• Title/Summary/Keyword: work immersion

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The Influence of Human Relationships on Care Sensitivity Mediated by Work Immersion at Child Care Centers (어린이집에서의 인간관계가 직무몰입을 매개로 보육민감성에 미치는 영향)

  • Kim, Sun Hee;Lee, Wan Jeong
    • Korean Journal of Childcare and Education
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    • v.16 no.6
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    • pp.233-252
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    • 2020
  • Objective: The purpose of this study is to verify the effect of childcare teachers' positive human relationships in childcare centers on care sensitivity to children through their work immersion. Methods: The subjects of this study were child care teachers who were conveniently sampled from Incheon City. A total of 380 surveys were distributed, and a total of 334 surveys were analyzed, Poor or incomplete questionnaires collected were excluded. The. Sobel Test and Baron & Kenny's multi-regression were used for the analysis with the SPSS 23.0 program. Results: Child care teachers' positive relationships with directors, with their fellow teachers, and with parents had an influence on teachers' care sensitivity to children. Teacher's positive relationships with their fellow teachers and with parents had an influence on teachers' work immersion, which mediated the relationships between teacher's human relationship and their care sensitivity to children. Conclusion/Implications: The positive relationships of child care teachers directly and indirectly affect their sensitivity to children through teachers' work immersion.

Effect of the Organization's Autonomous Working Environment and Trust among Members on Workers' Job Immersion (조직의 자율적 근로환경과 구성원 간 신뢰가 근로자의 직무몰입에 미치는 영향)

  • Eun-Soo Han;Jong-Hyeon Hwang;Dong-Hyung Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.2
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    • pp.13-21
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    • 2023
  • In the recent era of the fourth industrial revolution, many industries aim to maximize the efficiency of products and services by introducing cutting-edge technologies such as artificial intelligence and big data. In this situation, organizational culture is changing a lot due to the influx of the MZ generation with strong individualistic tendencies and the decreased face-to-face communication between members. However, active communication with colleagues is still essential to maximize performance, and the margins created by simplifying work processes and automating processes must be used for creating work performance. This requires cooperation and commitment through the job immersion of members who have an active attitude. This study analyzed how the organization's autonomous work environment and trust among members, which are creative work performance conditions, affect job immersion using raw data from the Occupational Safety and Health Research Institute. As a result, it was found that both the organization's autonomous working environment and trust among members significantly effected the members' job immersion. in order to achieve productivity and value improvement in companies, efforts are needed to increase workers' job immersion by building an autonomous working environment and trust among members. The results of this study are expected to contribute significantly to the search for ways to increase workers' job commitment to improve organizational productivity.

ON THE STABILITY OF IMMERSED MANIFOLDS IN $E^4$

  • Abdel-all, Nassar H.;Hussein, Rawya A.
    • Journal of the Korean Mathematical Society
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    • v.36 no.4
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    • pp.663-677
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    • 1999
  • This work is concerned mainly with the variational problem on an immersion x:M $\rightarrow$} $E^4$ . A new approach is introduced depends on the normal variation in any arbitrary normal direction in the normal bundle. The results of this work are considered as a continuation and an extension to that obtained in [1], [2] and [3], [4] respectively. The methods adapted here are based on Cartan's methods of moving frames and the calculus of variations.

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Theoretical and Numerical Lens Design Using Near Field Theory for High Density Storage Device (근접장 이론을 이용한 고밀도 저장 장치용 렌즈의 이론적 설계와 수치적 설계)

  • 이문도;박재혁;박노철;박영필
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.9
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    • pp.173-179
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    • 2003
  • In optical storage device system, there are several research topics to increase its recording density. The main idea is reducing wave length of laser diode and magnifying the number of numerical aperture (NA). In conventional optical system NA cannot be over the unity in the air because of its diffraction limit. But it is possible to overcome its limitation of unity in near field using Solid Immersion Lens. In this work, the mathematical Solid Immersion Lens (SIL) design process was illustrated by using near field theory. Also, numerical SIL design parameters were calculated by means of CODE V. Through the work, we propose the new type of SIL for high density optical recording systems.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.

Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games (온라인 교육용 게임에서의 인지양식에 따른 학습 몰입경험 비교)

  • Kang, Eun-Kyougn;Kim, Han-Il
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.61-68
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    • 2010
  • One often thinks that those doing any activity on the Internet are likely to be addicted to it so that they tend to rather restrain the educational use of what the Internet can provide. However, the online edu-games deserve a good learning material which can not only provoke learners' interest but also draw out a smoother interaction between teachers and learners. Even the preliminary study on immersion verified that the Internet could work positively for the learners. Considering that online edu-games can be a useful tool for individual learning, more studies on immersion should be conducted focusing on the individualization in the future. This paper shows the differences among the components of learning immersion depending on the different individual cognitive styles in the online edu-games.

