• 제목/요약/키워드: world system

검색결과 6,680건 처리시간 0.034초

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGUMENTED REALITY AND PHYSICS ENGINE

  • Takahashi, Masafumi;Miyata, Kazunori
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.834-837
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    • 2009
  • Augmented Reality (AR) is a useful technology for various industrial systems. This paper suggests a new playground system which uses markerless AR technology. We developed a virtual playground system that can learn physics and kinematics from the physical play of people. The virtual playground is a space in which real scenes and CG are mixed. As for the CG objects, physics of the real world is used. This is realized by a physics engine. Therefore it is necessary to analyze information from cameras, so that CG reflects the real world. Various games options are possible using real world images and physics simulation in the virtual playground. We think that the system is effective for education. Because CG behaves according to physics simulation, users can learn physics and kinematics from the system. We think that the system can take its place in the field of education through entertainment.

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헤겔의 철학 체계에서 '세계사'의 의미: '객관 정신'과 '절대 정신'의 관계를 중심으로 (A Meaning of 'World History' in Hegel's System of Philosophy: Focusing on the Relationship between 'Objective Spirit' and 'Absolute Spirit')

  • 서정혁
    • 철학연구
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    • 제114호
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    • pp.241-263
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    • 2016
  • 헤겔에게 역사는 철학의 상만이 아니라 철학 체계 전체에 상응한다. 왜냐하면 헤겔의 철학 체계는 정신의 자기 운동에 한 서술이며, 세계사는 정신의 운동을 총체적으로 드러내기 때문이다. 헤겔의 '역사 철학적 관점'은 그의 전체 체계 서술을 관통하며, 이 경향은 후기로 갈수록 더욱더 강화된다. 헤겔의 철학 체계와 역사 서술을 상응하는 관계로 보려는 관점이 타당하다면, '객관 정신'과 '절 정신'의 관계도 세계사의 지평에서 체계적으로 해명될 수 있어야 한다. '객관 정신' 내에서 세계사적 관점은 '정치적 자유'를 기준으로 '근대 유럽 국가'를 정점으로 간주하는 한계를 지닌다. 이에 반해 '객관 정신'으로부터 '절 정신'으로 이행하는 과정에서 '매개항'의 역할을 하는 '세계사'는 민족 국가들의 한계를 인식하고 특수하고 제한된 조건들을 변증법적으로 지양함으로써 주체가 절적 지평으로 도약할 수 있는 계기를 마련해준다. 따라서 헤겔의 철학 체계에서 '세계사'의 고찰을 통해 드러나는 사실은, 예술, 종교, 철학이라는 '절 정신'에서 볼 때 '정치적 국가'는 인류 전체가 지향해야 할 최종 목적이 아니라는 것이다. 이 점에서 헤겔의 역사 철학을 단지 '유럽 중심주의'라고만 이해하는 것은 한계가 있다.

Reinforcement Learning Control using Self-Organizing Map and Multi-layer Feed-Forward Neural Network

  • Lee, Jae-Kang;Kim, Il-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.142-145
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    • 2003
  • Many control applications using Neural Network need a priori information about the objective system. But it is impossible to get exact information about the objective system in real world. To solve this problem, several control methods were proposed. Reinforcement learning control using neural network is one of them. Basically reinforcement learning control doesn't need a priori information of objective system. This method uses reinforcement signal from interaction of objective system and environment and observable states of objective system as input data. But many methods take too much time to apply to real-world. So we focus on faster learning to apply reinforcement learning control to real-world. Two data types are used for reinforcement learning. One is reinforcement signal data. It has only two fixed scalar values that are assigned for each success and fail state. The other is observable state data. There are infinitive states in real-world system. So the number of observable state data is also infinitive. This requires too much learning time for applying to real-world. So we try to reduce the number of observable states by classification of states with Self-Organizing Map. We also use neural dynamic programming for controller design. An inverted pendulum on the cart system is simulated. Failure signal is used for reinforcement signal. The failure signal occurs when the pendulum angle or cart position deviate from the defined control range. The control objective is to maintain the balanced pole and centered cart. And four states that is, position and velocity of cart, angle and angular velocity of pole are used for state signal. Learning controller is composed of serial connection of Self-Organizing Map and two Multi-layer Feed-Forward Neural Networks.

