• Title/Summary/Keyword: wardrobe

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A Study on Costume Designer in Cinema (영화 의상 디자이너에 관한 연구)

  • Lee Hee-Hyun;Lee Yu-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.63-74
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    • 2005
  • The cinema costume designers carry out the creative works in a different way from the commercial fashion designers generating the new trends by season or year for a number of people. Costumes created by the cinema costume designers are for the people acting in the film screens such as heroes, heroines or extras. The cinema costume designers should not miss the overall flow of a cinema. Moreover, the prominent designers have to devise the costumes livening up every scene. Most cinemas with the prudent interests and attention on the costumes are favored by the public and gain the commercial success. In particular, the cinemas emphasize the visual effects such as setting, lighting and computer graphics and require the substantial budgets for preparing the costumes regardless of genres, while all other industrial fields will be the same. Such efforts are to deliver the meaning and aesthetics that the cinemas intend to show through the designs, colors and textures of costumes closed up in each scene. The costumes in cinemas are another linguistic system and have the symbolic form of compound and meaningful communication used by the directors. The costume design is required to produce the costumes that liven up the characteristics of heroes or heroines as well as to fit for the general artistic effects of films. Moreover, it has to express the characters in the films using the costumes suitable for the film genres. Cinema costumes are defined and refined, and the process can be angst-ridden. Each frame of film is a canvas and has its own proscenuium. Every garment worn in a theatrical production is a costume. Before an actor speaks, his wardrobe has already spoken for him. From the most obvious and flamboyant show clothing, to contemporary clothes using subtle design language, costume design plays an integral part in every film production. Costume design is a vital tool for storytelling. Costumes have always had enormous influence on world fashion. Costume designers are passionate storytellers, historians, social commentators, humorists, psychologists, trendsetters and magicians who can conjure glamour and codify icons. Costume designers are project managers who have to juggle ever-decreasing wardrobe budgets and battle the economic realities of film production. Costume designers are artists with pen and paper, form, fabric and the human figure.

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Characteristics of "Glam" Fashion in David Bowie's Costume (데이비드 보위(David Bowie) 복식에 나타난 글램패션 특성)

  • Yang, Soohyun;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.64 no.4
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    • pp.37-51
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    • 2014
  • The purpose of this study is to devise a wide range of expression and direction in fashion by analyzing the wardrobe of David Bowie, a musician who represents Glam Rock, for "glam" characteristics. Research was done using dictionaries of musical terms, dictionaries of attire terms, internet, papers and books published in Korea and abroad and other materials. The results of this study showed four characteristics, and it can be summarized as follows. First, resistance refers to the deviation from the norms set by a mainstream society. The resistance in Glam Rock was expressed in depreciative and anti-social characteristics, and Punk elements were expressed by using studs and metallic materials. Second, androgyny in David Bowie's costume expresses the innate nature of gender by freely integrating or tight silhouette costumes. Third, the fantasy in Bowie's costumes is a concept as opposed to what is real and is expressed by using avant-garde and playful expressions. Distorted, exaggerated and avant- garde expressions express decorative and bizarre fantasy by using the images of an astronaut. Fourth, the folklore in David Bowie's costumes uses the patterns and images of different cultures, and is expressed as through integration of exotic components, including the usage of costumes with Oriental colors and shapes. Furthermore it represents geometric shapes and curves, using the images of Kimono.

The Behaviors of Spatial Usages in Korean Apartment for Development of Open Housing System(I) - with special reference to 30s pyong apartment with 3 bed rooms - (한국형 오픈하우징 시스템 개발을 위한 우리나라의 주생활 행태에 관한 연구(I) - 3침실형 30평형대를 대상으로 -)

  • Kim Mi-Hee;Lee You-Mi
    • Journal of the Korean housing association
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    • v.16 no.2
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    • pp.91-98
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    • 2005
  • The purpose of this study was to explore behaviors of spatial usages such as patterns of spatial usages, perception on residential spaces, and furniture arrangement. A questionnaire survey and interview were adopted in this study, and 146 residents living in apartment with 3 bedrooms, stairway access, and 3-bay style in the City of Gwangju. The major findings of this study were that 1) dining-kitchen (DK) was conceived and used as a space not only for dining but also family gathering and guest reception. Dining table without refrigerator was frequently found in furniture arrangement of DK, and refrigerator has been relocated in utility room facing DK. The results imply the need for social interaction that has been growing. Anbang (master bedroom) has been perceived and used as couples' private area, aside from the traditional function of family interaction. A coordination of both bed and wardrobe out of different furniture arrangements was popular in anbang. Living room was used as a multi-purpose room carrying out various activities such as family gathering, guest reception, and housekeeping. Sofa and cabinet were the most common furniture arrangement in living room. The research results are a basis for development residential open housing system.

