참고문헌
- Sony Picture
- Titanic
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- Proceedings of SIGGRAPH 98, Computer Graphics Proceeding, Annual Conference Series Large Steps in cloth simulation David Baraff;Andrew Witkin
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- Proceedings of SIGGRAPH 99, Computer Graphics Proceedings, Annual Conference Series Matthew Brand;Voice puppetry;Alyn Rockwood(editor)
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- Computer Graphics(SIGGRAPH '89 Proceedings) Rendering fur with three dimensional textures James T. Kajiya;Timothy L. Kay
- Proceedings of Computer Animation 2001 Conference Face animation based on observed 3D speech dynamics Gregor A. Kalberer;Luc Van Cool
- Computer Animation 2002 Bilayered approach for efficient animation of cloth with realistic wrinkles Young-Mm Kang;Hwan-Gue Cho
- SIGGRAPH 2002 Conference Proceedings, Annual Conference Series Interactive multiresolution hair modeling and editing Tae-Yong Kim;Ulrich Neumann
- The Visual Computer v.16 Creating and retargeting motion by the musculoskeletal human body model T. Komura;Y. Shinagawa;T. L. Kunn
- The Journal of Visualization and Computer Animation v.2 Rendering hair using pixel blending and shadow buffers Andre M. LeBlanc;Russell Turner;Daniel Thalmann
- Human Modeling and Animation Natural hairstyle modeling and animation Doo-Won Lee;Hyeong-Seok Ko
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- Proceedings of SIGGRAPH 2001 Expression cloning Jun-Yong Noh;Ulrich Neumann
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- IEEE Transactions on Pattern Analysis and Machine Intelligence v.15 no.6 Analysis and synthesis of facial image sequences using physical and anatomical models Demetri Terzopoulos;Keith Waters.
- Computer Graphics (SIGGRAPH 95 Proceedings) Fourier principles for emotion-based human figure animation M. Unuma;K Anjyo;R. Takeuchi
- Proceedings of the Conference on Computer Graphics International (CGT-00) Implementing fast cloth simulation with collision response P. Volino;N. Magnenat-Thalmann
- Proceedings of the Conference on Computer Graphics Intemational(CGJ-01) Comparing efficiency of integration methods for cloth animation P. Volino;N. Magnenat-Thalmann
- Computer Animation and Simulation '95, Eurographics Collision and self-collision detection:Efficient and robust solutions for highly deformable surfaces Pascal Volino;Nadia Magnenat Thalmann
- Computer Animation Accurate collision response on polygonal meshes Pascal Volino;Nadia Magnenat Thalmann
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- IEEE Computer Graphics & Applications v.12 no.1 A trigonal prism-based method for hair image generation Yasuhiko Watanabe;Yasuhito Suenaga
- Computer Graphics (Proceedings of SIGGRAPH 87) v.21 A muscle model for animating threedimensional facial expression Keith Waters
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- Computer Graphics (Proceedings of ACM SIGGRAPH 88) v.22 no.4 Spacetirne constraints A.Witkin;M. Kass
- Computer Graphics(SIGGRAPH 95 Proceedings) Motion warping A. Witkin;Z.Popovic
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- Proceedings of the IEEE ICRA v.1 Dynamics filter:Concept and implementation of online motion generator for human figures K. Yamane;Y. Nakamura
- 2002 ACM SIGGRAPH Symposium on Computer Animation Motion capture-driven simulations that hit and react V. B. Zordan;J. K Hodgins