• Title/Summary/Keyword: web-board

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The Design and Implementation of a School Web-board System for Adaptive Web Site Construction (적응형 웹사이트 구축을 위한 학교용 웹보드 설계 및 구현)

  • Lee, Jeong-Hun;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.375-384
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    • 2004
  • With the advance of information communication technology, specifically the Internet technology, most schools have developed their own Web sites for the communication of diverse parties such as students, their parents, teachers, and others. In spite of the wide spread of school Web sites, their bulletin board systems are usually developed under the Web-boards for developing ordinary sites without reflecting educational environments. The purpose of this research is to develop the Web-board system for schools, which can be applied to construct adaptive school Web sites. This Web-board system is designed to reflect the educational environments as well as the user characteristics under the idea of customization and optimization. The main advantage of this Web-board system is that it can allow easy access to the system through user-friendly interface, and also promote interactions among users through their personalized Web pages.

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A Study On The Development Of a Home Networking System Using An Embedded Linux Board (임베디드 리눅스 보드를 이용한 홈 네트워킹 시스템 구현에 관한 연구)

  • Lee, Heon-Joo;Lee, Jong-Su;Choi, Kyung-Sam
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.592-595
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    • 2003
  • In this paper, we have designed a Home Networking System using an embedded linux board. The system based on the World-Wide-Web is composed of three parts - a Server, a Client and a Simulator. The Home Networking Server is built in an embedded board using an embedded linux kernel. A web-server and Home Networking Server Seryice Demon programming with a Jaya-Language is included in the board. Clients can connect to the server board using a web-browser in the desktop computer, PDA or any other machines which include a web-browser. For this purpose, we made the client program using a Java-Applet. So, the clients who connect to the server for the control of the applications, download the class-file and execute the client-program in the web-browser. So, the clients don't need any other programs to control the applications from a remote place. The size of server board is very small (86.3$\times$74mm), which makes it very useful not only for the Home-Networking-System but also in many other fields, e.g., embedded robot control system, etc. Using an embedded board instead of a desktop computer is good for a simple network environment and it occupies only a small space to make the system.

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Usage Analysis of Swearing Words on Web Board and Proposal of Problems Resolution Method (웹 게시판에서 비속어사용실태와 문제 해결 방안의 제시)

  • 조동욱
    • The Journal of the Korea Contents Association
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    • v.3 no.4
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    • pp.1-10
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    • 2003
  • Recently, usage of swearing words on web board is the most typical Internet negative-functions. For this, technical method is proposed for blocking swearing words or sentences by analyzing swearing words usage types and behaviors. This system consists of 3 steps. Firstly, a survey, analysis of swearing words on web board and algorithm proposal for blocking these words must be studied. Secondly, sufficient and concrete opinion researches about every generations for measuring swearing degree must be accomplished. Finally, implementation on web board by programming will be done. This paper, in the first, deals with usage analysis of swearing and algorithm developement for solving these problems.

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Design and Implementation of a Swearing Remover Program on Web board (웹 게시판 비속어 처리 프로그램의 설계 및 구현)

  • 조아영
    • Journal of the Korea Computer Industry Society
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    • v.2 no.10
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    • pp.1317-1328
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    • 2001
  • The existing swearing remover programs could not have blocked even slightly transformed swearings because of their input blocking properties. To overcome these defects, this paper implemented a supervising program which analysize and remove/replace swearings on web board. For this purpose this paper first classified the patterns of swearings on web board and then implemented a tokenizer which can analysize those patterns. The module tokenizing and removing/replacing swearings on each web board was implemented as a thread so that it could be parallely controlled. As a result of running this Program on some web boards , we found out it had detected almost of the swearings as 91.9% of recall but it could not meet our purpose sufficiently on morphological transformed swearings and swearings in context. So the studies will be continued about processing on morphological ambiguous words, ambiguous words in meaning and sweaings in context by extracting this program's manual mode. We expect this program could induce the users to proper usage of words and replace the manual works of web board managers in schools, public bodies, broadcasting stations etc.

