• 제목/요약/키워드: watching video

검색결과 245건 처리시간 0.029초

청소년 지위비행의 인과적 경로 (Causal Pathway Analysis of Adolescence Status Delinquency)

  • 조영숙;신유선
    • 한국간호교육학회지
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    • 제7권2호
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    • pp.379-390
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    • 2001
  • The purpose of this study was to examine the actual condition of the adolescent status delinquency and to predict that family environments, the mother's rear attitudes and personal factors influence on the adolescent status delinquency among high school students in Busan(N=404). Under these purposes of the study, the preliminary study was performed to divided the criminal delinquency from the status delinquency, and on the basis of the result of the preliminary study, the analysis of causal pathway were performed. The data were surveyed using paper and pencil self-rating. Descriptive statistics and pathway analyses were conducted to answer research objectives. The result of this study was as follows. First, the status delinquency and the criminal delinquency are different dimensions with each other independently. Second, Contents of the status delinquencies were Drinking, Smoking, Cheating examination, Stopping out, Reckless running, Gang fighting, Reading lewdness and Watching lewd video, Sexual intercourse with the other gender, etc., The criminal delinquencies were Robbing of bicycle or auto-bicycle, Taking nalcotic drug, Robbing money of drunkard and women, Rape, Setting on fire, etc. Third, The factors of structural environments of the family and the factors of mother's rear attitude influenced on the status delinquency via adolescence's compulsivity. that is to say, if the mother's rear attitude is affective, it restrains the impulsivity of adolescence causing to the restraint of the status delinquency.

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자동차 내비게이션 원격 제어 시스템의 설계 및 구현 (Design and Implementation of Remote Control System for Car Navigation)

  • 신예진;설순욱
    • 한국정보통신학회논문지
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    • 제18권7호
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    • pp.1695-1703
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    • 2014
  • 운전 중 내비게이션을 조작하는 것은 집중력이 분산되어 교통사고로 이어질 수 있으며, 특히 고령자나 초보 운전자에게는 더욱 위험하다. 최근에는 도로교통법 개정으로 운전 중 영상표시장치를 시청하거나 조작하는 것이 금지되어 현실적으로 자동차 내비게이션의 사용이 어려워졌다. 본 논문은 이러한 불편을 보완하기 위해 운전자가 아닌 다른 사람이 내비게이션을 대신 조작할 수 있는 시스템을 설계하고 구현한다. 인터넷 연결이 불가능한 내비게이션을 원격에서 제어할 수 있도록 운전자의 스마트폰을 중계 장치로 활용하는 방안을 제안하고, 여기에 필요한 단말 애플리케이션 및 서버를 설계하고 구현한다.

$30{\sim}47$ 개월 일반아동의 의문사 질문 이해 발달: 누가, 누구를, 누구한테, 무엇이, 무엇을 (The Comprehension of 'who' and 'what' Questions in Normally Developing Korean Children)

  • 정미란;황민아
    • 음성과학
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    • 제13권3호
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    • pp.207-219
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    • 2006
  • The present study was designed to investigate the comprehension of 'who' and 'what' questions in 2- to 3-year-old normal children. Sixty children were divided into 3 groups depending on their ages, i.e., age groups 2;6-2;11, 3;0-3:5, and 3;6-3;11. Three types of 'who' questions and 2 types of 'what' questions were generated depending on the attached case markers, i.e., who-nominative, who-accusative, who-dative, what-nominative, and what-accusative. The children watched 36 cuts of short video recordings. After watching each cut, they were asked to answer one of the 5 types of wh-questions. For the 'who-nominative' and 'what-accusative' questions, even the late 2-year-old children performed with over 70% of accuracy, and the late 3-year-old children performed with over 95% of accuracy. For the 'who-accusative' and 'who-dative' questions, the late 2-year olds exhibited difficulty in comprehension with performance accuracy of 41% and 33%, respectively. However, the late 3-year olds could comprehend those questions correctly with over 90% of accuracy. On the other hand, in answering 'what-nominative' questions, the children did not show rapid development across the age groups, as the mean performance accuracies of the 3 groups were 39%, 49%, and 59%, respectively. The results indicated that children's understanding of a wh- question is largely affected by the case of the interrogative.

