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Ministry of Educational Science and Technology, The Progressing Strategies and Action Plan for Smart Education, October, 2011.
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2 |
Microsoft Research http://research.microsoft.com/en-us/projects/kodu/
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3 |
http://www.kodugamelab.com/
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4 |
Microsoft Research Fuse Lab http://fuse.microsoft.com/page/kodu
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5 |
Korea Game Industry Institute, Analysis and development strategy of educational game market, 2003
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6 |
L.Werner, J.Denner, M. Bliesner, and P. Rex., "Can Middle-schoolers use storytelling alice to make games? :results of a pilot study", Conferene on Foundations of Digital Games, pp.207-214, 2009.
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7 |
O. Meerbaum-Salant, M. Armoni, andM. M. Ben-Ari., "Learning computer science concepts with scratch," Workshop on Computing educationreserch, pp.69-76, 2010.
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8 |
C. M. Lewis, "How Programming Environment shapes perception, learning and goals:logo vs. scratch," ACM Symposiumom Computer science education, pp346-350, 2010.
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9 |
C.Hillyard, R. Angotti, M. Panitz, K. Sung, J. Nordlinger, and D.Gildstein, "Game-Themed Programming Assignments for Faculty:A case study," ACM Special Interest Group on Computer Science Education, p270-274, March, 2010.
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10 |
Elizabeth Sweedyk, "Women Build Games, Seriously," ACM Special Interest Group on Computer Science Education, p171-176, March, 2011.
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11 |
Kathryn T. Stolee and Teale Fristoe, "Expressing Computer Science Concepts Through Kodu Game Lab," ACM Special Interest Group on Computer Science Education, p99-104, March, 2011.
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12 |
Korea Creative Content Agency, "Game In, Game Out," 2010.
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