1 |
Adapting simulated behavior for new characters
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[
J. K Hodgins;N. S. Pollard
] /
Proceedings of ACM SIGGJIAPH 97, Computer Graphics Proceedings
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2 |
Retagetting motion to new characters
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[
M. Gleicher
] /
Proceedings of ACM SJGGRAPH 98, Computer Graphics Proceedings
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3 |
Deep shadow maps
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[
Tom Lokovic;Eric Veach
] /
Computer Graphics (Proc. ACM SIGGRAPH 2000)
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4 |
A high performance solver for the animation of deformable objects using advanced numerical methods
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[
M. Hauth;O.Etzmufl;A. Chalmers(esitor);T. -M. Rhyne(esitor)
] /
Proc. Eurographics 2001, of Computer Graphics Forum
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5 |
Rendering hair using pixel blending and shadow buffers
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[
Andre M. LeBlanc;Russell Turner;Daniel Thalmann
] /
The Journal of Visualization and Computer Animation
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6 |
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7 |
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Sony Picture
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8 |
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Titanic
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9 |
Reanimating the dead:Reconstruction of expressive faces from skull data
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[
Koija Khler;Jrg Haber;Hans-Peter Seidel
] /
Transactions on Graphics(Siggraph 2003)
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10 |
Face animation based on observed 3D speech dynamics
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[
Gregor A. Kalberer;Luc Van Cool
] /
Proceedings of Computer Animation 2001 Conference
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11 |
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|
12 |
A simple method for extracting the natural beauty of hair
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[
Ken-Ichi Anjyo;Yoshiaki Usami;Tsuneya Kurihara
] /
Computer Graphics(SIGGRAPH '92 Proceedings)
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13 |
Bilayered approach for efficient animation of cloth with realistic wrinkles
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[
Young-Mm Kang;Hwan-Gue Cho
] /
Computer Animation 2002
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14 |
Articulated body deformation from range scan data
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[
B. Allen;B. Curless;Z. Popovi
] /
ACM Transactions on Graphics(Proc. ACM SIGGRAPH 2002)
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15 |
Rendering fur with three dimensional textures
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[
James T. Kajiya;Timothy L. Kay
] /
Computer Graphics(SIGGRAPH '89 Proceedings)
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16 |
Natural hairstyle modeling and animation
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[
Doo-Won Lee;Hyeong-Seok Ko
] /
Human Modeling and Animation
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17 |
Large Steps in cloth simulation
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[
David Baraff;Andrew Witkin
] /
Proceedings of SIGGRAPH 98, Computer Graphics Proceeding, Annual Conference Series
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18 |
Video rewrite:Driving visual speech with audio
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[
Christoph Bregler;Michele Covell;Malcohm Slaney
] /
SIGGRAPH 97 Conference Proceedings, Annual Conference Series
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19 |
A morphable model for the synthesis of 3D faces
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[
Volker Blanz;Thomas Vetter;Alyn Rockwood(editor)
] /
Proceedings of SIGGRAPH 99, Computer Graophics proceedings , Annual Conference Series
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20 |
A coordinate-invariant approach to multiresolution motion analysis
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[
J. Lee;S. Y. Shin
] /
Graphical Models
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21 |
Eyes alive
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[
Sooha Park Lee;Jeremy B. Badler;Norman I. Badier
] /
ACM Transactions on Graphics(Siggraph 2002)
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22 |
Creating and retargeting motion by the musculoskeletal human body model
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[
T. Komura;Y. Shinagawa;T. L. Kunn
] /
The Visual Computer
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23 |
Realistic modeling for facial animation
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[
Yuencheng Lee;Demetri Terzopoulos;Keith Waters
] /
Proceedings of SIGGRAPH 95, Computer Graphics Proceedings, Annual Conference Series
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24 |
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[
Matthew Brand;Voice puppetry;Alyn Rockwood(editor)
] /
