• Title/Summary/Keyword: wearing image

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Male Body Image Appearing on the Western Men's Costume in the Baroque Era (바로크(Baroque) 양식 시대 서양 남성복에 나타난 남성의 몸 이미지)

  • Lee, Hyo-Jin
    • The Research Journal of the Costume Culture
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    • v.19 no.4
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    • pp.723-739
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    • 2011
  • This research seeks to analyze western men's costume in the Baroque era in relation to men's physical beauty from its most detailed and interesting perspective to fomulate a plausible reasoning related to the aesthetic sense of body as expressed in men's costume. This research used national and international books, theses and internet data upon which to base a literature review for a correct understanding of Baroque style and at the same time empirical research to analyze the body image expressed in men's costume. The Baroque style expressed in the 17th century costume offered a dynamic feeling through wavy curves, and its brilliant and colorful decorations created a passionate and charming mood resembling a flame. Accordingly, this research studied the body image as it appeared in the form of 17th century western men's costume by dividing it into the contact beauty of the human body and the manner of hiding the architectural beauty of the human body. First, the exposed silhouette by clothing coming into contact with the human body could be found mainly in upper-class men's costume in the first half of the 17th century. The shorter and tighter doublets and knee breeches could be analyzed in terms of erotic imagery that emphasized masculinity, aristocratic imagery that stressed a distinctive status, and geometric imagery that expressed a triangular pattern. Second, the constructive expression by hiding the human body could be found in upper-class men's costume starting in the mid-17 century. The wearing of the justaucorps could be studied in terms of how it came into contact with the beauty of the human body but also how this clothing style the hid the architectural beauty of human body.

Microcode based Controller for Compact CNN Accelerators Aimed at Mobile Devices (모바일 디바이스를 위한 소형 CNN 가속기의 마이크로코드 기반 컨트롤러)

  • Na, Yong-Seok;Son, Hyun-Wook;Kim, Hyung-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.3
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    • pp.355-366
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    • 2022
  • This paper proposes a microcode-based neural network accelerator controller for artificial intelligence accelerators that can be reconstructed using a programmable architecture and provide the advantages of low-power and ultra-small chip size. In order for the target accelerator to support various neural network models, the neural network model can be converted into microcode through microcode compiler and mounted on accelerator to control the operators of the accelerator such as datapath and memory access. While the proposed controller and accelerator can run various CNN models, in this paper, we tested them using the YOLOv2-Tiny CNN model. Using a system clock of 200 MHz, the Controller and accelerator achieved an inference time of 137.9 ms/image for VOC 2012 dataset to detect object, 99.5ms/image for mask detection dataset to detect wearing mask. When implementing an accelerator equipped with the proposed controller as a silicon chip, the gate count is 618,388, which corresponds to 65.5% reduction in chip area compared with an accelerator employing a CPU-based controller (RISC-V).

Design of Face with Mask Detection System in Thermal Images Using Deep Learning (딥러닝을 이용한 열영상 기반 마스크 검출 시스템 설계)

  • Yong Joong Kim;Byung Sang Choi;Ki Seop Lee;Kyung Kwon Jung
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.21-26
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    • 2022
  • Wearing face masks is an effective measure to prevent COVID-19 infection. Infrared thermal image based temperature measurement and identity recognition system has been widely used in many large enterprises and universities in China, so it is totally necessary to research the face mask detection of thermal infrared imaging. Recently introduced MTCNN (Multi-task Cascaded Convolutional Networks)presents a conceptually simple, flexible, general framework for instance segmentation of objects. In this paper, we propose an algorithm for efficiently searching objects of images, while creating a segmentation of heat generation part for an instance which is a heating element in a heat sensed image acquired from a thermal infrared camera. This method called a mask MTCNN is an algorithm that extends MTCNN by adding a branch for predicting an object mask in parallel with an existing branch for recognition of a bounding box. It is easy to generalize the R-CNN to other tasks. In this paper, we proposed an infrared image detection algorithm based on R-CNN and detect heating elements which can not be distinguished by RGB images.

Enhanced Image Mapping Method for Computer-Generated Integral Imaging System (집적 영상 시스템을 위한 향상된 이미지 매핑 방법)

  • Lee Bin-Na-Ra;Cho Yong-Joo;Park Kyoung-Shin;Min Sung-Wook
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.295-300
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    • 2006
  • The integral imaging system is an auto-stereoscopic display that allows users to see 3D images without wearing special glasses. In the integral imaging system, the 3D object information is taken from several view points and stored as elemental images. Then, users can see a 3D reconstructed image by the elemental images displayed through a lens array. The elemental images can be created by computer graphics, which is referred to the computer-generated integral imaging. The process of creating the elemental images is called image mapping. There are some image mapping methods proposed in the past, such as PRR(Point Retracing Rendering), MVR(Multi-Viewpoint Rendering) and PGR(Parallel Group Rendering). However, they have problems with heavy rendering computations or performance barrier as the number of elemental lenses in the lens array increases. Thus, it is difficult to use them in real-time graphics applications, such as virtual reality or real-time, interactive games. In this paper, we propose a new image mapping method named VVR(Viewpoint Vector Rendering) that improves real-time rendering performance. This paper describes the concept of VVR first and the performance comparison of image mapping process with previous methods. Then, it discusses possible directions for the future improvements.

