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패션 브랜드 어플리케이션의 특징적 유형 분석 - 한국 계정 어플리케이션 사례를 중심으로 -

The Analysis of the Characteristic Types of Fashion Brand Application - Concentrating on Korean Application cases -

  • 박민아 (건국대학교 일반대학원 의류학과) ;
  • 고현진 (건국대학교 의상디자인 전공)
  • Park, Min-A (Dept. of Clothing & Textile, Konkuk University) ;
  • Ko, Hyun-Zin (Dept. of Apparel Design, Konkuk University)
  • 투고 : 2013.10.18
  • 심사 : 2013.12.23
  • 발행 : 2014.01.31

초록

This study systematically analyzed types of fashion brand application focusing on accounts created in Korea. While referring to 'Chanel' which has developed a fashion brand app for the first time in August of 2008, not only for App store by Apple Inc. of the greatest market share but also for Android market, the one and only competitor of App store, the study examined cases of fashion brand app in Korea and foreign countries which have been in service till August of 2013 since the year of 2008. To achieve the research goal, the study conducted a literature research and a case review, categorizing the app by their distinctive functions which were Basic Information, SNS, AR, LBS, Entertainment, Mobile Shopping and Live Streaming. As for the first function, Basic Information, it was considered to provide information on a brand such as prices, sizes and colors of products which should be the most fundamental function of a fashion brand. The function would include look book, catalogues, photographs and others of products, helping users of the app with their understanding on images and concepts of the brand. Second, SNS function was considered useful for its mobility and communication and with the help of theirs, the users share fashion information with each other. Third, AR function as in a filed of virtual reality would edit virtual objects to look real in an actual environment. This would eventually offer the users a chance to try for clothes virtually. The fourth function, LBS, would work with GPS to find a store closest from a present location. This would be a help when the users try to find stores holding promotion events or trails while hiking in mountains. The fifth Entertainment function would include all sorts of games and chances for the users to listen to music and keep fashion diaries. The sixth function, Mobile Shopping, would help the users purchase items online via the app as they would not visit a store in person. The seventh function, Live Streaming, would give the users chances to actually see fashion collections in real time, held all over the world in every season. Because of this function, not only fashion experts but also regular people have become able to enjoy the fashion shows. The distinctive characteristics of the fashion brand application discussed in the study will be a useful reference when any relevant fields try to design other new fashion brand application.

키워드

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피인용 문헌

  1. The Effect of Fashion Brand Apps on Smartphones Flow and Consumer Satisfaction in Mobile Shopping vol.18, pp.6, 2016, https://doi.org/10.5805/SFTI.2016.18.6.825
  2. Typology of mobile marketing and fashion application usage motives vol.24, pp.4, 2016, https://doi.org/10.7741/rjcc.2016.24.4.483
  3. Analysis on the Contents of Digital-related Studies in the Field of Costume vol.66, pp.6, 2016, https://doi.org/10.7233/jksc.2016.66.6.135
  4. 디지털 패션의 매체 미학적 관점에 관한 연구 vol.25, pp.1, 2014, https://doi.org/10.7741/rjcc.2017.25.1.048
  5. 모바일 패션 앱의 지각된 유용성과 위험 및 행동의도 -중국인 유학생 초점집단 면접 조사- vol.44, pp.2, 2014, https://doi.org/10.5850/jksct.2020.44.2.255
  6. 패션에 나타난 찰스 테일러의 '자기진실성(Authenticity)' -'고간지(Goganzi)' 디지털 콘텐츠를 중심으로- vol.45, pp.3, 2014, https://doi.org/10.5850/jksct.2021.45.3.423