Proceedings of SIGGRAPH 99, Computer Graphics Proceedings, Annual Conference Series
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25 |
Robust treatment of collisions, contact, and friction for cloth animation
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[
Robert Brison;Ronald P. Fedkiw;John Anderson
] /
SIGGRAPH 2002 Conference Proceedings, Annual Conference Series
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26 |
A hierarchical approach to interactive motion editing for human-like figures
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[
J. Lee;S. Y. Shin
] /
Proceedings of ACM SIGGRAPH 99, Computer Graphics Proceedings
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27 |
Synthesis of complex dynamic character motion from simple animations
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[
C. K Liu;Z. Popovic
] /
ACM Transactions on Graphics
|
28 |
Motion signal processing
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[
A. Bruderlin;L. Williams
] /
Computer Graphics(SIGGRAPH 95 Proceedings)
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29 |
Free-form deformations with lattices of arbitrary
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[
R. MacCracken;K. I. Joy
] /
Computer Graphics (Proc. ACM SIGGRAPH'96)
|
30 |
Pose space deformations:A unified approach to shape interpolation and skeleton-driven deformation
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[
J. P. Lewis;M. Cordner;N. Fong
] /
Computer Graphics (Proc. ACM SIGGRAPH 2000)
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31 |
A practical model for hair mutual interactions
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[
Johnny T;Chang, Jingyi Jin;Yizhou Yu
] /
ACM SIGGRAPH Symposium on Computer Animation
|
32 |
Analysis and synthesis of facial expression based on hand-generated muscle actuation basis
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[
Byoungwon Choe;Hyeong-Seik Ko
] /
Proceedings of Computer Animation 2001 Conference
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33 |
On-line motion retargetting
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[
K. Choi;H. Ko
] /
Journal of Visualization and Computer Animation
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34 |
Stable but responsive cloth
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[
Kwang-Jin Choi;Hyeong-Seok Ko
] /
SIGGRAPH 2002 Conference Proceedings, Annual Conference Series
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35 |
Interactive skeleton-driven dynamic deformations
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[
S. Capell;S. Green;B.Curless;T. Duchamp;Z. Popovi
] /
ACM Transations on Graphics(Proc. ACM SIGGRAPH 2002)
|
36 |
Interactive spacetime constraint for animation
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[
M. F. Cohen
] /
Computer Graphics (Proceedings of ACM SIGGRAPH 92)26,2
|
37 |
A unified approach to shape interpolation and skeleton-driven deformation
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[
J. P. Lewis;Matt Cordner;Nickson Fong
] /
Proceedings of SIGGRAPH 2000
|
38 |
Interactive animation of cloth-like objects in virtual reality
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[
Mark Meyer;Gilles Debunne;Mathieu Desbrun;Alan H.Barr
] /
The Journal of Visualization and computer Animation
|
39 |
Hierarchical spacetime control
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[
Z. Liu;S. J. Gortler;M. F. Cohen
] /
Proceedings of ACM SIGGRAPH 94, Computer Graphics Proceedings
|
40 |
Motion warping
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[
A. Witkin;Z.Popovic
] /
Computer Graphics(SIGGRAPH 95 Proceedings)
|
41 |
Implementing fast cloth simulation with collision response
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[
P. Volino;N. Magnenat-Thalmann
] /
Proceedings of the Conference on Computer Graphics International (CGT-00)
|
42 |
Force-based motion editing for locomotion tasks
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[
N. S. Pollard;F. Bebmaram-Mosavat
] /
Proceedings of the IEEE ICRA
|
43 |
An integrated system for modeling, animating and rendering hair
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[
Agnes Daldegan;Nadia Magnenat-Thalmann;Tsuneya Kurihara;Daniel Thalmann
] /
Eurographics '93
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44 |
Acquiring the reflectance field of a human face
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[
Paul Debevec;Tim Hawkins;Chris Tchou;Haarm-Pieter Duiker;Westley Sarokin;Mark Sagar;Kurt Akeley(editor)
] /
Proceedings of SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference Series
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45 |
Modeling, tracking and interactive animation of faces and heads using input from video
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[
Irfan Essa;Sumit Basu;Trevor Darrell;Alex Pentland
] /
Proceedings of Computer Animation '96 Conference
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46 |
Modeling and rendering for realistic facial animation
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[
Stephen Marscbner;Brian Guenter;Sashi Raghupathy
] /
Rendering Techniques 2000: 11th Eurographics workshop on Rendering
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47 |
/
[
Frederic I. Parke;Keith Waters
] /
Computer facial animantion
