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The improvement measures for youth activity policies in the intelligent information society: focusing on programs, equipment and facility operation and leaders

지능정보사회에서의 청소년 활동정책 개선방안: 프로그램, 설비·시설, 지도자를 중심으로

  • Received : 2019.09.23
  • Accepted : 2019.12.02
  • Published : 2019.12.31

Abstract

The purpose of this study is to present improvement measures for youth activity policies that can change the youth activity programs, equipment and facility operation and leaders in order to cultivate youth capacities suitable for the intelligent information society. For this purpose, we conducted a literature study on the direction of youth activity policy changes with the forecasted social changes in the intelligence information society and an online survey and expert opinion surveys to identify how youth activity facilities are currently coping with the changes and to explore measures to improve youth activity policies. The research identified 17 policy tasks - 9 tasks for the program area, including 1) increase of intelligent information technology related programs, 2) increase of contents related to career resilience in career experience and training programs, and 3) systematic introduction and diffusion of STEAM and Maker education programs; 5 tasks for the equipment and facility operation area, including 1) strengthening cooperation network with external organizations related to the intelligent information technologies, 2) expansion of AR and VR technology application in activity program development, improvement and operation, and 3) big data building in the field of youth activities; and 3 tasks for the leaders area, including 1) extension of information provision on the intelligent information society to the leaders of the activity facilities, and 2) development of job models related to the intelligent information society and job training.

이 연구에서는 지능정보사회에 적합한 청소년 역량함양을 위해 청소년 활동시설의 프로그램, 설비·시설, 지도자에 변화를 가져올 수 있는 청소년 활동정책의 개선방안을 제시하고자 하였다. 이를 위해, 지능정보사회에서의 사회변화 전망에 따른 청소년 활동정책의 변화방향에 대한 문헌연구, 청소년 활동시설의 대응실태 파악 및 활동정책의 발전방안 모색을 위한 온라인 설문조사와 전문가 의견조사를 실시하였다. 이를 바탕으로 다음과 같은 17개 정책과제들을 제시하였다. 먼저 프로그램분야에는 1) 지능정보기술 관련 프로그램의 확대, 2) 진로체험교육프로그램에서 진로탄력성관련 내용의 강화, 3) 스팀·메이커관련 프로그램의 체계적 도입 및 확산 등 9개 과제를 제시하였다. 다음으로 설비·시설분야에는 1) 지능정보기술 관련 외부기관과의 협력네트워크 강화, 2) 활동프로그램 개발·개선·운영에서 AR·VR 기술의 적용 확대, 3) 청소년활동 분야의 빅데이터 구축 등 5개 과제를 제시하였다. 마지막으로, 지도자분야에는 1) 활동시설 지도자 대상 지능정보사회관련 정보제공 확대, 2) 청소년 지도자 대상 지능정보사회관련 직무모형 개발 및 직무연수 실시 등 3개 과제를 제시하였다.

Keywords

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