• Title/Summary/Keyword: workspace

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Supporting Effective Collaborative Workspaces over Moodle (Moodle에서의 효과적인 협업 워크스페이스 지원)

  • Jin, Jae-Hwan;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2657-2664
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    • 2012
  • Web-based learning receives much attention as an effective learning method because users can use the learning service at any time from any space. A learning management system(LMS) provides online educational environment among teachers and students, supporting various facilities to deliver educational contents. Since most of the existing LMSs support one-way or limited two-way teaching services among teachers and students, there are a lot of difficulties in performing collaboration among students and/or collaboration among teachers and students. In this paper, we describe the development of collaborative workspaces which provides effective collaborative educational environment on Moodle which is widely accepted as a typical LMS. Through the provided various types of collaborative workspaces, users can easily perform group activities, sharing educational with appropriate access control mechanism.

Z-Clutching: Interaction Technique for Navigating 3D Virtual Environment Using a Generic Haptic Device

  • Song, Deok-Jae;Kim, Seokyeol;Park, Jinah
    • Journal of Computing Science and Engineering
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    • v.10 no.1
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    • pp.32-38
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    • 2016
  • Navigating a large 3D virtual environment using a generic haptic device can be challenging since the haptic device is usually bounded by its own physical workspace. On the other hand, mouse interaction easily handles the situation with a clutching mechanism-simply lifting the mouse and repositioning its location in the physical space. Since the haptic device is used for both input and output at the same time, in many cases, its freedom needs to be limited in order to accommodate such a situation. In this paper, we propose a new mechanism called Z-Clutching for 3D navigation of a virtual environment by using only the haptic device without any interruption or sacrifice in the given degrees of freedom of the device's handle. We define the clutching state which is set by pulling the haptic handle back into space. It acts similarly to lifting the mouse off the desk. In this way, the user naturally feels the haptic feedback based on the depth (z-direction), while manipulating the haptic device and moving the view as desired. We conducted a user study to evaluate the proposed interaction technique, and the results are promising in terms of the usefulness of the proposed mechanism.

A CAD/CAM system for designing robotic painting line (도장공정의 로보틱자동화를 위한 설계 지원 CAD/CAM 시스템)

  • 서석환;조정훈;강대호;전치혁;박춘열
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.1129-1135
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    • 1993
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implementation details(such as robot selection, accessory design, and spatial layout) together with operation details, a computerized method should be sought. However, any conventional robotic design system and off-line programming system cannot accomodate such a need. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL(Simulation Package for Robotic Painting Line) users can design the painting objects(via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workspace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS). By iterative design and evaluation procedure, a feasible and efficient robotic design can be attained. As the developed system has motion planning and analysis features, it can be also used as an off-line robot programming system in operation stage. Including the details of each module, this paper also presents a case study made for an actual painting line.

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Gait Planning of Quadruped Walking and Climbing Robot in Convex Corner Environment

  • Loc, Vo Gia;Kang, Tae-Hun;Song, Hyun-Sup;Choi, Hyouk-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.314-319
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    • 2005
  • When a robot navigates in the real environment, it frequently meets various environments that can be expressed by simple geometrical shapes such as fiat floor, uneven floor, floor with obstacles, slopes, concave or convex corners, etc. Among them, the convex corner composed of two plain surfaces is the most difficult one for the robot to negotiate. In this paper, we propose a gait planning algorithm to help the robot overcome the convex environment. The trajectory of the body is derived from the maximum distance between the edge boundary of the corner and the bottom of the robot when it travels in the convex environment. Additionally, we find the relation between kinematical structure of the robot and its ability of avoiding collision. The relation is realized by considering the workspace and the best posture of the robot in the convex structure. To provide necessary information for the algorithm, we use an IR sensor attached in the leg of the robot to perceive the convex environment. The validity of the gait planning algorithm is verified through simulations and the performance is demonstrated using a quadruped walking robot, called "MRWALLSPECT III"( Multifunctional Robot for WALL inSPECTion version 3).

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Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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Structural Design of an Ultra High-rise Building Using Concrete Filled Tubular Column with 780 N/㎟ Class High-strength Steel and Fc150 N/㎟ High-strength Concrete

  • Matsumoto, Shuichi;Hosozawa, Osamu;Narihara, Hiroyuki;Komuro, Tsutomu;Kawamoto, Shin-ichiro
    • International Journal of High-Rise Buildings
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    • v.3 no.1
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    • pp.73-79
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    • 2014
  • In recent years, the performance requested for which an ultra-high rise buildings is diversified. Large spans are designed in order to gain wide workspace. Column positions are shifted in middle stories to provide space different from neighboring floors. Moreover, in the bottom layers of the building, it is becoming more important to expand freedom to plan flexibility such as creating publically opened wide atria that gives attractive free space. Earthquake-proof criteria is also changing not only human life protection deign but also a design that allows functional continuity. In order to achieve thee needs, as one of technology, we have developed ultra-high strength concrete filled tubular (CFT) columns of the box section that combine ultra-high strength concrete with specified strength of $150N/mm^2$ and ultra-high strength steel material with tensile strength of $780N/mm^2$. In this paper, the outline of development of an ultra-high strength CFT column is reported. Also, the structural design of the ultra-high-rise building using the CFT columns is reported.