The Typical Behaviors of Spatial Usages in Korean Apartment for Development of Open Housing System - Focused on Kwangju Area - (한국형 오픈하우징 시스템 개발을 위한 우리나라의 대표적인 주생활행태에 관한 연구(I) - 광주광역시를 중심으로 -)

  • Kim, Mi-Hee;Lee, You-Mi
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.49-55
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    • 2004
  • The purpose of this study was to explore typical behaviors of spatial usages such as patterns of spatial usages, perception on residential spaces, and furniture arrangement. A questionnaire survey and interview were adopted in this study, and 146 residents living in apartment with 3 bedrooms, stairway access, and 3-bay style in the City of Gwangju. The major findings of this study were that 1) dining-kitchen (DK) was conceived and used as a space not only for dining but also family gathering and guest reception. Dining table without refrigerator was frequently found in furniture arrangement of DK, and refrigerator has been relocated in utility room facing DK. The results imply the need for social interaction that has been growing. Anbang (master bedroom) has been perceived and used as couples' private area, aside from the traditional function of family interaction. A coordination of both bed and wardrobe out of different furniture arrangements was popular in anbang. Living room was used as a multi-purpose room carrying out various activities such as family gathering, guest reception, and housekeeping. Sofa and cabinet were the most common furniture arrangement in living room. The research results are a basis for residential open housing system.

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A Comparative Study on Furniture Design Guidelines for the Elderly (노인주택 가구 디자인의 지침 비교)

  • Rhee, Ji-Sook
    • Korean Journal of Human Ecology
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    • v.16 no.6
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    • pp.1243-1250
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    • 2007
  • The purpose of this study was to compare government guidelines and foreign guidelines related to furniture design for elderly. Future elderly will increasingly accustomed to the provisions of improved housing, education and welfare in comparison with our forebears. Also, there will be upgrading and different need for elderly furniture in our market. The results were as follows. The height of bed was based on the height of wheelchair seat, commonly. A adjustable bed was recommended for abled and disabled elderly. A pull-down shelf, drawer, empty space under chest, folding or sliding door in wardrobe and so on were recommended as a elderly furniture. It were good adjustable sink on human scale. There were need the empty space under sink for wheelchair users, one-touch or lever faucet, etc. There have given a little furniture design guidelines for elderly in Korea until now. But those guidelines haven't been considered enough human scale of elderly including wheelchair user. Because the close investigations have not made about abled and disabled elderly for their furniture design. So first of all, the government should be examined elderly physical size more accurately for elderly furniture design. The guideline for elderly furniture design should be for abled elderly and the disabled, too.

The Changes of Drama Costume and an Analysis of Costume's Value in the Changes of TV Historical Dramas -Focusing on MBC Historical Dramas- (TV 사극 변천에 따른 드라마 의상의 변화와 가치분석 -MBC 사극을 중심으로-)

  • Lee, Keum-Hee;NamKeung, Yoon-Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.11
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    • pp.1680-1691
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    • 2008
  • This study examines how the development and value of dresses shown in MBC historical dramas have changed with the overall change of the dramas. As for the research method, the second data analysis was done with literature study which was supplemented with interviews with the wardrobe team of MBC production design center. Historical dramas produced by MBC have gone through the developmental period, legitimate historical drama-oriented period, stagnant period, and historical dramas-modernized period. The value of costume in each period is as follows: Costume in the developmental period is considered only as part of drama setting. During legitimate historical drama-oriented period, it carries value as educational data and historical replica produced by historical research. Production design including costume obtains its own value in the stagnant period although the production of historical dramas decreases dramatically. And lastly, in the historical dramas-modernized period, costume starts to have commercial value as cultural contents. Historical drama costume may contain important value in terms of education and history, even though there has been controversy on TV historical dramas' role: they should focus on reproducing historical facts or they should support writers' creativity.

The Qualitative Study on the Evaluation and the Application of 3D scan and virtual try-on technology (3차원 스캔과 가상 착의 기술의 평가와 활용에 관한 질적연구)

  • Choi, Young-Lim;Nam, Yun-Ja
    • Fashion & Textile Research Journal
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    • v.11 no.3
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    • pp.437-444
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    • 2009
  • According to the activation of the fashion electronic commerce, this research investigated the merits and demerits and improvement plan of the 3D virtual try-on technology using the qualitative research method. This research was performed by interview with 70 evaluation group. The evaluation group of 3D virtual try-on was organized and the fit evaluation process by 3D human body scan and the 3D virtual try-on of the i-Fashion technology center were experienced. This study was performed by interview after the actual and virtual try-on about the casual shirt. The convenience and accuracy of measurement, usability in online shopping, body evaluation, complement of sizing system, and body shape management were discovered as merits. The requirement of high accuracy in sizing and avatar, limits of fabric expression, practical limitation by cost, vexatious of measurement garment, differences between real and virtual fittings, personal information leakage risk, and etc were pointed out as demerits. The mass customization, customized garment connected with medical service, humanized avatar, improved fitting report, entertainment, coordination, wardrobe manager were proposed as improvement plan.