|
48 |
Light scattering from human hair ibers
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[
Stephen R;Marschner;Henrik Wann Jensen;Mike Canirnarano;Steve Worley;Pat Hanrahan
] /
ACM Transactions on Graphics (Siggraph 2003)
|
49 |
Interactive multiresolution hair modeling and editing
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[
Tae-Yong Kim;Ulrich Neumann
] /
SIGGRAPH 2002 Conference Proceedings, Annual Conference Series
|
50 |
Coding, analysis, interpretation and recognition of facial expressions
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[
Irfan A. Essa;Alex P. Pentland
] /
IEEE Transactions on Pattern Analysis and Machine Intelligence
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51 |
Implicit-explicit schemes for fast animation with particle systems
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[
Olaf Etzmuss;Bernhard Eberhardt;Michael Hauth
] /
Computer Animation and Simulation '00 Eurographics;Proceedings of the Eurographics Workshop in Interlaken
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52 |
Improved Collision Detection and Response Techniques for Cloth Animation
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[
Johannes Mezger;Stefan Kimrnerle;Olaf Etzrnufi
] /
Technical Report WSI-2002-5, Universitat Thingen
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53 |
Expression cloning
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[
Jun-Yong Noh;Ulrich Neumann
] /
Proceedings of SIGGRAPH 2001
|
54 |
Computer generated animation of faces
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[
Frederic I. Parke
] /
ACM National Conference
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55 |
Fourier principles for emotion-based human figure animation
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[
M. Unuma;K Anjyo;R. Takeuchi
] /
Computer Graphics (SIGGRAPH 95 Proceedings)
|
56 |
Comparing efficiency of integration methods for cloth animation
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[
P. Volino;N. Magnenat-Thalmann
] /
Proceedings of the Conference on Computer Graphics Intemational(CGJ-01)
|
57 |
Hypertexture
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[
Ken Perlin;Eric M. Hoffert
] /
Computer Graphics (SIGGRAPH 89 Proceedings)
|
58 |
A method to generate wet and broken-up animal fur
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[
Armin Bruderlin
] /
Pacific Graphics '99
|
59 |
Trainable videorealistic speech animation
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[
Tony Ezzat;Gadi Geiger;Tomaso Poggio
] /
ACM Transactions on Graphics(Siggraph 2002)
|
60 |
Synthesizing realistic facial expressions from photographs
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[
Frdric Pighin;Jamie Hecker;Dani Lischinski;Richard Szeliski;David H. Salesin
] /
SIGGRAPH 98 Conference Proceedings, Annual Conference Series
|
61 |
Physically based motion transformation
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[
Z. Popovic;A Witkin
] /
Proceedings of ACM SIGGRAPH 99, Computer Graphics Proceedings
|
62 |
Collision and self-collision handling in cloth model dedicated to design garments
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[
Xavier Provot
] /
Graphics Interface '97
|
63 |
Dynamic free-form deformations for animation synthesis
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[
P. Faloutsos;M. Van De Panne;D. Terzopoulos
] /
IEEE Transactions on Visulaization and Computer Graphics
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64 |
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[
Clarence H. Robbins
] /
Chemical and Physical Behavior of Human Hair
|
65 |
Efficient generation of motion transitions using spacetime constraints
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[
C. Rose;B. Guenter;B. Bodenheimer;M. F. Cohen
] /
Proceedings of ACM SIGGRAPH 96, Computer Graphics Proceedings
|
66 |
Free-form deformation of solid geometric models
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[
T. W. Sederberg;S. R Parry
] /
Computer Graphics
|
67 |
Computer puppetry:An importance-based approach
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[
H. J. Shin;J. Lee;S. Y. Shin;M. Gleicher
] /
ACM Transactions on Graphics
|
68 |
Motion balance filtering
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[
S.Tak;O. Song;H. Ko
] /
Graphics Forum (Eurographics 2000)
|
69 |
Elastically deforinable models
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[
D. Terzopoulos;J. Plait;A Barr;K Fleischer
] /
Computer Graphics
|
70 |
Spacetime sweeping:An interactive dynamic constraints solver
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[
S.Tak;O. Song;H. Ko
] /
Proceedings of Computer Animation 2002
|
71 |
Modeling inelastic deformation:Viscoelasticity, plasticity, fracture
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[
D. Terzopoulos;K. Fleischer
] /
Computer Graphics. (Proc. ACM SIGGRAPH '88)
|
72 |
Physicallybased facial modelling, analysis, and animation
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[
Demetri Terzopoulos;Keith Waters
] /
The Journal of Visualization and Computer Animation
|
73 |
Analysis and synthesis of facial image sequences using physical and anatomical models
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[
Demetri Terzopoulos;Keith Waters.
