• Title/Summary/Keyword: web2.0

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Accessibility Analysis and Improvement on the UCC for Multimedia Contents (UCC 환경에서의 멀티미디어 콘텐츠에 대한 접근성 문제점 분석 및 개선 방안)

  • Park, Seong-Je;Kang, Young Moo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.98-109
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    • 2007
  • The era of Web 2.0, which is the web environment that offers end user oriented web platform, has arrived. Moreover, as the interest in UCC (User Created Contents) environment increases, it is a fact that the involvement of the users in multimedia contents is increasing rapidly. When the aim of Web 2.0, i.e. active involvement of the user, is considered, the necessity and the understanding about accessibility problem of the people who have difficulties about accessing web information, such as elderly and visually handicapped people, is increasing as well. This research analyzes the problems of virtually handicapped users to access web-based UCC services, and proposes an efficient implementation plan for a web-based UCC service that enables smooth access for them. Especially, the validity of the proposed method was verified by comparing the reaction time of the visually handicapped users with that when using the existing UCC services, through the implementation of the test page according to the plan proposed in this research.

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A Web Contents Ranking System using Related Tag & Similar User Weight (연관 태그 및 유사 사용자 가중치를 이용한 웹 콘텐츠 랭킹 시스템)

  • Park, Su-Jin;Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.567-576
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    • 2011
  • In current Web 2.0 environment, one of the most core technology is social bookmarking which users put tags and bookmarks to their interesting Web pages. The main purpose of social bookmarking is an effective information service by use of retrieval, grouping and share based on user's bookmark information and tagging result of their interesting Web pages. But, current social bookmarking system uses the number of bookmarks and tag information separately in information retrieval, where the number of bookmarks stand for user's degree of interest on Web contents, information retrieval, and classification serve the purpose of tag information. Because of above reason, social bookmarking system does not utilize effectively the bookmark information and tagging result. This paper proposes a Web contents ranking algorithm combining bookmarks and tag information, based on preceding research on associative tag extraction by tag clustering. Moreover, we conduct a performance evaluation comparing with existing retrieval methodology for efficiency analysis of our proposed algorithm. As the result, social bookmarking system utilizing bookmark with tag, key point of our research, deduces a effective retrieval results compare with existing systems.

The Design and Implementation of RIA-Based DNA Sequence Analysis Tools (RIA 기반 DNA서열 분석도구의 설계 및 구현)

  • Kim, Myung-Gwan;Cho, Choong-Hyo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.29-36
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    • 2009
  • Due to the progress of Bioinformatics field, We are making use of analyzing tools for effective analyzing enormous data of DNA sequence. But there was inconvenience in existing tools when searching and applying data for analyzing. Our treatise proposes a tool developed by a form based on RIA(Rich Internet Application) that you can solve the problems came from weak points. The analyzing tool for RIA indexing data of DNA sequence shows the results by real time in basis of Web 2.0 which supplemented basis on a form of Web. The web application was developed in Flex2 on Windows workstation.

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Metaverse business research for revitalizing the music ecosystem in the web 3.0 era: Focusing on strategies for building music platform (웹 3.0 시대 음악 생태계 활성을 위한 메타버스 비즈니스연구: 음악 플랫폼의 발전 양상 및 구축 전략을 중심으로)

  • Jiwon Kim;Yuseon Won
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.787-800
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    • 2023
  • This paper is a study aimed at facilitating a comprehensive understanding of the music metaverse platform that will emerge in the era of Web 3.0 and exploring productive strategies for its construction. We examine the significance of the metaverse music platform from various perspectives and investigate the developmental process of digital music platforms from Web 1.0 to 3.0. Subsequently, assuming the emergence of metaverse platforms as a transition to Web 3.0, we align this transition with technological(VR technology, wearable devices, generative AI), cultural(digital avatars, fandom), and economic(NFT) discussions related to Web 3.0. These discussions are integrated with the developmental strategies of the metaverse music platform. Through this study, we hope to enhance the understanding of the metaverse music platform and provide insights into potential construction strategies.

RIA based Personalized Search with Widget Implementation (RIA 기반 개인화 검색을 위한 Widget 응용의 구현)

  • Park, Cha-Ra;Lim, Tae-Soo;Lee, Woo-Key
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.402-406
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    • 2007
  • Rich Internet Application(RIA) is one of the Web 2.0 technologies and is expected to be a next generation user interface technique which allows flexible and dynamic manipulation for Web searches. This paper addresses a personalization mechanism for advanced Web search using RIA for abundant user interactions. We devised a dynamic and graphical user interface instead of previous text-based searches and a client side application for storing personal preference information. In this research, we implemented the graphical personalized search manager using Yahoo web search API and widget, and demonstrated its effectiveness by performing some experiments with various query terms and representative predicates.

