5. 보조 스크린 구성 예시(에이전트 체화 자극) Figure 5. Example of Sub-screen Composition(Agent Embodiment)
표 1. 에이전트 음성 스크립트 예시 Table 1. Example of Agent’s Voice Script
표 2. 집단별 사회적 실재감 평균(표준편차) Table 2. Mean Scores of Social Presence
표 4. 집단별 인지된 위험 평균(표준편차) Table 4. Mean Scores of Perceived Risk
표 6. 집단별 인지된 용이성 평균(표준편차) Table 6. Mean Scores of Perceived Ease of Use
표 3. 사회적 실재감에 대한 이원 분산분석 결과 Table 3. Result of two-way ANOVA for Social Presence
표 5. 인지된 위험에 대한 이원 분산분석 결과 Table 5. Result of two-way ANOVA for Perceived Risk
표 7. 인지된 용이성에 대한 이원 분산분석 결과 Table 7. Result of two-way ANOVA for Perceived Ease of Use
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