] /
IEEE Transactions on Pattern Analysis and Machine Intelligence
|
74 |
A trigonal prism-based method for hair image generation
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[
Yasuhiko Watanabe;Yasuhito Suenaga
] /
IEEE Computer Graphics & Applications
|
75 |
A muscle model for animating threedimensional facial expression
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[
Keith Waters
] /
Computer Graphics (Proceedings of SIGGRAPH 87)
|
76 |
Performance-driven facial animation
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[
Lance Williams
] /
Computer Graphics (Proceedings of SIGGRAPH 90)
|
77 |
Spacetirne constraints
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[
A.Witkin;M. Kass
] /
Computer Graphics (Proceedings of ACM SIGGRAPH 88)
|
78 |
/
[
Zhan Xu;Xue Dong Yang
] /
V-hairstudio:an inte.ractve tool for hair design
|
79 |
Dynamics filter:Concept and implementation of online motion generator for human figures
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[
K. Yamane;Y. Nakamura
] /
Proceedings of the IEEE ICRA
|
80 |
Motion capture-driven simulations that hit and react
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[
V. B. Zordan;J. K Hodgins
] /
2002 ACM SIGGRAPH Symposium on Computer Animation
|
81 |
Accurate collision response on polygonal meshes
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[
Pascal Volino;Nadia Magnenat Thalmann
] /
Computer Animation
|
82 |
A trigonal prismbased method for hair image generation
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[
Yasuhiko Watanabe;Y. Suenaga
] /
IEEE Computer Graphics and Applications
|
83 |
Composable controllers for physics-based character animation
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[
P. Faloutsos;M. van de Panne;D. Terzopoulos
] /
Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings
|
84 |
Motion editing with spacetime constraints
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[
M. Gleicher
] /
Proceedings of the 1997 Symposum on Interactive 3D Graphics
|
85 |
Collision and self-collision detection:Efficient and robust solutions for highly deformable surfaces
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[
Pascal Volino;Nadia Magnenat Thalmann
] /
Computer Animation and Simulation '95, Eurographics
|
86 |
Fake fur rendering
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[
Dan B. Goldman
] /
Computer Graphics (SIGGRAPH '97 Proceedings)
|
87 |
Making faces
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[
Brian Guenter;Cindy Grimm;Daniel Wood;Henricjue Malvar;Frdric Phghin
] /
SICGRAPH 98 Conference Proceedings
|
88 |
/
[
Domal H. House;David E. Breen
] /
Cloth Modeling and Animation
|
89 |
Collision resolutions in cloth simulation
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[
Suejung Fuh;Dimitiis Metaxas;Norman Badler
] /
Computer Animation 2001
|
90 |
ArtDefo-accurate real time deformable objects
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[
D. L. James;D. K. Pai
] /
Computer Graphics (Proc. ACM SIGGRAPH '99)
|
91 |
DyRT:Dynamic response textures for real time deformation simulation with graphics hardware
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[
D. L. James;D. K Pal
] /
ACM Transactions on Graphics(Proc. ACM SIGGRAPH 2002)
|
92 |
A practical model for subsurface light transport
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[
Henrik Wann Jensen;Stephen R Marschner;Marc Levoy;Pat Hanrahan
] /
Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series
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