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Introduction to Responsibility Game System of Web Board Games (웹보드게임의 책임게임시스템 도입)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.388-389
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    • 2015
  • After being enforced web board game enforcement ordinance, the majority manufacturer of sales that had been operating a web board game was greatly reduced. This restriction is true and that it had a significant impact in preventing exchange and gambling resistance, abnormal use has occurred to still bypass. Therefore, in this study, you can either leave a note of the 'Web Board' sunset enforcement ordinance, and how the debate any changes are necessary and alternative dimension approach, especially we try to study an unusual user patterns that utilize the game system of responsibility as an alternative.

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The Analysis for Korea Web-board Game Regulation (국내 웹보드 게임 규제 분석)

  • Song, Seung-keun;Yoon, Claire
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.183-184
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    • 2016
  • This study aims to suggest relaxed regulation plans for web-board games by analyzing regulations on gambling games with online and mobile platforms. One of the controversial issues in the South Korean game industry these days is legal regulations related to 'gambling'. Gambling is one of its ambivalent factors, which is necessary for fun of these games but has risks of overindulgence and addiction. This study analysis the web-board enforcement ordinance from Feb. 2014 and current relaxed regulation. Moreover, we find the plan which will be relaxed to regulation under what safety net. We propose the solution of web-board regulation policy which is available for an adult.

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Integration of Web Bulletin Board and Mobile Phone to Improve Teaching and Learning Process in Higher Education

  • AKAHORI, Kanji;Kim, SeeMin;YAMAMOTO, Masayuki
    • Educational Technology International
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    • v.7 no.1
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    • pp.1-20
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    • 2006
  • This paper describes practical research on the improvement of teaching and learning process by integrating Web Bulletin Board (WBB) and mobile phone. This paper addresses three topics; A) the interactive lecture with topics-based discussions using the Web Bulletin Board (WBB) as a tool for assisting discussion, B) the introduction of peer evaluation among students to develop their problem-solving and cognitive skills, C) the use of mobile phones for promoting interactive lectures, keeping class attendance, conducting assignments, and providing notices for the next class. Results indicated the following research-findings: (1) WBB plays a role in facilitating positive participation in classes. (2) In contrast to the scenario of the traditional mode of instruction (without the usage of WBB), students were able to deepen their understanding of the theme by accessing the WBB before and after classes. (3) Peer evaluation highly promoted students' motivation to learn, and was effective in cultivating meta-cognition through modeling. (4) Mobile phone was identified as a highly effective tool for keeping class attendance, realizing interactive classes by generating discussions, and managing assignments and homework.

The Analysis for Web-board Game Policy in China : The Case Study for 'Bianfeng' Game (중국 웹보드 게임 정책 분석: '비엔펑' 게임사례를 중심으로)

  • Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.436-443
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    • 2017
  • This research aims to inquiry the present state of online game industry and related laws and investigate the nature and feature of the web-board game policy through the case of web-board game operation in China. We reviewed China local literature of online mobile game industry and inspected foreign entry, copyright protection, safety audit, distribution, and shop in China laws related to online game. We examined the game operation of the most famous 'Bianfeng' game company among China web-board game and considered how the charge and exchange for game money is made at issue. The result was revealed that money exchange was made in twilight zone neither legal nor illegal due to dual feature of China law. It is an ambiguous judgment that did not take a strong prohibition. However, we found that minium regulation was gone just in case social trouble happened. The result of this research will expect to help Korea regulation authorities and game company that have plans to enter China market the guideline for game operation policy.

The Design of Customized Board using the Web 2.0 (웹 2.0을 기반으로 한 맞춤형 게시판)

  • Park, Sung-Shin;Kim, Chang-Suk;Kim, Dae-Su
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.6
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    • pp.773-779
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    • 2007
  • Internet bulletin boards have been used to exchange their idea and information among Internet users. But the existing Internet bulletin boards can not satisfy user's personal view. In this raper, Web 2.0 based customized Internet bulletin board is to design. The proposed Internet bulletin board provides each user with personalized information which are established by user beforehand. So user can retrieve his interested information fast. Moreover user can generate his own personalized bulletin board to collect one's interested information automatically. The personalized bulletin board is connected to several Internet bulletin boards with RSS feeds.