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청각장애자를 위한 원격조음훈련시스템의 개발 (Remote Articulation Training System for the Deafs)

  • 신대규;신청호;이재혁;유선국;박상희
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1996년도 추계학술대회
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    • pp.114-117
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    • 1996
  • In this study, remote articulation training system which connects the hearing disabled trainee and the speech therapist via B-ISDN is introduced. The hearing disabled does not have the hearing feedback of his own pronunciation, and the chance of watching his speech organs' movement trajectory will offer him the self-training of articulation. So the system has two purposes of self articulation training and trainer's on-line checking in remote place. We estimate the vocal tract articulatory movements from the speech signal using inverse modelling and display the movement trajectory on the sideview of human face graphically. The trajectories of trainees' articulation is displayed along with the reference trajectories, so the trainee can control his articulating to make the two trajectories overlapped. For on-line communication and ckecking training record, the system has the function of video conferencing and transferring articulatory data.

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시청 불편감을 유발하는 스테레오스코픽 3D 비디오 콘텐츠의 복합적 요인들의 실증적 분석 (Substantive Analysis of Composite Factors Causing Viewer's Discomfort for Stereoscopic 3D Video Contents)

  • 김동욱;김우열;서영호
    • 디지털산업정보학회논문지
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    • 제8권3호
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    • pp.97-124
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    • 2012
  • This paper analyzes qualitatively the stereo 3D content factors causing viewer's discomfort. For this, we perform a subjective test that each subject strokes a specific key whenever he (she) feels discomfort during watching a stereo 3D contents. Also we extract the data for the factors in the 3D contents to obtain their quantitative values and the amounts of the temporal changes. Those two sets of data are used to analyze the contents to find the factors which cause viewer's discomfort. The factors to be considered are the amount and the frequency of the disparity changes, story of the contents, situation or environments of a scene, movement and the position of the camera, color and luminance information as well as disparities themselves. We analyse the various strong and weak factors and their composites to find how much discomfort each factor or composite causes. We also show the situations and their related factors that causes less discomfort than the amount of their disparities.

The Effects of a Death Preparation Education Program on Death Anxiety, Death Attitudes, and Attitudes toward End-of-Life Care among Nurses in Convalescent Hospitals

  • Chu, Eun-yeong;Jang, Sun-hee
    • Journal of Hospice and Palliative Care
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    • 제24권3호
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    • pp.154-164
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    • 2021
  • Purpose: The purpose of this study was to examine the effects of a death preparation education program for nurses working in convalescent hospitals on death anxiety, death attitudes, and attitudes toward end-of-life care. Methods: This was a quasi-experimental study with a non-equivalent control group, pre-test and post-test design. Among 53 participants, 26 were assigned to the non-equivalent experimental group and 27 to the control group. The program was performed in the formats of lectures, video-watching, group discussions, and sharing, and consisted of 10 sessions held twice a week, for 5 weeks (90 minutes per session). Data were analyzed using descriptive statistics, the t-test, and the chisquare test in SPSS version 21.0. Results: Significant differences between the experimental and control groups were observed in death anxiety (t=7.62, P<0.001), death attitudes (t=-7.58, P<0.001), and attitudes to end-of-life care (t=-10.30, P<0.001). Conclusion: It was confirmed that the death preparation education program reduced death anxiety and had a positive effect on death attitudes and attitudes toward end-of-life care. Based on the results of this study, it is expected that specialized and systematic education that can increase the implementation and stability of death preparation education in various fields, including nursing, will have a positive effect on both hospice patients and members of society more broadly.

시니어 패션 인플루언서의 유튜브 영상에서 시청자의 지각된 혜택과 반응에 관한 연구 (A Study on the Viewers' Perceived Benefits and Responses from the YouTube Videos of Senior Fashion Influencers)

  • 서민정
    • 한국의상디자인학회지
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    • 제24권3호
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    • pp.85-96
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    • 2022
  • The MZ Generation likes watching YouTube videos produced by senior influencers despite the big age gap. In addition, the final goal of collaborative YouTube videos between senior influencers and brands is to increase sales. Accordingly, this study examined this interesting phenomenon and aimed to provide useful insights for creating YouTube videos targeting the MZ generation. This study was divided into two parts. Study 1 explored the viewers' perceived benefits by looking at the YouTube video comments of a senior fashion influencer, and then classified the perceived benefits into informational, psychological, and hedonic benefits. Study 2 analyzed the relationships among the viewers' perceived benefits (informational, psychological, hedonic benefits), attitude toward a brand, and behavior intention. Study 2 found that only informational benefits, among the three perceived benefits, enhanced attitudes toward a brand, thereby affecting behavior intention. Based on the results of two sub-studies, this study highlights the importance of informational benefits to maximize the marketing effects employing the collaborative YouTube videos of senior influencers and brands.