Representation Forms of Personal Style on the Fashion Blogs (패션블로그에서 퍼스널 스타일 표현형식)

  • Suh, Sung Eun
    • Fashion & Textile Research Journal
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    • v.16 no.5
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    • pp.689-697
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    • 2014
  • This study aims to analyze the representation forms of bloggers' personal style on the fashion blogs and enlighten their values which can be actively applied to design and marketing in fashion industry. Image representation of fashion bloggers is reflected by the characteristics in the digital environment, which are the creative manipulation of expression and the production of virtual and fantastic images by taking advantage of the composite medium such as images, music, videos, articles, etc. Also real time updates in blog indicate the latest trends in terms of the representation of image as the actual currency. The study conducted case studies of 5 women's personal fashion blogs through the verification of a variety of global fashion media and blog ranking sites: Style Bubble, Style Rookie, The Cherry Blossom Girl, The Blond Salad, and Fashion Toast. Research findings are as follows. First, the application of creative design elements is indicated as symbolic items, self-made designs, DIY, and various mix and match emphasizing design elements such as color, patterns, proportion, etc. Second, the virtual representation is very highlighted on the story telling applied by film like production or digital effect. Third, the commercial application with mainly sponsored wardrobe and designer collaboration indicates promoting a updated trend as well as a specific brand or designer to make their business profits.

A Study on the Forms Of Japanese Trousers (일본 바지형제 고찰)

  • Kim In Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.14 no.1 s.33
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    • pp.55-67
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    • 1990
  • This is a review on the longitudinal transformation of the Japanese trousers, which is prepared as a pre-study for the comparative analysis of the forms of Korean and Japanese folk trousers. The special traits of the Japanese trousers are found to be as follows: 1) The Japanese trousers seem to have their root in the Northern-Asian or Schithian culture. 2) While the ancient forms of Japanese trousers, esp., those of the 8C before include the same types as Korean folk trousers, the Medieval and Recent era trousers quite differ and transform themselves into the unique Japanese type. 3) All Japanese trousers can largely be classified into formal and functional trousers. Formal trousers play important role as one of the ceremonial wardrobe and are treated rather as an outermost-wear than as an inner-wear. 4) The formal trousers have skirt-like features with much fullness as are presented in many deep pleats, long crotch lines and long sashes connected to the belt; the femine trousers even omit crotch line. 5) The principal forms of Japanese trousers consist of I, $\wedge,\;\wedge$; the $\lambda$ form of Korean and Chinese type had never existed. 6) Varieties of the composite type of Japanese-Western style appear among the trousers of recent time.

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A Study on Information-seeking Benefits of Fashion Applications of Users and their Effects on loyalty and Satisfaction - Focused on iPhone Fashion Applications - (패션애플리케이션 사용자의 정보추구 혜택이 충성도와 만족도에 미치는 영향 - 아이폰 패션애플리케이션을 중심으로 -)

  • Choi, Ga-Hyun;Lee, Seung-Hee
    • Journal of Fashion Business
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    • v.16 no.2
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    • pp.27-43
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    • 2012
  • Considering the rapid growth of mobile industry and the emerging application marketing, this study focused on fashion applications, which had not drawn much academic attention before, and analysed relevant content composition, information-seeking benefits based on users' lifestyles and resulting differences in satisfaction and loyalty. In short, fashion applications were divided into fashion and non-fashion brand apps. Brand apps were subdivided into luxury, women's wear, men's wear, casual wear, sportswear, accessories and the like. Non-brand apps included commerce, magazine, information, style tip, SNS and wardrobe manager types. As for users' lifestyle-based information search, the higher the tendency to search information on the internet and to favour reasonable consumption, the more basic information on products and brands they sought, whereas the higher the tendency to look for high-profile brands and to favour global culture, the more additional information like images or entertainments they sought. To sum up, given that studies on fashion-specific applications were rare, the present study reviewed and categorized current fashion applications, and suggested theoretical and practical groundwork for developing content based on target consumers' lifestyle and for planning fashion applications in practice.