• Title/Summary/Keyword: working tools

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Social Dimensions of Peer Interaction: Primary School Children Working with English Learning Software

  • Park, Heekyong
    • Korean Journal of English Language and Linguistics
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    • v.3 no.3
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    • pp.453-497
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    • 2003
  • The purpose of this study is to investigate social aspects of young EFL learners' interaction at the computer. Data were taken from the interactions of three pairs of fourth-grade primary school children who worked together on English learning software. Their interactions at the computer were videotaped and then all the talk produced by the students and the utterances emitted from the computer were transcribed. As for the analytical tools, the notion of ‘contextualization cues’ (Gumperz, 1982) and the concept of ‘positioning’ (Davies & Harre,1990) were employed. The analysis reveals that the roles of the students were not tied to a certain position, but rather dynamically changed during the course of interactive work according to the situation at hand. The dynamic changes in their positions were realized through various means; their capability in solving problems, their taking responsibility or assigning it to each other, or cooperation. There were also instances of peer teaching and motivated learning. In addition, the students showed autonomy in their learning activity. These findings suggest that both students in a dyad had their own place in performing task activities, contributing to solving problems and getting benefits from peer interaction. Furthermore, students' working together on English learning software may provide an environment which can promote cooperative attitude and responsibility for learning and enhance motivation and autonomy in their learning process.

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A Study on the Energy Saving Type Pneumatic System Characteristics (에너지 절약형 공기압 시스템 특성에 관한 연구)

  • Kim, Hyeong-Ui;Kim, Dong-Su;Gang, Bo-Sik;Seong, Baek-Ju
    • 연구논문집
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    • s.25
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    • pp.91-98
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    • 1995
  • Recently, improving the energy efficiency of a pneumatic system and reducing the consumption of compressed air were a concern of scholars at domestic and abroad. The using fields of a pneumatic system are widely used in factory automation of manufacturing line, chemical factories with explosiveness danger and petroleum industries etc. In particular, pneumatic cylinder is applied to feeding work of workpiece. jig tools and press mechanism, reciprocation and rotary motion with rack and pinion. In this study, the experimental apparatus consisted to pneumatic cylinder, dual supply pressure regulator and solenoid valve. The dual supply pressure regulator connected to outlet port of solenoid valve. The supply pressure($4.5kg_f/cm^2$) of compressed air goes into the rodless chamber 1 to drive the piston rod forward which is named working stage. The supply pressure ($2kg_f/cm^2$) of compressed air goes into the rod chamber 2 to drive the piston rod backward which is named no-working stage. Accordingly, the research results of this study can be obtained to Energy-Saving Effects of the compressed air about 35%.

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Optimization on Working Trajectory of a Quadruped Robot Based on Jansen Mechanism (얀센 메커니즘 기반의 4 족 로봇의 보행 궤적의 최적화)

  • Bae, JoonSeok;Yu, SeongMin;Kim, MinJun;Jeong, EunSik;Han, SangMin;Hwang, WooJung;Choi, JaeNeung;Lee, ChoonYeol
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.397-403
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    • 2016
  • Various walking robot platforms have been developed to carry out missions such as explorations, pass of obstacle or inspections of dangerous environments. In this work, a four legs mechanism based on Jansen mechanism is developed, which can follow a certain track and overcome obstacles. To find the ideal locus, computer programs are used such as M. sketch and Working model. Using these program tools, moderate linkage sizes are selected in Science Box. Furthermore, in order to optimize design of legs, a level average analysis is used as well as Edison S/W. Through the design optimization, improved stride of locus is found.

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Implementation of a Regression Analysis System for the Control of Supplying Halibuts (넙치 공급량 조절을 위한 회귀분석 시스템 구현)

  • Ahn, Jinhyun;Kang, Jungwoon;Kim, Mincheol;Park, So-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.321-324
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    • 2022
  • The Korean halibut farming industry suffer from price instability and demand decrease due to various environmental and social issues. It is urgent to predict the appropriate amount of halibut production. However, it is not easy for employments working in the halibut farming industry to handle statistical tools in order to perform the prediction. In this paper, we implemented a Excel-based regression analysis tool that allows users to get a regression analysis result by just entering historical data in a sheet. Our tool will reduce workloads of employments working in the halibut farming industry by enabling them to perform a regression analysis with Excel on-the-fly. This study expect that by using the tool the halibut farming industry cope actively with the real-time change in the industry.

Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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A Study on Interrelationship among Smartwork Supporting Tool, Exploration, Exploitation, and Smartwork Performances (스마트워크 지원도구, 조직 내 탐험 및 활용활동, 스마트워크 성과 간 상호관계 분석)

  • Park, Seong-Taek;Cheong, Heung Gyo;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.185-193
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    • 2012
  • Korean's major firms made a slogan Smart Work as an important business strategy and tried to implement some activities. These Smart trends influenced the way people's working and organization. Based on the actual practices of Korean's major firms, we extract the smart-work supporting tools and practices, exploratory and exploitative activities as the important factors influencing the smart work performances. The statistical result, based upon survey responses, shows that exploratory and exploitative activities are the salient factors for smarkwork level, and that three types of he smart-work supporting tools and practices indirectly influence smarkwork level through exploratory and exploitative activities. As a conclusion, the academic and practical implications of these findings are also discussed.

Component-based Convergence Development Method of Software using SETL (SETL을 이용한 소프트웨어의 컴포넌트 기반 융복합 개발 방법)

  • Yoo, Hong-Jun;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.165-175
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    • 2015
  • Methods to design programs which implement IT systems have been developed in various forms from flowchart to activity diagram of UML. However, program design tools and methods developed so far have not been efficient comparing to program coding tools and methods. In addition, Program design methods and tools developed until now have been difficult to support the bidirectional conversion between program design and coding, and the improvement of development productivity and maintainability. Therefore, in this study, we propose Convergence Development Method to enable working with wide bandwidth through fusing the program design and coding phase by using SOC and supporting tool named SETL which automatizes the convergence of design and coding. Thus, by using SETL, it is expected that the efficiency gap between the program design and coding phase is reduced, and development productivity and maintainability is increased. key words.

A Study of an OMM System for Machined Spherical form Using the Volumetric Error Calibration of Machining Center (머시닝센터의 체적오차 보상을 통한 구면 가공형상 측정 OMM시스템 연구)

  • Kim, Sung-Chung;Kim, Ok-Hyun;Lee, Eung-Suk;Oh, Chang-Jin;Lee, Chan-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.7
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    • pp.98-105
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    • 2001
  • The machining accuracy is affected by geometric, volumetric errors of the machine tools. To improve the product quality, we need to enhance the machining accuracy of the machine tools. To this point of view, measurement and inspection of finished part as error analysis of machine tools ahas been studied for last several decades. This paper suggests the enhancement method of machining accuracy for precision machining of high quality metal reflection mirror or optics lens, etc. In this paper, we study 1) the compensation of linear pitch error with NC controller compensation function using laser interferometer measurement, 2) the method for enhancing the accuracy of NC milling machining by modeling and compensation of volumetric error, 3) the spherical surface manufacturing by modeling and compensation of volumetric error of the machine tool, 4) the system development of OMM without detaching work piece from a bed of machine tool after working, 5) the generation of the finished part profile by OMM. Furthermore, the output of OMM is compared with that of CMM, and verified the feasibility of the measurement system.

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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A Study on the Change of Shape of "Jagui" (Adze) Used in Korean Traditional Architecture (전통건축에 사용된 자귀의 형태 변화에 대한 고찰)

  • Lim, Chae-Hyun
    • Journal of architectural history
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    • v.20 no.3
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    • pp.23-38
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    • 2011
  • The Axes and Adzes are the oldest tools since the beginning of human history which is used to cut the tree and make part of architecture such as boards, square timber etc. Nowadays, these old woodworking tools especially "Jagui(자귀)" (adze) has been almost disappeared at the working site of residential and cultural properties. It is necessary to study Korean traditional woodworking tools to keep Korean traditional skill and technology. It has been reviewed the change of shape of "Jagui(자귀)" (adze) from before Samhan (삼한) period to Joseon Dynasty through excavated relics and paintings and summarize as follows: Based on excavation relics of Dahori, both plate type blade and pocket type blade are used for "Tokki(도끼)" (axe) and "Jagui(자귀)" (adze). The excavated "Jagui(자귀)" (adze) from Jeongbaikri 356 tomb, near Pyongyang is prototype of "Jagui(자귀)" (adze) used nowdays which has almost same shape as well as the insert method of blade and handle. The auxiliary handle is inserted to blade and the main handle is inserted to the auxiliary handle which is different from the method of Chinese and Japanese "Jagui(자귀)" (adze). The length of handle of "Jagui(자귀)" (adze) until late Joseon Dynasty is short by which we assume it is used for a sitting position as hand held Jagui and from that time long handle has been introduced for a standing position which is called "Sunjagui(선자귀)". "Jagui(자귀)" (adze) has been used since the beginning of human history but it is almost disappeared at the most of woodworking site which is the crisis of Korean traditional architecture and we have to do something to keep it.