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Instrumentation on structural health monitoring systems to real world structures

  • Teng, Jun;Lu, Wei;Wen, Runfa;Zhang, Ting
    • Smart Structures and Systems
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    • 제15권1호
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    • pp.151-167
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    • 2015
  • Instrumentation on structural health monitoring system imposes critical issues for applying the structural monitoring system to real world structures, for which not only on the configuration and geometry, but also aesthetics on the system to be monitored should be considered. To illustrate this point, two real world structural health monitoring systems, the structural health monitoring system of Shenzhen Vanke Center and the structural health monitoring system of Shenzhen Bay Stadium in China, are presented in the paper. The instrumentation on structural health monitoring systems of real world structures is addressed by providing the description of the structure, the purpose of the structural health monitoring system implementation, as well as details of the system integration including the installations on the sensors and acquisition equipment and so on. In addition, an intelligent algorithm on stress identification using measurements from multi-region is presented in the paper. The stress identification method is deployed using the fuzzy pattern recognition and Dempster-Shafer evidence theory, where the measurements of limited strain sensors arranged on structure are the input data of the method. As results, at the critical parts of the structure, the stress distribution evaluated from the measurements has shown close correlation to the numerical simulation results on the steel roof of the Beijing National Aquatics Center in China. The research work in this paper can provide a reference for the design and implementation of both real world structural health monitoring systems and intelligent algorithm to identify stress distribution effectively.

온톨로지 Open World 추론과 규칙 Closed World 추론의 통합 (Integration of Ontology Open-World and Rule Closed-World Reasoning)

  • 최정화;박영택
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제37권4호
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    • pp.282-296
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    • 2010
  • OWL 온톨로지는 실세계의 도메인 지식을 모델링 하는데 적합하다. 또한 명백하게 정의된 지식으로부터 암시적인 새로운 지식을 추론할 수 있다. 하지만 이 모델링된 지식은 완전할 수 없다. 사람이 가지고 있는 모든 상식을 모델링 할 수 없기 때문이다. 온톨로지는 완전한 지식표현을 위한 무결성 제약조건과 예외 처리와 같은 비단조 추론을 지원할 방법이 없다. 디폴트 규칙은 온톨로지 안의 특정 클래스에 대한 예외를 처리할 수 있다. 또한 무결성 제약은 온톨로지에 정의된 클래스의 제한조건(restriction)에 인스턴스가 일관되게 할 수 있다. 본 논문에서는 Open World Assumption(OWA) 기반의 온톨로지와 Closed World Assumption(CWA) 기반의 비단조 추론을 지원하는 규칙의 지식베이스를 통합하여 Open World 와 Closed World 추론을 모두 지원하는 실질적인 추론 시스템을 제안한다. 이 시스템은 온톨로지에 정의된 불완전한 개념을 다룰 때 OWA기반이라서 발생하는 문제점을 ASP(Answer Set Programming)를 사용하여 해결방안을 제안한다. ASP는 논리 프로그래밍 언어로써 비단조 추론을 허용하며, 서술 논리 지식베이스에 CWA 기반의 질의를 가능하게 한다. 제안하는 시스템은 Protege에서 제공하는 Pizza 온톨로지를 예로써 비단조 추론이 필요한 경우를 보이고, 잘 알려진 온톨로지들로 성능 평가하여 본 시스템의 정당(sound)하고 완전(complete)함을 증명한다.

