Fig. 1. Conceptual Diagram of Kinect and Underwater Robot.
Fig. 2. Overall Structure of Proposed System.
Fig. 3. Structure of Object Recognition Algorithm.
Fig. 4 Principle of Kinect Camera.
Fig. 5. Set Tracking Window.
Fig. 6. Set Threshold of Object Recognition.
Fig. 7. Set Blur.
Fig. 8. Objects Classification Through Labeling.
Fig. 9. Location Variables Values of Labeling Scope.
Fig. 10. Structure of Communication Module.
Fig. 11. Structure of Game Content.
Fig. 12. Game Aquarium(H/W).
Fig. 14. Adjusted Depth Value.
Fig. 15. Adjusted Blur Cut.
Fig. 16. Adjusted Size
Table 1. Implementation Environment
Fig. 13. Implementation Results.
Table 2. Performance Evaluation with Kinect Distance
Table 3. Results of F-measure with Kinect Distance
Table 4. Qualitative Comparison Evaluation with Existing Study
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