• Title/Summary/Keyword: wireless mobile network

Search Result 1,916, Processing Time 0.036 seconds

Centralized Smart Government Architecture based on Trust Manager

  • Ahamad, Shaik Shakeel
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.12spc
    • /
    • pp.565-569
    • /
    • 2021
  • The rapid growth and development of ICT (Information and Communication Technology) and internet services has boosted the adoption of Mobile Government services all around the globe. There is a huge increase in the adoption of government services during COVID-19 pandemic. Existing Mobile Government (MG) solutions are not trustworthy and secure. This paper provides secure and trustworthy solution for mobile government, proposes a centralized smart governance architecture which is based on trust manager. Our proposed work has Wireless Bridge Certifying Authority (WBCA) and Wireless Public Key Infrastructure (WPKI) thereby ensuring security and privacy. Our proposed work ensures trust with WBCA as WBCA acts as a Trust Manager (TM). Proposed protocol has less computational cost and energy cost

Design and Implementation of Multi-Sensor based Smart Sensor Network using Mobile Devices (모바일 디바이스를 사용한 멀티센서 기반 스마트 센서 네트워크의 설계 및 구현)

  • Koo, Bon-Hyun;Choi, Hyo-Hyun;Shon, Tae-Shik
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.45 no.5
    • /
    • pp.1-11
    • /
    • 2008
  • Wireless Sensor Networks is applied to improvement of life convenience or service like U-City as well as environment pollution, tunnel and structural health monitoring, storm, and earthquake diagnostic system. To increase the usability of sensor data and applicability, mobile devices and their facilities allow the applications of sensor networks to give mobile users and actuators the results of event detection at anytime and anywhere. In this paper, we present MUSNEMO(Multi-sensor centric Ubiquitous Smart sensor NEtwork using Mobile devices) developed system for providing more efficient and valuable information services with a variety of mobile devices and network camera integrated to WSN. Our system is performed based on IEEE 802.15.4 protocol stack. To validate system usability, we built sensor network environments where were equipped with five application sensors such magnetic, photodiode, microphone, motion and vibration. We also built and tested proposed MUSNEMO to provide a novel model for event detection systems with mobile framework.

A Mobile-Sink based Energy-efficient Clustering Scheme in Mobile Wireless Sensor Networks (모바일 센서 네트워크에서 모바일 싱크 기반 에너지 효율적인 클러스터링 기법)

  • Kim, Jin-Su
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.5
    • /
    • pp.1-9
    • /
    • 2017
  • Recently, the active research into wireless sensor networks has led to the development of sensor nodes with improved performance, including their mobility and location awareness. One of the most important goals of such sensor networks is to transmit the data generated by mobile sensors nodes. Since these sensor nodes move in the mobile wireless sensor networks (MWSNs), the energy consumption required for them to transmit the sensed data to the fixed sink is increased. In order to solve this problem, the use of mobile sinks to collect the data while moving inside the network is studied herein. The important issues are the mobility and energy consumption in MWSNs. Because of the sensor nodes' limited energy, their energy consumption for data transmission affects the lifetime of the network. In this paper, a mobile-sink based energy-efficient clustering scheme is proposed for use in mobile wireless sensor networks (MECMs). The proposed scheme improves the energy efficiency when selecting a new cluster head according to the mobility of the mobile sensor nodes. In order to take into consideration the mobility problem, this method divides the entire network into several cluster groups based on mobile sinks, thereby decreasing the overall energy consumption. Through both analysis and simulation, it was shown that the proposed MECM is better than previous clustering methods in mobile sensor networks from the viewpoint of the network energy efficiency.

Implementation of a Mobile Agent Platform for Handheld Devices to Access the SNMP MIB (SNMP MIB 액세스를 위한 휴대단말기용 이동에이전트 플랫폼)

  • 전병국;김영철
    • Journal of Internet Computing and Services
    • /
    • v.3 no.2
    • /
    • pp.87-95
    • /
    • 2002
  • Due to rapid development of high speed wire/wireless internet technologies, at the current age, it cares into being one phenomenon that the internet business is able to work on anyplace and anytime. In this environment, a technology of mobile agent provides very useful mechanism for personal handheld devices because of supporting migration as autonomously executable software object Instead of users. Therefore, this paper focuses on Implementing a mobile agent platform for personal handheld devices, which supports mobile agents in wire/wireless internet environment. To do this, we construct the system with modified JAMAS, based on Java, in our previous research. Based on our proposed system, we implement the browsing application in personal handheld devices to access the MIB(Management Information Base) on SNMP(Simple Network Management Protocol), which supervises network environment on wire/wireless internet. This proposed application system is easily to access the MIB managed by SNMP agent. then provides network map viewer and updates the MIB through the browser to network administrator. As a result, we can support application area of mobile agents such as hare network management. M-Commerce, integration of remote database systems, active message and active network with personal handheld devices.

