• Title/Summary/Keyword: web3d

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Electrospinning Technology for Novel Energy Conversion & Storage Materials

  • Jo, Seong-Mu;Kim, Dong-Yeong
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2011.10a
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    • pp.1.1-1.1
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    • 2011
  • Electrospinning has known to be very effective tool for production of versatile one-dimensional (1D) nanostructured materials such as nanofibers, nanorod, and nanotubes and for easily assembly to two-, three-dimensional(2D, 3D) nanostructures such as thin film, membrane, and nonwoven web, etc. We have studied on the electrospinning technology for novel energy storage and conversion materials such as advanced separator, dye sensitized solar cell, supercapacitor, etc. High heat-resistive nanofibrous membrane as a new separator for future lithium ion polymer battery was prepared by electrospinning of PVdF based composite solution. The novel nanofibrous composite nonwovens have tensile strength of above 50 MPa and modulus of above 1.3 GPa. The internal structure of the electrospun composite nanofiber with a diameter of few hundreds nanometer were composed of core-shell nanostructure. And also electrospun $TiO_2$ nanorod/nanosphere based dye-sensitized solar cells with high efficiency are successfully prepared. Some battery performance will be introduced.

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Analysis of Personal Messenger Contents Design as Digital Contents (디지털 콘텐츠로서 개인형 메신저 콘텐츠 디자인 분석에 관한 연구)

  • Oh, Moon Seok;Won, Jong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.183-192
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    • 2010
  • Digital communities' spaces have been very popular through communication contents provide entertainment and usability. Emoticons provide simply emotional expressions and intension, so they weakly convey a realistic sense as they are designed by 2D graphics. However, 3D Avatars presented by 3D Computer Graphics make users interesting because of delivering senses of reality and three-dimension and amuse users because of representing their characters. It is the purpose of this study to analyze design examples of emoticons and avatars applying to personal messengers and propose the development of them. In addition, this paper researches various characteristics of emoticons and avatars for web and mobile phones, and suggests a strategy to usefully and properly apply emoticons and avatars to design.

Technique of Serving 3D GSIS Data on the Internet (인터넷3D GSIS를 위한 3차원 데이터의 효율적 구축 및 생성방안)

  • Kang, In-Joon;Lee, Jun-Seok
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.1 s.19
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    • pp.19-26
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    • 2002
  • To provide 3D GSIS data on the internet, 3D data structures need to be researched and applied for spatial analysis for subsurface modeling. As for GSIS software R&D trend the following things have pointed out : 3-dimensional geo-processing technologies, internet-based application system development, distributed processing technologies for large volume of spatial information, real-time geo-data processing methodologies, Among them research scope within Internet-based application system or Web-based GSIS generally contains core parts of software development such as Internet application, large volume of spatial database handling, real-time spatial data processing, spatial data transfer and transformation, and volumetric display of processing results. This study shows the method of providing 3D GSIS on the internet using VRML model, which are made of DEM data, draped aerial photo, and VRML script programming. And it is also studied that offering 3D GSIS engine on the internet and precise texture mapping using satellite image and aerial photos.

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Design of AOD System for MP3 Copyright Protection (MP3 저작권 보호를 위한 AOD 시스템의 설계)

  • Kim, Yeong-Jun;Kim, Tae-Yun
    • The KIPS Transactions:PartD
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    • v.9D no.2
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    • pp.323-328
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    • 2002
  • In recent years, e-Commerce is very active on the Internet, especially the World Wide Web alone: with the popularization of Internet using high-speed networks. Especially, Circulation of Multimedia Contents like MP3 data if widely being focused as one of the popular researches. However, the existing models of AOD (Audio On Demand) System lack substantial illegal copy protection or copyright protection. In this paper, we propose an AOD System that guarantees substantial illegal copy protection and copyright protection based on the PKI (Public Key Infrastructure). As transmitting MP3 data using the user's public key, the proposed .method prevents the attack of dropper during transmitting data. Also, it guarantees the right of users and distributors by prohibiting illegal users from using MP3 data.

TeeVR: 실감 3D 실내 모델링 기술

  • Choe, Hyeong-A;Jeong, Hyo-Jin;Do, Rak-Ju
    • Broadcasting and Media Magazine
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    • v.26 no.4
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    • pp.40-47
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    • 2021
  • 디지털 트윈, 메타버스 등의 시대적 흐름에 대응하기 위해, 1)실사와 같은 실감성을 갖추고, 2)데이터 취득이 용이하며, 3)가벼운 데이터 저장 및 활용이 가능한 실내 공간 모델링의 필요성이 증대되고 있다. 본 기고에서는 상기 세 가지 조건을 만족하는 TeeVR이라는 기술에 대해 소개하고, 기술의 혁신을 가능하게 한 "구조 기반 접근법"에 대해 소개한다. 마지막으로 아파트에서 전시홀에 이르는 scalable한 적용 예시와 웹(web)이나 스마트 폰과 같은 제한된 환경에서도 사용자 만족도가 높은 다양한 응용 예시를 설명한다.

