• Title/Summary/Keyword: watching video

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Automatic Extraction Techniques of Topic-relevant Visual Shots Using Realtime Brainwave Responses (실시간 뇌파반응을 이용한 주제관련 영상물 쇼트 자동추출기법 개발연구)

  • Kim, Yong Ho;Kim, Hyun Hee
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1260-1274
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    • 2016
  • To obtain good summarization algorithms, we need first understand how people summarize videos. 'Semantic gap' refers to the gap between semantics implied in video summarization algorithms and what people actually infer from watching videos. We hypothesized that ERP responses to real time videos will show either N400 effects to topic-irrelevant shots in the 300∼500ms time-range after stimulus on-set or P600 effects to topic-relevant shots in the 500∼700ms time range. We recruited 32 participants in the EEG experiment, asking them to focus on the topic of short videos and to memorize relevant shots to the topic of the video. After analysing real time videos based on the participants' rating information, we obtained the following t-test result, showing N400 effects on PF1, F7, F3, C3, Cz, T7, and FT7 positions on the left and central hemisphere, and P600 effects on PF1, C3, Cz, and FCz on the left and central hemisphere and C4, FC4, P8, and TP8 on the right. A further 3-way MANOVA test with repeated measures of topic-relevance, hemisphere, and electrode positions showed significant interaction effects, implying that the left hemisphere at central, frontal, and pre-frontal positions were sensitive in detecting topic-relevant shots while watching real time videos.

A Study on Consumer Preference and Willingness to Pay for UWV Panoramic Video (UWV 파노라마 영상에 대한 소비자 선호 및 비용지불의사 연구)

  • Park, Sunny;Lee, Jin-Myong;Rha, Jong-Youn;Cho, EunSun;Koo, Hye-Gyoung;Cho, YongJu;Seo, Jung-Il
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.135-146
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    • 2018
  • This study aims to investigate the consumers' preference and willingness to pay for UWV panoramic video, which is a new realistic video technology, and propose the issues to be considered for developing and commercializing this technology in accordance with the needs of consumers. For this purpose, experimental study was conducted by constructing two environments; watching TV at home and watching panoramic video on the big screen. As a result, consumers in both experimental environments were more likely to prefer UWV than UHD, which is the existing video ratio. Consumers also showed intend to use UWV and are willing to pay for it. As a result of exploring the consumers' maximum amount of money to pay for the UWV and the reasons for it, the perception of immersion, liveliness, and actual experience of UWV were important factors for consumer acceptance of new realistic video technology.

What Do The Algorithms of The Online Video Platform Recommend: Focusing on Youtube K-pop Music Video (온라인 동영상 플랫폼의 알고리듬은 어떤 연관 비디오를 추천하는가: 유튜브의 K POP 뮤직비디오를 중심으로)

  • Lee, Yeong-Ju;Lee, Chang-Hwan
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.1-13
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    • 2020
  • In order to understand the recommendation algorithm applied to the online video platform, this study examines the relationship between the content characteristics of K-pop music videos and related videos recommended for playback on YouTube, and analyses which videos are recommended as related videos through network analysis. As a result, the more liked videos, the higher recommendation ranking and most of the videos belonging to the same channel or produced by the same agency were recommended as related videos. As a result of the network analysis of the related video, the network of K-pop music video is strongly formed, and the BTS music video is highly centralized in the network analysis of the related video. These results suggest that the network between K-pops is strong, so when you enter K-pop as a search query and watch videos, you can enjoy K-pop continuously. But when watching other genres of video, K-pop may not be recommended as a related video.

A Study on the Improvement for Medical Service Using Video Promotion Materials for PET/CT Scans (PET/CT 검사에서 동영상 홍보물을 통한 의료서비스 향상에 관한 연구)