스타일링을 위한 스마트 미러 (Smart Mirror for Styling)

  • 강수빈;권승하;김윤호;이수익;한영오
    • 한국전자통신학회논문지
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    • 제16권6호
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    • pp.1271-1278
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    • 2021
  • 본 논문에서는 얼굴인식을 통해 가상으로 사용자의 얼굴에 안경 및 헤어 스타일을 선택하여 체험하고 날씨별 옷차림을 추천하여 다양한 스타일을 가이드하는 스마트 미러를 구현하였다. 또한 영상을 시청하는 동시에 화면을 보면서 메이크업이 가능하다. 그리고 라즈베리파이, 아크릴판, 하프 미러 필름을 사용하여 기존의 스마트 미러의 비용을 절감하였다. 날씨, 날짜, 달력, 뉴스 등의 기본 정보도 추가하였으며, 터치스크린을 사용함으로써 사용자의 편의를 증대하였다.

앉은 자세에서 스마트폰 사용에 따른 골반 자세 및 허리 압력통증역치의 변화: 단면 연구 (Changes in the Pelvic Posture and Low Back Pressure Pain Threshold in Response to Smartphone Use in the Sitting Position: A Cross-sectional Study)

  • 이대희;전혜주
    • 대한물리의학회지
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    • 제18권3호
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    • pp.113-119
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    • 2023
  • PURPOSE: This study aimed to determine the effects of using a smartphone in the sitting position on the pelvic posture and the low back pressure pain threshold (PPT). METHODS: Thirty participants (15 women and 15 men) were recruited for this study. The participants were asked to sit in a normal sitting position without using a smartphone, followed by sitting while watching a video using a smartphone. The pelvic posture was measured using the back range of motion II (BROM II) device and a palpation meter. We measured PPT using the digital pressure algometer. RESULTS: Pelvic posterior tilting was significantly greater when sitting while using a smartphone relative to sitting without using a smartphone (p < .05). There was no significant difference in the height of the iliac crest when sitting while using a smartphone compared to sitting without using a smartphone (p > .05). The PPTs of L1, L3, and L5 were significantly lower when sitting while using a smartphone relative to sitting without using a smartphone (p < .05). CONCLUSION: Based on these results, it can be concluded that frequent smartphone use while sitting may potentially increase the risk of developing low back problems.

증강현실 패션플랫폼에 대한 경험적 가치가 플랫폼 선호도에 미치는 영향 (The Effect of Experiential Value of AR Fashion Platform on Platform Preference)

  • 이하경;허희진
    • 한국의류학회지
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    • 제46권6호
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    • pp.987-1003
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    • 2022
  • This study explores the effect of experiential value of AR fashion platform on platform preference. Based on the SOR theory, the effects of visual appeals, entertainment, service excellence, and efficiency on platform attitudes, mediated by intrinsic enjoyment and escapism, are tested. The participants respond to the questions after watching the video clip, using an AR fashion platform. A total of 252 data is analyzed using SPSS 26.0 for descriptive statistics and reliability analysis and AMOS 26.0 for confirmatory factor analysis and structural equation modeling. The results show visual appeals, entertainment, and efficiency influence platform preference, mediated by intrinsic enjoyment. Entertainment also influences platform preference, mediated by escapism. The moderating effect of the AR service pre-experience is also explored. For the group with the AR service experience, entertainment and efficiency has a positive effect on intrinsic enjoyment, leading to AR platform preference. For the group without an AR service experience, only entertainment influences the AR platform preference, mediated by intrinsic enjoyment; however, there are no factors which increase escapism. The findings of this study contribute to find the marketing directions for the AR service users, by offering appropriate experiential values based on their prior AR experience.