European Creator Economy's Web3.0 Business Model Case Study

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.57-68
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    • 2024
  • In this paper, we are interested in how creator economy startups allowing creators to make money from doing that they love. So, we look at European creator economy startups among Web3.0 business model landscape surveyed in 2022, because the US is home of Web2.0 giant platforms like YouTube. Totally seventeen European startups are investigated, and the theoretical logic is the disruptive innovation. We firstly review the survey published in 2022 and utilize the theory of the disruptive innovation to design the research framework including questions with each type of the disruptive innovation. In this paper, we firstly show, Kalao and Gem as NFT ecosystem platforms aim at service convenience. Secondly, Talkbase, Passionfroot, Bildr, Customuse, and Earnr aim at providing creator tools for under-skilled customers. Lastly, when it comes direct monetization with a decentralized business model, CrowdPad, Admix, GOALS, Realm, Dropstar, Pianity, Sonomo, Stage11, Miiji, and ReadyPlayerMe are representative. Despite the relatively small data size, the results are meaningful as they contribute to a more profound comprehension of the Web3.0 business models and offer guidance for future research directions.

WebSHArk 1.0: A Benchmark Collection for Malicious Web Shell Detection

  • Kim, Jinsuk;Yoo, Dong-Hoon;Jang, Heejin;Jeong, Kimoon
    • Journal of Information Processing Systems
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    • v.11 no.2
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    • pp.229-238
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    • 2015
  • Web shells are programs that are written for a specific purpose in Web scripting languages, such as PHP, ASP, ASP.NET, JSP, PERL-CGI, etc. Web shells provide a means to communicate with the server's operating system via the interpreter of the web scripting languages. Hence, web shells can execute OS specific commands over HTTP. Usually, web attacks by malicious users are made by uploading one of these web shells to compromise the target web servers. Though there have been several approaches to detect such malicious web shells, no standard dataset has been built to compare various web shell detection techniques. In this paper, we present a collection of web shell files, WebSHArk 1.0, as a standard dataset for current and future studies in malicious web shell detection. To provide baseline results for future studies and for the improvement of current tools, we also present some benchmark results by scanning the WebSHArk dataset directory with three web shell scanning tools that are publicly available on the Internet. The WebSHArk 1.0 dataset is only available upon request via email to one of the authors, due to security and legal issues.

Web Accessibility Compliance Rate Evaluation of Domestic Broadcaster Site (국내 방송사 사이트의 웹 접근성 준수율 평가)

  • You, Kangsoo;Kim, Namyee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.834-835
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    • 2013
  • This study makes an evaluation whether compliance on the web accessibility of domestic broadcasters site is observed to some degree. The compliance rate is estimated by six guidelines provided in KWA-H 4.0 automatically assessed tool. While the compliance rate of the broadcaster web accessibility is the highest in 'open new window' by 80.2% among six guidelines, the item of 'markup error prevention' demonstrated the lowest level by 36.2%.

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Web Accessibility Evaluation of Social Network Sites (소셜 네트워크 사이트의 웹 접근성 평가)

  • Han, Hyuk-Soo;Kim, Cho-Yi
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.481-488
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    • 2009
  • The SNS(Social Network Service or Social Network Sites), the concept which came along with the Web2.0 is on-line service which focuses on building social network communities of people which used to be established off-line. Foreign SNS sites such as Facebook, MySpace and Twitter and domestic SNS sites such as Cyworld, Me2Day are getting popularity continuously and became one of the most important application in internet environments. Since these SNS sites have the purpose of providing infrastructure which enable all the people to share his/her interests with all the other people, it is necessary to appraise whether these sites provide convenient interfaces with proper accessibility to handicapped people and old people who are considered having difficulties in using internet. Web accessibility refers to the practice of providing equal access to people of all abilities and disabilities. If the web accessibility of a SNS site is so low that handicapped people and old people cannot use it properly, those gaps between user groups may become social problems. Therefore, the paper appraised web accessibility of Facebook and Cyworld using automatic tool, KADO-WAH 2.0 and Standard guideline, WCAG 2.0 and suggested the improvement opportunities based on the results of the appraisal.

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Revitalization for a Cyber Home Learning System -Focused on Jeju e-study 2.0- (사이버가정학습 활성화 방안 -제주 e-study 2.0을 중심으로-)

  • Kim, Eun-Gil;Kang, Nam-Cheol;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.451-460
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    • 2010
  • The purpose of this paper is to present the effective operation method of cyber home learning system 2.0. Cyber home learning system 2.0 which plays an important role to produce and share data of internet users establishing user-centered internet environment is recently introduced as web 2.0 is beginning to appear. This research is based on the case of the operation on cyber home learning system, research literature of web 2.0 as well as expert consulting and performance test. After doing this research, cyber home learning system 2.0 can bring enormous educational effect when it has online education using web-based discussion tool and long distance consulting linking with off line school education. Redundant system configuration, the distributed processing also may be provided by the service was smooth. Moreover, it demands monitoring team consisting of student, parents and teacher in order to provide developmental service.