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Kodu 비주얼 프로그래밍 언어를 사용한 초등학생의 창의적 3D 게임프로그래밍 학습

Creative 3D game programming learning using Kodu visual programming language for elementary school students

  • 임화경 (부산교육대학교 컴퓨터교육과) ;
  • 조용남 (부산광안초등학교)
  • 투고 : 2012.09.17
  • 심사 : 2012.10.16
  • 발행 : 2012.11.30

초록

코두(Kodu)는 마이크로소프트사에서 개발한 게임 제작용 3D 비주얼 프로그래밍 언어이다. 코두 언어는 창의성, 문제해결 방법, 스토리텔링을 기반으로 하며, 아동들을 대상으로 게임 프로그래밍 학습을 하는데 매우 적합한 언어이다. 본 연구에서는 초등학생의 창의적 사고를 바탕으로 코두 언어를 사용하여 게임을 제작하는 학습방법을 설계하였고, 초등학생 6학년 27명을 대상으로 30차시에 걸쳐 적용하였다. 학습과정에서 나타난 학습자들의 창의적 사고력에 대한 변화와 게임 프로그래밍에 대한 학습효과를 분석하였다.

Kodu made by MS is a new 3D visual programming language made specifically for creating games. This language is based on creativity, problem-solving methods, and storytelling. So, it is very suitable for game programming education for kids. In this paper, we designed learning method to develop games based on elementary school students' creative thinking. The instruction was given to 27 6-grade elementary school students in 30 hours. And we applied the learning method in class. Also, we analyzed the changes in the learners' creative thinking and the learning effects of game programming.

키워드

참고문헌

  1. Ministry of Educational Science and Technology, The Progressing Strategies and Action Plan for Smart Education, October, 2011.
  2. Microsoft Research http://research.microsoft.com/en-us/projects/kodu/
  3. http://www.kodugamelab.com/
  4. Microsoft Research Fuse Lab http://fuse.microsoft.com/page/kodu
  5. Korea Game Industry Institute, Analysis and development strategy of educational game market, 2003
  6. L.Werner, J.Denner, M. Bliesner, and P. Rex., "Can Middle-schoolers use storytelling alice to make games? :results of a pilot study", Conferene on Foundations of Digital Games, pp.207-214, 2009.
  7. O. Meerbaum-Salant, M. Armoni, andM. M. Ben-Ari., "Learning computer science concepts with scratch," Workshop on Computing educationreserch, pp.69-76, 2010.
  8. C. M. Lewis, "How Programming Environment shapes perception, learning and goals:logo vs. scratch," ACM Symposiumom Computer science education, pp346-350, 2010.
  9. C.Hillyard, R. Angotti, M. Panitz, K. Sung, J. Nordlinger, and D.Gildstein, "Game-Themed Programming Assignments for Faculty:A case study," ACM Special Interest Group on Computer Science Education, p270-274, March, 2010.
  10. Elizabeth Sweedyk, "Women Build Games, Seriously," ACM Special Interest Group on Computer Science Education, p171-176, March, 2011.
  11. Kathryn T. Stolee and Teale Fristoe, "Expressing Computer Science Concepts Through Kodu Game Lab," ACM Special Interest Group on Computer Science Education, p99-104, March, 2011.
  12. Korea Creative Content Agency, "Game In, Game Out," 2010.

피인용 문헌

  1. A Study on the Complex Problem Solving Research Trends through Keyword Network Analysis vol.17, pp.5, 2012, https://doi.org/10.14801/jkiit.2019.17.5.117