Numerical analysis of Multi-Strand Anchor (하중분산 인장형 앵커의 수치해석)

  • Kim, Sung-Kyu;Kang, Byung-Chul;Kim, Nak-Kyung;Kim, Jeong-Ryeol
    • Proceedings of the Korean Geotechical Society Conference
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    • 2010.03a
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    • pp.1243-1249
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    • 2010
  • Ground anchors can be good solution in large and deep excavation. Anchored supports generally provide larger workspace than strut supports and good performances. The major benefit provided by these anchored systems was the open excavation area created by eliminating horizontal or raked struts, which generally inhibit rapid construction within the site area. In loose soils, however, anchors are sometimes hard to get high pullout anchor capacity, so that the spacing of anchor both horizontally and vertically is frequently controlled, in which the construction costs of anchors are increased. In order to increase anchor capacity, therefore, conceptual introduction of the multi-strand anchor is presented in this paper. Also, this study shows an numerical study of predicting the load transfer of the multi-strand anchor and a beam-column analysis was performed by a Elastic-Plastic beam theory.

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A Study on Development of a Marine Docking System for Repair of a Small Coast-Boat (연안 소형선박 수리용 해상 상가시스템 개발)

  • Park, Chung-Hwan;Jang, Dong-Won;Yang, Hyang-Kweon;Jin, Jong-Ryung
    • Journal of Ocean Engineering and Technology
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    • v.22 no.4
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    • pp.78-83
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    • 2008
  • In recent years, small boats used for marine leisure have been steadily increasing because of the increase in national income and the desire for marine leisure. But the repair of such small boats in dry dock has pointed out many faults in small FRP-shipbuilding in terms if workspace and manpower. Lifting a boat from the water to land is done with a crane or by hand using a sling around the bottom of the boat. But dry dock work is limited by the scale of the boat, which corresponds to the crane capacity, with carelessness making it possible to capsize a boat and endanger life. The purpose of this study was the development of a marine docking system that would improve economical efficiency and safety, for which we carried out concept design, model tests, structural analysis, etc.

The software configuration management system for Multimedia software development environment (멀티미디어 소프트웨어 개발환경을 위한 소프트웨어형상관리시스템)

  • 이정헌;채옥삼
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.137-145
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    • 2004
  • The general software configuration management system shows lack of the properties and features of software development environment for multimedia due to its wide range to be covered. Multimedia software development environment has properties like repetitive analysis and simulation using visual programming environment where, beside support of elementary development functions, component or library can be combined and tested interactively. Moreover, the method to look fast and effective for component having similar function is required. In this paper, we present the system which supports the software configuration management method for a simulation tool and the system for the properties in the multimedia software development environment. And we relate our system to real simulation tool so as to check its ability as the software configuration management system for multimedia software development environment.

A Research on features of rural Hanok in Jeollanam-do by housing scale -Centered around area of the room depending on shape of the plan- (전라남도 농촌한옥의 규모특성에 관한 연구 -평면 형태에 따른 실별 면적을 중심으로-)

  • Choi, Il;Lee, Chang-Jae
    • Journal of the Korean Institute of Rural Architecture
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    • v.15 no.1
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    • pp.81-88
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    • 2013
  • The recently built rural Hanoks have shown changes in appearances regarding its shape, space and size in the traditional floor plan. This is probably the transformation process to suit the needs of modern residence as new spaces and other factors are considered these days. The purpose of the research is to provide basic data for the innovation and construction of future Hankoks by analyzing the size features of the Hanoks in the rural areas of Jeeollanam-do and changing trends. They were divided into 5 types depending on the shape and the spacing of the living room and kitchen. Then size features per each type were analyzed. From this, it was revealed that there needs to be reasonable development of types in the standard design of Hanok because the size of the rooms is actually bigger than the standard design of Hanok in Jeollanam-do. The composition of the utility rooms should be classified as either domestic space or agricultural workspace considering that this area is rural but there are not enough storage spaces for agricultural machines and materials in most houses as they did not install external storage spaces. Therefore, it was analyzed that the size varies with the changes in the composition of space because of Hankok's similarities in the area of the rooms with typical apartments.