가용 에너지에 의한 열역학의 재구성 (II) - 실제세계 열역학 - (Reconstruction of Thermodynamics by the Concept of Available Energy (II) - Thermodynamics of Real World -)

  • 정평석
    • 대한기계학회논문집B
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    • 제28권12호
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    • pp.1573-1581
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    • 2004
  • Thermodynamic principles are described with a new point of view. In present study, the interaction between two systems is focused instead of the behavior of a system in conventional thermodynamics. The state change of a system cannot occur by itself but it is the result of the interaction between systems. However, the interaction itself is also the result of another kind of interaction, the interaction between two interactions. To reconstruct thermodynamics with such a point of view, the reversible world is imagined, in which conservations and measurements are discussed. There exists a conserved quantity for each mode of reversible interaction. The conserved transferring quantity in the interaction between interactions is the effective work, which is supposed to be measurable and conserved in reversible world. Effective work is the primary concepts of energy. It is the key factor to explain measurements, energy conservation and energy dissipation. The concepts developed in reversible world are applied to the real world in which irreversible phenomena may occur. Irreversibility is the result of effective energy dissipation, in which effective work irreversibly changes into entropy. A quantitative relation between the disappearing effective work and the generated entropy is dissipation equation which is given by experiments. A special temperature scale to give a very simple type of the dissipation equation is the absolute temperature scale, which gives the conventional conservation of energy.

Analysis of Global Food Market and Food-Energy Price Links: Based on System Dynamics Approach

  • 김규림
    • 한국시스템다이내믹스연구
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    • 제10권3호
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    • pp.105-124
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    • 2009
  • The situation of the global food markets has been being rapidly restructured and entering on a new phase by new dynamic and driving forces. The factors such as economic growth and income increase, high energy price, globalization, urbanization, and global climate change are transforming patterns of food consumption, production, and markets. The prices and markets of world food and energy are getting increasingly linked each other. Food and fuel are the global dilemma issues associated with the risk of diverting farmland or of consuming cereals for biofuel production in detriment of the cereals supply to the global food markets. An estimated 100 million tons of grain per year are being redirected from food to fuel. Therefore, the objectives of this study are as follows: Firstly, the study examines situations of the world food and energy resources, analyzes the trends of prices of the crude oil and biofuel, and formulates the food-energy links mechanism. Secondly, the study builds a simulation model, based on system dynamics approach, for not only analyzing the global cereals market and energy market but also forecasting the global production, consumption, and stock of those markets by 2030 in the future. The model of this study consists of four sectors, i.e., world population dynamics sector, global food market dynamics sector, global energy market dynamics sector, scenario sector of world economic growth and oil price.

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인터넷 가상 현실 기반 원격 제어 및 감시 시스템과 통합 개발 환경의 구현 (Internet Virtual Reality-based Remote Control and Monitoring System and Implementation of Integrated Development Environment)

  • 임현우;김영모
    • 한국정보처리학회논문지
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    • 제6권11S호
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    • pp.3243-3250
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    • 1999
  • There are many problems to be satisfied the various commercial demand in the present VRML node, and the VRML-based system by the contact with other technology is burdened with the direct participation of developer related with it. In this study, remote control and monitoring system using EAI(External Authoring Interface) is reposed to overcome the limit of VRML. In other words, This study is about mechanism of interaction between control and monitoring subject in real world and object in virtual world mapped with it. Object oriented method by one to one mapping of the Java class which have VRML virtual world and the object control is proposed. Introduction method of video monitoring through method of image synthesis and the integrated development environment is described. Finally automobile-gate control system based on the development method of Internet virtual reality-based system which is proposed in this study is described.

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혼합현실 기반의 가상 세계 온라인 강의 시스템 (Virtual World On-line Lecture System based on Mixed Reality)

  • 권오영;서효석;구스타보 텔레스
    • 한국실천공학교육학회논문지
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    • 제3권1호
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    • pp.97-102
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    • 2011
  • 가상 환경에서의 학습 시스템은 기존 E-Learning 시스템에서 부족했던 몰입감을 주고 사용자의 흥미 유발을 촉진할 수 있고 위험하거나 비용이 많이 드는 교육 컨텐츠를 제공할 수 있다. 본 논문에서 학습 유형을 실시간 강의, 상시 학습, 실습 교육, 그리고 스터디 그룹 활동으로 구분하였다. 혼합 현실을 제공하는 가상 세계인 Second Life를 이용하여 이들 학습 유형을 지원하는 온라인 강의 시스템을 구축하였다. 구축된 온라인 강의 시스템을 운영함으로써 가상 학습 환경을 제공하였다.

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