Conventional Female Donor Costume of Cave 79 of Kumtura

  • Shenya, Shenyan
    • The International Journal of Costume Culture
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    • v.12 no.2
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    • pp.210-214
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    • 2009
  • Cave 79 of Kumtura grottoes, is the best preserved cave, which has an important meaning for research on Uighur costume. This paper is intended to analyze the costume characteristics of female donors in Cave 79 by comparing image materials between Dunhuang murals and other murals in Xinjiang province. In Cave 79, female donor wears red robe with tight sleeve, whose collar is crescent-shaped decorated. Two different opinions are upheld for this decoration. One regards this as the turn-down collar, while the other believes this as decoration on V-neckline. Red robe is quite common in female donors of Xinjiang and Dunhuang murals and a female in fresco is wearing a crown in a triangle red headwear style, regarded as red silk and drooping at head. Female donors wear an extra coat, kame hair clasp, red jacket, light-colored high-waist skirt with a long-tail waistband, and tangerine Pibo (silk ribbon) with scattered small flowers. All these costume styles are commonly-used by Han females. The kame headwear is also the common ornament for Han females and the female's hairstyle is in cone shape on head by a white kame. Current costumes are similar but not completely same.

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A Study on the Uniform Design for Corporate Identity of College -With a focus on G College Uniform Design- (이미지 통합을 위한 대학의 유니폼 디자인 연구 -G 대학 사례연구를 통하여-)

  • 권윤경;채선미
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.6
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    • pp.842-853
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    • 2004
  • This research was conducted to develop uniform designs as a part of CIP(Corporate Identity Program) for Corporate Identify of G College. A uniform is the dress of a distinctive design or a fashion worn by members of a particular group. Therefore, the uniform should provide the user with pride and distinction for a company or a college in wearing the uniform. The method and procedure of this research was as follows: First]y, we examined CIP(Corporate Identity Program) expressing 'visual Image' of G College such as symbolic marks and colors and logos and investigated the actual conditions of G College uniform and the others. Secondly, we decided the direction of the design concept to reflect the investigated results. Thirdly, we designed the new uniforms by the design process considering of the essential factors of a uniform. for example functional, beautiful, symbolic aspects.

2D Image-based Virtual Wearing System : Textile Texture Mapping (2D 실사 기반 가상 착의 시스템 : 직물 텍스쳐 매핑)

  • Oh, Young-Geol;Kwak, No-Yoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.21-26
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    • 2006
  • 본 논문은 가상 착의 시스템에 관한 것으로, 2D의류 모델 영상에서 의류 형상을 분할한 후, 분할된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킬 수 있는 2D 실사 기반 가상 착의 시스템의 직물 텍스쳐 매핑에 관한 것이다. 제안된 방법은 다양한 디지털 환경에서 실시간 처리가 가능하고 자연스럽고 사실적인 착용감을 제공할 뿐만 아니라 사용자의 수작업을 최대한 제거한 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있는 것이 특징이다. 제안된 방법에 따르면 실제 의복을 제작하지 않은 상태에서도 직물 원단의 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있음에 따라 직물 디자이너의 창작활동을 도와줄 수 있고, 온라인상에서 직물 원단이나 의류를 거래할 시에 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다. 더불어 기성복이나 맞춤복 모두에 대해 소비자가 자신의 취향에 어울리는 직물 패턴을 용이하게 선택하고 디자인하여 주문제작을 수행하는 거래환경을 조성할 수 있다.

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Androgyny of Sword Dance Costumes in the Joseon Dynasty

  • Park, Ga Young
    • International Journal of Human Ecology
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    • v.15 no.2
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    • pp.23-31
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    • 2014
  • Neo-Confucianism was the dominant ideology of the Joseon Dynasty Korea. Male and female costumes reflected a clear distinction in male and female sex roles. This study analyzes cross-dressing in sword dance performances. The research method examines relics, paintings, pictures, and documents relevant to sword dance costumes as well as for the military. The results are: First, the composition of sword dance costume was jeogori (upper garment), skirt, and shoes with military costume of jeollip (hat), jeonbok (long vest), and jeondae (belt). Second, the sword dance costume and military costume are very similar except for the basic inner wear, shoes, some details and methods of wearing. Third, the sword dance costume gradually adopted military items and features. The sword dance costume was basically female, with overall additions of a male costume, to express an androgynous image; however, the cross-dressing phenomena in the sword dance were not intended for the pursuit of sexual pleasure.

Recognition of Hand gesture to Human-Computer Interaction (손 동작을 통한 인간과 컴퓨터간의 상호 작용)

  • Lee, Lae-Kyoung;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2930-2932
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    • 2000
  • In this paper. a robust gesture recognition system is designed and implemented to explore the communication methods between human and computer. Hand gestures in the proposed approach are used to communicate with a computer for actions of a high degree of freedom. The user does not need to wear any cumbersome devices like cyber-gloves. No assumption is made on whether the user is wearing any ornaments and whether the user is using the left or right hand gestures. Image segmentation based upon the skin-color and a shape analysis based upon the invariant moments are combined. The features are extracted and used for input vectors to a radial basis function networks(RBFN). Our "Puppy" robot is employed as a testbed. Preliminary results on a set of gestures show recognition rates of about 87% on the a real-time implementation.

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Dual Autostereoscopic Display Platform for Multi-user Collaboration with Natural Interaction

  • Kim, Hye-Mi;Lee, Gun-A.;Yang, Ung-Yeon;Kwak, Tae-Jin;Kim, Ki-Hong
    • ETRI Journal
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    • v.34 no.3
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    • pp.466-469
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    • 2012
  • In this letter, we propose a dual autostereoscopic display platform employing a natural interaction method, which will be useful for sharing visual data with users. To provide 3D visualization of a model to users who collaborate with each other, a beamsplitter is used with a pair of autostereoscopic displays, providing a visual illusion of a floating 3D image. To interact with the virtual object, we track the user's hands with a depth camera. The gesture recognition technique we use operates without any initialization process, such as specific poses or gestures, and supports several commands to control virtual objects by gesture recognition. Experiment results show that our system performs well in visualizing 3D models in real-time and handling them under unconstrained conditions, such as complicated backgrounds or a user wearing short sleeves.