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A Study on VR Game Production Techniques to Improvement of Visual Immersion (시각적 몰입감 향상을 위한 VR 게임 제작 기법 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.457-462
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    • 2021
  • This study is about production techniques that can improve visual immersion in VR games. First, we reviewed the theory of VR games, current status, visual and immersion through prior work, and selected samples to extract key components that can improve visual immersion in VR games. and, VR games were produced and developed by applying the concept of COVID-19, which is currently popular around the world. As a result, the resolution of technical Element's, frame rate, viewing angle, brightness of lighting, design quality, and Contextual Element's storytelling, background, directing, color, texture, interest and fun because is Significant results that can induce and improve immersion were obtained, and in the end, smooth gameplay was realized. Through this research process and results, it is expected that it will be a basic data in the field of production and development of VR games that can induce and improve users' visual immersion in the future.

THE GEOMETRY OF THE DIRICHLET MANIFOLD

  • Zhong, Fengwei;Sun, Huafei;Zhang, Zhenning
    • Journal of the Korean Mathematical Society
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    • v.45 no.3
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    • pp.859-870
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    • 2008
  • In the present paper, we investigate the geometric structures of the Dirichlet manifold composed of the Dirichlet distribution. We show that the Dirichlet distribution is an exponential family distribution. We consider its dual structures and give its geometric metrics, and obtain the geometric structures of the lower dimension cases of the Dirichlet manifold. In particularly, the Beta distribution is a 2-dimensional Dirich-let distribution. Also, we construct an affine immersion of the Dirichlet manifold. At last, we give the e-flat hierarchical structures and the orthogonal foliations of the Dirichlet manifold. All these work will enrich the theoretical work of the Dirichlet distribution and will be great help for its further applications.

The Influence of Self-esteem and Transfer of Learning on Organizational Commitment, in Korean Work-Learning Dual System of Engineering Students - Mediated by Self-efficacy (공학계열 일학습병행제 학생의 자아존중감과 학습전이가 조직몰입도에 미치는 영향 - 자기효능감을 매개로)

  • Kim, Changhwan
    • Journal of Engineering Education Research
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    • v.27 no.1
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    • pp.32-40
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    • 2024
  • This study attempted to develop an efficient management plan that allows both workers and organizations to coexist by analyzing the factors that influence the level of organizational immersion of engineering students. Analysis methods included frequency analysis, t-test, pearson correlation analysis, and hierarchical analysis. Firstly, self-esteem and transfer of learning were influential factors on organizational commitment. Second, self-esteem and transfer of learning were influencing factors of self-efficacy. Third, self-efficacy was an influential factor in organizational commitment. Fourth, self-efficacy appeared as a mediating effect on self-esteem and organizational immersion in learning transfer. Therefore, it is necessary to look for various factors that can increase self-efficacy, and to find opportunities for students to be highly immersed in the organization while studying at the same time.

Analysis of Job Happiness Types of SW Development Personnel Using Q-sort Methodology (Q-sort 방법론을 활용한 SW 개발인력의 직무행복 유형 분석)

  • Chang, Yun-hi
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.57-70
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    • 2020
  • This study examines the subjective perception of software developers on happiness at work through the Q-sort methodology. Analysis of 63 respondents revealed four types happiness at work with highly differentiated characteristics: 'stability of work oriented', 'defiant self-driven, technology-oriented', 'realistic professionalism oriented', and 'genuinely technology and task-immersion oriented'. The 'defiant self-driven, technology-oriented' and 'genuinely technology and task-immersion oriented' types are interested in latest ICT and consider recognition of one's professionalism as well as self-realization result in happiness at work. On the other hand, the 'stability of work oriented' and 'realistic professionalism oriented' types did not pay much attention to one's growth of technical career but emphasized salary, welfare benefits and job promotion as the most important factors in happiness at work. Today, extraordinary SW developers are a key factor to acquire industrial competitiveness. Nations and corporations should prepare realistic ways to promote overall happiness at work by accurately understanding the varying characteristics and predisposition of domestic ICT personnel. In Korea, it is found that there is a shortage of 'genuinely technology and task-immersion oriented' SW developers. In order to secure national and industrial competitiveness in the era of the Fourth Industrial Revolution, creation of work ecosystem to promote high levels of happiness at work is required to secure quality software production and pride as an ICT professional.