  • Kim, Woo Hyun;Kim, Jung Seon;Ko, Hyun Soo;Sung, Ji Hye;Lee, Jeoung Eun
    • The Korean Journal of Nuclear Medicine Technology
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    • v.17 no.1
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    • pp.30-35
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    • 2013
  • Purpose: One of the current services, providing information to the patients and their guardians by using promotion materials induces positive responses and contributes to the improvement of the hospital reliability. Therefore, the objective of this study is to evaluate the effectiveness of audio visual materials, one of the means of promotion, as a way to give accurate medical information to resolve patient's curiosity about purpose and procedure of their examination and deplete complains about waiting which attributes negative effect to service quality assessment. Materials and Methods: 60 patients(mean age $53.97{\pm}12.24$, male : female = 26 : 34) who had $^{18}F-FDG PET/CT$ scan from July 2012 to August 2012 in Seoul Asan Medical Center were referred to the study. All of the patients having PET/CT scan were asked to watch an informative video material before the injection of radiopharmaceutical ($^{18}F-FDG$) and to fill in a questionnaire. Results: As a result of analyzing the contents of questionnaire, 52% of 60 patients had PET/CT scan for the first time and 72.4% of the patients read the PET/CT guidebook offered from their outpatient department or inpatient wards before their scan. After we searched the level of previous knowledge of the purpose and method of PET/CT scan, the patients answered 25.1% "know well", 34% "not sure", 40.9% "don't know" respectively. And 84.7% of the patients answered that watching the PET/CT guide video before the injection helps understanding what exam they were having and 15.3% of the patients did not. For the question asking ever the patients have experienced using our homepage or smart phone QR code to see the guide video before they visit out PET center, only 3.3% of them answered "yes". Lastly, the patients answered 60.1% "yes", 31.4% "so so" and 8.5% "no" respectively for the question asking whether watching the video makes the patients to fill the waiting time short. Conclusion: It is found that understanding of objective and method of the PET/CT scan and level of satisfaction was improved after the patients watched the guide video whether they had PET/CT scan before and read the PET/CT guidebook or not. Also, watching the video was effective for the reduction of perceptible waiting time. But while displaying the PET/CT guide video is useful for providing information about the scan and shortening the waiting time as one of the medical service, utilization of service was actually very poor because of the passive promotion and indifference of the patients about their examination. Therefore, from now on, it is necessary to construct the healthcare system which can be offered to more patients through the active promotion.

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Application of Emotional Video Contents Using Car Windows (자동차 윈도우를 활용한 감성 영상콘텐츠 적용 방안)

  • Jung, Su-Young;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.37-46
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    • 2014
  • Industrialization and urbanization have led automobiles to transform into more than just modes of transportation; they have become daily necessities as well as extensions of living spaces where a variety of activities can be done and automotive applications of the latest information technology are accelerated. Though material abundance has increased in the modern society, the conflicts and the stress emerging from a social structure focused on competition have increased as well. Such lifestyles generate a need for personal space and media content for healing the body and the mind. This research explores the automotive application of video content with the goal of refreshing the minds of the passengers. To this end, previous studies have investigated the emotional effect of videos, focusing on the responses of diverse groups of adults (age group of 20 to 60) who frequently used automobiles, which had video displays installed in them. The results showed that watching video contents on a full window inside a car influenced the creation of positive feelings7 and emotional satisfaction. The research attempts to study the methods of providing video contents and the effects of watching them that could aid the emotional well-being of passengers, and presents the possibility of emotional satisfaction created by a convergence of cars and multimedia contents in the future.

A study on the user's emotional change when they are using a product by using emotional word logging software (감성어휘 로깅 소프트웨어를 이용한 제품 사용중 사용자의 감성변화 연구)

  • Jeong, Sang-Hoon;Lee, Kun-Pyo
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.167-177
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    • 2006
  • In this study, we developed a tool for measuring user's emotions expressed while using a product in the natural and accessible environment for the design field. Also, using emotional word logging software VideoTAME, we measured a user's emotions expressed while using a product. In the testing module of VideoTAME, participants evaluate their emotional changes through playing and watching the video clips of their performing tasks in the experiment room. In the analyzing module, the researchers replay the results created by participants during the experiment and analyze the results using Microsoft Excel. In this research, we have asked users to examine their emotional changes while watching the recorded video clip of them in the experiment room performing a series of tasks using a cellular phone. In this experiment, there were no big differences in the representative emotions expressed for each characteristics of task. The reason for this can be assumed it is because of the emotional changes occurred while facing specific situations when performing a task rather than the task itself. If more data is collected and concrete statistical analysis is done, it is expected that we can clarify what effect a product's usability has on user's emotions.

