Browse > Article
http://dx.doi.org/10.9708/jksci/2012.17.11.053

Creative 3D game programming learning using Kodu visual programming language for elementary school students  

Rim, Hwa-Kyung (Busan National University of Education)
Cho, Yong-Nam (Kwangan Elementary School, Busan)
Abstract
Kodu made by MS is a new 3D visual programming language made specifically for creating games. This language is based on creativity, problem-solving methods, and storytelling. So, it is very suitable for game programming education for kids. In this paper, we designed learning method to develop games based on elementary school students' creative thinking. The instruction was given to 27 6-grade elementary school students in 30 hours. And we applied the learning method in class. Also, we analyzed the changes in the learners' creative thinking and the learning effects of game programming.
Keywords
Kodu visual programming language; Game programming; Creativity; Problem solving method; Storytelling;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Ministry of Educational Science and Technology, The Progressing Strategies and Action Plan for Smart Education, October, 2011.
2 Microsoft Research http://research.microsoft.com/en-us/projects/kodu/
3 http://www.kodugamelab.com/
4 Microsoft Research Fuse Lab http://fuse.microsoft.com/page/kodu
5 Korea Game Industry Institute, Analysis and development strategy of educational game market, 2003
6 L.Werner, J.Denner, M. Bliesner, and P. Rex., "Can Middle-schoolers use storytelling alice to make games? :results of a pilot study", Conferene on Foundations of Digital Games, pp.207-214, 2009.
7 O. Meerbaum-Salant, M. Armoni, andM. M. Ben-Ari., "Learning computer science concepts with scratch," Workshop on Computing educationreserch, pp.69-76, 2010.
8 C. M. Lewis, "How Programming Environment shapes perception, learning and goals:logo vs. scratch," ACM Symposiumom Computer science education, pp346-350, 2010.
9 C.Hillyard, R. Angotti, M. Panitz, K. Sung, J. Nordlinger, and D.Gildstein, "Game-Themed Programming Assignments for Faculty:A case study," ACM Special Interest Group on Computer Science Education, p270-274, March, 2010.
10 Elizabeth Sweedyk, "Women Build Games, Seriously," ACM Special Interest Group on Computer Science Education, p171-176, March, 2011.
11 Kathryn T. Stolee and Teale Fristoe, "Expressing Computer Science Concepts Through Kodu Game Lab," ACM Special Interest Group on Computer Science Education, p99-104, March, 2011.
12 Korea Creative Content Agency, "Game In, Game Out," 2010.