Web viewer for sharing of prosthesis design between laboratory and clinic: Case report (웹뷰어를 이용한 기공실과 진료실 측 간의 보철물 설계 형태의 공유: 증례 보고)

  • Jang, Sung Won;Lee, Ho Jin;Kim, So-Yeun;Lee, Du-Hyeong
    • The Journal of Korean Academy of Prosthodontics
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    • v.60 no.3
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    • pp.276-282
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    • 2022
  • Close communication between clinicians and dental technicians is an important factor in providing successful prostheses. The exchange of opinions with laboratories has mainly been in the form of written prescriptions and a photos, but it has been reported that information transmission may be limited. Currently, as digital technology-based prosthesis fabrication is common, 3D image objects can be stored on the web and can be easily viewed through a mobile web browser. In this article, we introduce cases where the design of the prosthesis was improved by designing the prosthesis using CAD software and reviewing the prosthesis designed with the clinical side through a web viewer. Through this protocol, it was possible to improve the occlusal surface and crown contour, the opposing teeth condition, the size of the gingival embrasure, and the shape of pontic. The process of sharing, discussing, and modifying the prosthesis design with the clinician and technician through a web viewer contributes to reflecting the diversity of oral conditions and individualized needs, thereby helping to make functional and esthetic prostheses.

Methods of Extracting and Providing R&D Documentation Guideline for Licensing Medical Device Software

  • Kim, DongYeop;Lee, Byungjeong;Lee, Jung-Won
    • Journal of Internet Computing and Services
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    • v.20 no.3
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    • pp.69-75
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    • 2019
  • The safety and performance of medical device software is managed through life-cycle processes, which represent the entire process of research and development (R&D). The life-cycle process of medical device software is represented by an international standard called IEC 62304, ISO/IEC 12207. In order to license the product, the manufacturer must have document artifacts that comply with the IEC 62304 standard. However, these standards only describe the content of the activity and do not provide a method or procedure for documentation. Therefore, this paper suggests R&D documentation guidelines that assist medical device software developers to have R&D documents conforming to the standards. For this purpose, this study identifies the requirements related to documentation among the requirements existing in the standard and extracts them in the form of guidelines showing only the core information of the requirements. In addition, through the Web framework implemented based on this research, the developer can evaluate whether the technical documents are written in accordance with the R&D document guidelines. Medical device software manufacturers can efficiently produce high-quality research and development documents through R&D documentation guidelines, and they can have standards-compliantresearch and development documentation required for licensing procedures.

Estimation of a Gaze Point in 3D Coordinates using Human Head Pose (휴먼 헤드포즈 정보를 이용한 3차원 공간 내 응시점 추정)

  • Shin, Chae-Rim;Yun, Sang-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.177-179
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    • 2021
  • This paper proposes a method of estimating location of a target point at which an interactive robot gazes in an indoor space. RGB images are extracted from low-cost web-cams, user head pose is obtained from the face detection (Openface) module, and geometric configurations are applied to estimate the user's gaze direction in the 3D space. The coordinates of the target point at which the user stares are finally measured through the correlation between the estimated gaze direction and the plane on the table plane.

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A Study on the Creating Metaverse Service Platform for Web-based Vehicle Dynamics Simulation (웹 기반 차량동역학 시뮬레이션을 위한 메타버스 서비스 플랫폼 구축에 관한 연구)

  • Kwon, Seong-Jin
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.5
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    • pp.757-764
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    • 2022
  • Recently the car tuning has become a trailblazing and creative culture that expresses the personality of the owner. In this paper, the "Car-Vatar", which is the compound word formed from the words "Car" and "Avatar", has been developed to investigate car tuning on the metaverse engineering platform. The Car-Vatar has been developed as a web-based vehicle dynamic simulation service for providing information about car tuning. That has been focused on investigating diverse vehicular performances, such as acceleration, braking, handling and fuel efficiency, according to the tuning vehicles and tuning parts on the virtual engineering platform. The Car-Vatar platform has provided two major services; one is real-time 3D tuning information system for the dress-up and performance-up tuning parts, the other is diverse vehicle dynamics system for the performance-up tuning parts. To check the validation of the Car-Vatar platform, the comparison between virtual simulation results and driving test results has been discussed on various driving environments.

CFRP strengthening of continuous RC T-beams at hogging moment zone across the flange

  • Eldin, Mohammad Mohie;Tarabia, Ahmed M.;Hasson, Rahma F.
    • Structural Engineering and Mechanics
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    • v.64 no.6
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    • pp.783-792
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    • 2017
  • Carbon Fiber Reinforced Polymer (CFRP) laminates are used widely either for repairing or strengthening of existing structures. When CFRP laminates are used for strengthening of RC continuous T-beams in the Hogging Moment Zone (HMZ); above and around the intermediate supports, it is important to study the expected positions of the laminates across the width of the beam flange. Although, it is traditional to consider CFRP laminates added above the beam web, this is not practical since walls and columns are located in such positions in general. This paper examines the effect of changing the positions of CFRP laminates used for the strengthening of the hogging moment zone across the beam flange of two-span-T-section beams. The Finite Element (FE) Package ANSYS is used to create 3-D theoretical models needed for the study. It can be concluded that changing the position of CFRP strengthening across the beam flange, in the hogging moment zone, is effective upon the overall behavior. The best locations are either above the web or at the flange just beside the web, due to the presence of walls and/or columns.