  • PDF

Micro-mobility Management Scheme Using Link-layer Information in the Wireless Internet (무선 인터넷 망에서 링크 계층 정보를 이용한 마이크로 이동성 관리 기법)

  • 정상환;김도현;조유제
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.6B
    • /
    • pp.563-572
    • /
    • 2003
  • When the Mobile IP is applied for mobility management protocol in the next-generation mobile communication networks, it can cause a serious performance degradation called micro-mobility problem. In this paper, we propose ANMM(Access Network Mobility Management) to efficiently support micro-mobility in the IP-based wireless access network. The ANMM scheme can reduce the handoff latency and signaling overhead resulting in performance enhancement by managing the mobility of mobile nodes within access network.

Sequence-to-Sequence based Mobile Trajectory Prediction Model in Wireless Network (무선 네트워크에서 시퀀스-투-시퀀스 기반 모바일 궤적 예측 모델)

  • Bang, Sammy Yap Xiang;Yang, Huigyu;Raza, Syed M.;Choo, Hyunseung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.05a
    • /
    • pp.517-519
    • /
    • 2022
  • In 5G network environment, proactive mobility management is essential as 5G mobile networks provide new services with ultra-low latency through dense deployment of small cells. The importance of a system that actively controls device handover is emerging and it is essential to predict mobile trajectory during handover. Sequence-to-sequence model is a kind of deep learning model where it converts sequences from one domain to sequences in another domain, and mainly used in natural language processing. In this paper, we developed a system for predicting mobile trajectory in a wireless network environment using sequence-to-sequence model. Handover speed can be increased by utilize our sequence-to-sequence model in actual mobile network environment.

On the Diversity-Multiplexing Tradeoff of Cooperative Multicast System with Wireless Network Coding

  • Li, Jun;Chen, Wen
    • Journal of Communications and Networks
    • /
    • v.12 no.1
    • /
    • pp.11-18
    • /
    • 2010
  • Diversity-multiplexing tradeoff (DMT) is an efficient tool to measure the performance of multiple-input and multiple-output (MIMO) systems and cooperative systems. Recently, cooperative multicast system with wireless network coding stretched tremendous interesting due to that it can drastically enhance the throughput of the wireless networks. It is desirable to apply DMT to the performance analysis on the multicast system with wireless network coding. In this paper, DMT is performed at the three proposed wireless network coding protocols, i.e., non-regenerative network coding (NRNC), regenerative complex field network coding (RCNC) and regenerative Galois field network coding (RGNC). The DMT analysis shows that under the same system performance, i.e., the same diversity gain, all the three network coding protocols outperform the traditional transmission scheme without network coding in terms of multiplexing gain. Our DMT analysis also exhibits the trends of the three network coding protocols' performance when multiplexing gain is changing from the lower region to the higher region. Monte-Carlo simulations verify the prediction of DMT.

Optimal Price Strategy Selection for MVNOs in Spectrum Sharing: An Evolutionary Game Approach

  • Zhao, Shasha;Zhu, Qi;Zhu, Hongbo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.12
    • /
    • pp.3133-3151
    • /
    • 2012
  • The optimal price strategy selection of two bounded rational cognitive mobile virtual network operators (MVNOs) in a duopoly spectrum sharing market is investigated. The bounded rational operators dynamically compete to sell the leased spectrum to secondary users in order to maximize their profits. Meanwhile, the secondary users' heterogeneous preferences to rate and price are taken into consideration. The evolutionary game theory (EGT) is employed to model the dynamic price strategy selection of the MVNOs taking into account the response of the secondary users. The behavior dynamics and the evolutionary stable strategy (ESS) of the operators are derived via replicated dynamics. Furthermore, a reward and punishment mechanism is developed to optimize the performance of the operators. Numerical results show that the proposed evolutionary algorithm is convergent to the ESS, and the incentive mechanism increases the profits of the operators. It may provide some insight about the optimal price strategy selection for MVNOs in the next generation cognitive wireless networks.

Design of Border Surveillance and Control System Based on Wireless Sensor Network (WSN 기반 국경 감시 및 제어 시스템 설계)

  • Hwang, Bo Ram;An, Sun Shin
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.4 no.1
    • /
    • pp.11-14
    • /
    • 2015
  • WSN (Wireless Sensor Network) based on low-power is one of the core technologies in the ubiquitous society. In this paper, we present a border surveillance and control system in WSN environment. The system consists of static sensor node, mobile sensor node, static gateway, mobile gateway, server and mobile application. Mobile applications are divided into user mode and manager mode. So users monitor border surveillance through mobile phone and get information of border network environment without time and space constraints. In manager mode, for the flexible operation of nodes, manager can update to the software remotely and adjust the position of the mobile node. And also we implement a suitable multi-hop routing protocol for scalable low-power sensor nodes and confirm that the system operates well in WSN environment.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
    • /
    • v.14A no.4
    • /
    • pp.197-202
    • /
    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.