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A Study on the Game Quality Management Methodology

게임품질관리 수업 개선을 위한 게임 플레이 분석 시스템 설계

  • Lee, Yoon-Yim (Dept. of SmartAppContents, Yuhan University) ;
  • Rhee, Dae-Woong (Dept. of Game Design & Development, College of ICT Convergence, Sangmyung University)
  • 이윤임 (유한대학교 스마트앱콘텐츠학과) ;
  • 이대웅 (상명대학교 ICT융합대학 게임학과)
  • Received : 2019.01.01
  • Accepted : 2019.02.13
  • Published : 2019.02.20

Abstract

This paper aims to improve teaching methods for changing the game-related department and game quality management classes of A university from theoretical to practical classes. The main goal is to design and develop a game play analysis system. The design and development of the game play analysis system enables the company to experience the overall process of game development that meets the requirements of the industry. Designs for systems that can improve understanding of game content by experiencing debugging to testing.

본 논문은 A대학의 게임관련학과 게임품질관리 수업을 이론수업에서 실습수업으로 변경하기 위한 교수법을 개선하고자 한다. 이를 위해 게임 플레이 분석 시스템을 설계하고 이를 학생들이 개발하는 것이 주요 목표이다. 게임 플레이 분석 시스템 설계를 수립하고 개발함으로서 산업체의 요구사항에 맞는 게임개발의 전반적인 프로세스를 경험할 수 있도록 한다. 이와 함께 학생들이 디버깅부터 테스팅까지 경험함으로서 게임 콘텐츠에 대한 이해를 향상시킬 수 있는 시스템에 대한 설계이다.

Keywords

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[Fig. 1] Current status of contents industry workers[1]

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[Fig. 2] Redmain's Project Schedule Management View

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[Fig. 3] Google Drive

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[Fig. 4] GitHub Project View

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[Fig. 5] Death Table Schema

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[Fig. 6] death Table

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[Fig. 7] map Table Schema

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[Fig. 8] MapName Table to Match MapNumber

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[Fig. 9] The screen that displays the difficulty classification and event of the map

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[Fig. 10] Demage formula

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[Fig. 11] Monster Table Schema

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[Fig. 12] monster Table

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[Fig. 13] Character movement implementation and monster emergence events

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[Fig. 14] Combat Simulation and Results Screen

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[Fig. 15] Character table schema

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[Fig. 16] item table schema

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[Fig. 17] item U_code DB

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[Fig. 18] Create log for item move screen

[Table 1] Log information required for a mortality event

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[Table 2] Required for Monster DB

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[Table 3] Log information required for item tracking

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[Table 4] Required for Character DB

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References

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  2. "LINC+(Leaders in INdustry-University Cooperation) participating industry Demand Survey and Job Analysis", NCS Curriculum Reform Report, Yuhan University, 2018.12.
  3. Redmine, http://www.redmine.org
  4. GoogleDrive, https://drive.google.com
  5. GitHub, https://github.com
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  7. Yoon-Yim Lee, Sung-Hyun Lee, "A Study on the Teaching Method to Apply Application of Game Quality Management to Programming Program", Yuhan University a collection of essays, 2018.
  8. Jong-Won Lee, "A Study on the Use of Agile Methodology for Quality Control in the Game Development Project of College", Proceedings of the Korean Society of Computer Information Conference, pp.106-107, 2018.7.
  9. Sung Mi Kim, "The Instructional Strategies for the Course of Engineering Design Based on the PBL(Projcect-Based Learning)", The Korean Society of Mechanical Engineers, 2013.
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  11. Byung II Kwak, Huy Kang Kim, "A survey and categorization of anomaly detection in online games", Journal of the Korea Institute of Information Security & Cryptology 25(5), pp. 1097-1114, 2015.10. https://doi.org/10.13089/JKIISC.2015.25.5.1097