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A Study on the Preference of Old Women for the Higher Usability of u-Health Life Support Appliances (재가노인 유헬스 생활지원기기의 실용화를 위한 여성노인의 선호)

  • Kim, Sun-Joong;Park, Kyoung-Ok
    • Journal of the Korean housing association
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    • v.20 no.1
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    • pp.101-112
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    • 2009
  • The purpose of this study is to find out the preference and the needs of old womens on the life support appliances i.e. medication dispenser, video phone, activity monitor and sleep monitor. The appliances may be improved reflecting the result of the questionnaire asking about the preferred functions and designs. The respondents were 141 female seniors of 65 years and older, living in Ulsan city or Cheongju city, Korea. Following is the list of results. (1) The medication dispenser, responded as highly preferred, met some worries over the troubles by power stoppage especially while one is out, letting her forget the medication time. (2) The video phone was worried over the cases of hearing failure by small sound, and watching failure by weakening sight. (3) The activity monitor, like the medication dispenser, was worried about the troubles while one is out or out of the monitoring scope, its expense, and the privacy, (4) The sleep monitor met the worries over the inadequacy for the sleeping mat on the floor and the emission of electromagnetic waves. (5) The preferred designs were (1) white or red standing medication dispenser, (2) wall-mounted video phone working by voice, (3) metal activity monitor sensor with white or yellow bracelet.

A Study on the Effects of Advertising Attributes in YouTube e-sport Video

  • Byun, Kyung-Won;Kim, Seyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.137-143
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    • 2020
  • The purpose of this study is to analyze the structural relationship among advertising attribute, advertising attitude, product attitude and purchase intention in YouTube advertising. The survey subjects to achieve the purpose of this study were selected the group of 300 students who have been watching YouTube VOD once more and are attending in three universities that are located in Seoul, Gyeonggi and Chungnam. Data processing was done with SPSS 23 for frequency analysis, Cronbach's α analysis. Also, AMOS 18 was used for confirmatory factor analysis and structural equation model analysis. information, irrtation and individuality affect viewers' advertisement attitude, their product attitude and purchasing intent, among advertisement attributes of e-sports items perceived by viewers of YouTube's e-sports videos with the insertion of advertisements that cannot be skipped in the middle of the video.Therefore, the similarity between the video and the advertised product or brand should be taken into account when producing advertisements inserted in the YouTube video, and a more positive advertising effect can be achieved when advertisement can be carried out reflecting the characteristics of the target viewers.

Effect of Humorous Video Tape on Depression and Stress Response in Patients Undergoing Hemodialysis (비디오 유머중재가 혈액투석 중인 환자의 우울과 스트레스반응에 미치는 효과)

  • Shin, Bong-Ja;Kim, Hye-Soon;Lee, Myung-Hee
    • Journal of East-West Nursing Research
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    • v.16 no.1
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    • pp.35-43
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    • 2010
  • Purpose: The purpose of the study was to identify the effect of humorous video on the depression and stress responses in patients undergoing hemodialysis. Methods: The quasi-experimental study was designed with a nonequivalent control group pre-post test. Research participants were assigned to a treatment group (n=23) and a control group (n=21). Treatment was watching humorous video tapes 30 min each time, three times a week. The depression level and state anxiety level were assessed using a questionnaire. Cortisol was measured by a blood test. The data were analyzed using $x^2$-test, and t-test. Results: Depression and anxiety were decreased significantly in the treatment group. Conclusions: Humorous video tape could be a usefull tool at home and clinical setting as a nursing intervention to decrease depression and anxiety among the patients on hemodialysis.

Effective teaching using textbooks and AI web apps (교과서와 AI 웹앱을 활용한 효과적인 교육방식)

  • Sobirjon, Habibullaev;Yakhyo, Mamasoliev;Kim, Ki-Hawn
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.211-213
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    • 2022
  • Images in the textbooks influence the learning process. Students often see pictures before reading the text and these pictures can enhance the power of imagination of the students. The findings of some researches show that the images in textbooks can increase students' creativity. However, when learning major subjects, reading a textbook or looking at a picture alone may not be enough to understand the topics and completely realize the concepts. Studies show that viewers remember 95% of a message when watching a video than reading a text. If we can combine textbooks and videos, this teaching method is fantastic. The "TEXT + IMAGE + VIDEO (Animation)" concept could be more beneficial than ordinary ones. We tried to give our solution by using machine learning Image Classification. This paper covers the features, approaches and detailed objectives of our project. For now, we have developed the prototype of this project as a web app and it only works when accessed via smartphone. Once you have accessed the web app through your smartphone, the web app asks for access to use the camera. Suppose you bring your smartphone's camera closer to the picture in the textbook. It will then display the video related to the photo below.

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