• 제목/요약/키워드: walk-around

검색결과 75건 처리시간 0.026초

Three Dimensional Networked Virtual Reailty Architecture Enabling Flexible Configuration Based on Function Distribution

  • Yasuyuki-KIYOSUE;Shohei-SUGAWARA;Shigeki-MASAKI;Susumu-ICHINOSE
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.23.1-28
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    • 1999
  • InterSpaceTM is an advanced networked virtual reality system that presents shared three-dimensional computer graphics (CG) worlds via the Internet where multiple users can enjoy synchronous communications with voice, video and text. Users can control their avatars as a surrogate interface. In InterSpace users can walk around and interact with other people and interact with contents. In this paper, we describe the function-distributed architecture used in InterSpace. The architecture enables flexible configuration of server functions and load distribution. It also allows users to select media and client PCs to switch servers dynamically.

돌연변이 개미 군집화 알고리즘을 이용한 스마트 물류 창고의 다중 주문 처리 시스템 (Muti-Order Processing System for Smart Warehouse Using Mutant Ant Colony Optimization)

  • 김창현;김근태;김여진;이종환
    • 반도체디스플레이기술학회지
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    • 제22권3호
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    • pp.36-40
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    • 2023
  • Recently, in the problem of multi-order processing in logistics warehouses, multi-pickup systems are changing from the form in which workers walk around the warehouse to the form in which goods come to workers. These changes are shortening the time to process multiple orders and increasing production. This study considered the sequence problem of which warehouse the items to be loaded on each truck come first and which items to be loaded first when loading multiple pallet-unit goods on multiple trucks in an industrial smart logistics automation warehouse. To solve this problem efficiently, we use the mutant algorithm, which combines the GA algorithm and ACO algorithm, and compare with original system.

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가상 도보 여행 시스템 (Virtual Walking Tour System)

  • 김한섭;이지은
    • 디지털콘텐츠학회 논문지
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    • 제19권4호
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    • pp.605-613
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    • 2018
  • 본 논문에서는 가상현실 기술로 전 세계를 도보 여행할 수 있는 시스템을 제안한다. 가상 여행 콘텐츠에 대한 가상현실 이용자들의 관심이 높으나 기존의 가상 여행 콘텐츠는 체험할 수 있는 공간이 한정되어 있고 상호작용성이 부족한 문제가 있었다. 기존 콘텐츠의 단점인 현실감 부족과 제한된 공간의 문제를 해결하고자 본 시스템에서는 구글 스트리트 뷰 이미지를 사용하여 가상 공간을 생성하였으며 사용자는 실제 거리 이미지를 통해 현실적인 체험이 가능하고 구글 스트리트 뷰 이미지에서 제공하는 방대한 지역을 여행할 수 있다. 또한 가상공간 안에서 사용자의 상호작용성을 높이고 몰입감을 극대화 하기 위하여 가상현실 헤드셋과 트레드밀 장비를 사용하여 사용자가 실제로 도보를 하며 가상공간을 이동할 수 있도록 하였다. 실제 관광 명소에서 산길과 골목길까지 자연스러운 도보 여행이 가능한 본 시스템의 활용으로 사용자들의 여가 활동에 크게 기여할 것으로 기대된다.

능동형 음장조성시스템 연출음의 적정 소리레벨 제시를 위한 기초적 연구 (Study to Propose the Suitable Reproducing Sound Level of SAFRS)

  • 전지현;신용규;국찬;장길수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.515-518
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    • 2007
  • SAFRS(Spontaneous Acoustic Field Reproduction System) is a system to sense changes of surroundings and produce sounds which can go well with environment elements sensed by the system in to the space. The sounds were judged by individual evaluation and, the classification of the preferred sounds according to the mood of the space was suggested in the former study. Effectiveness of SAFRS with field application was validated by prior studies which dealt with researching acoustic environment, evaluating images of sounds, and rating environment with existence and nonexistence of sound resources such as fountains and the system after applied in D university. In this study, for more effective field application of SAFRS, research for the acoustic environment around sound resources and subjective evaluation of the preference of the sounds from the resources were made and it was considered that the results of the experiments should be primary information to propose proper sound level to be offered by the system. The results of the study are as follows; 1) It was considered that the ambience of the center road was dependent upon produced sounds by the system and water sounds of the fountain and that of walk way was mostly dependent upon produced sounds. 2) The results of the subjective evaluation showed that the distance from sound resources was suggestive; the more distant from produced sounds the less full and clear the sounds, the less distant from the sounds of water the more delight and idyllic ambience, and the less distant from the forest the more idyllic ambient and diversity. 3) The results upwards were telling that an average value of six elements for the evaluation was even at the place set back 10.2m from center road and walk way. And harmony of all sounds of the place should be considered to propose suitable sound level of SAFRS.

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능동형 음장조성시스템 연출음의 적정 소리레벨 제시를 위한 연구 (Study to Propose the Suitable Reproducing Sound Level of SAFRS)

  • 전지현;신용규;국찬;장길수
    • 한국소음진동공학회논문집
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    • 제17권6호
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    • pp.547-552
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    • 2007
  • SAFRS(spontaneous acoustic field reproduction system) is a system to sense changes of surroundings and produce sounds which can go well with environment elements sensed by the system in to the space. The sounds were judged by individual evaluation and, the classification of the preferred sounds according to the mood of the space was suggested in the former study. Effectiveness of SAFRS with field application was validated by prior studies which dealt with researching acoustic environment, evaluating images of sounds, and rating environment with existence and nonexistence of sound resources such as fountains and the system after applied in D university. In this study, for more effective field application of SAFRS, research for the acoustic environment around sound resources and subjective evaluation of the preference of the sounds from the resources were made and it was considered that the results of the experiments should be primary information to propose proper sound level to be offered by the system. The results of the study are as follows; 1) It was considered that the ambience of the center road was dependent upon produced sounds by the system and water sounds of the fountain and that of walk way was mostly dependent upon produced sounds. 2) The results of the subjective evaluation showed that the distance from sound resources was suggestive; the more distant from produced sounds the less full and clear the sounds, the less distant from the sounds of water the more delight and idyllic ambience, and the less distant from the forest the more idyllic ambient and diversity. 3) The results upwards were telling that an average value of six elements for the evaluation was even at the place set back 10.2m from center road and walk way. And harmony of all sounds of the place should be considered to propose suitable sound level of SAFRS.

뇌졸중 환자의 마비쪽에 따른 골반의 기울임과 보행의 상관관계 분석 (Correlation Analysis of Pelvic Tilt and Gait according to the Paralytic Side of Stroke Patients)

  • Yong Seon, Lee;Jong-Hyuk, Yun
    • 한국운동역학회지
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    • 제32권4호
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    • pp.111-120
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    • 2022
  • Objective: This study investigated the effect of pelvic tiltng according to the paralytic side on gait in stroke patients during a 10 m functional movement timed up and go (TUG) test. Method: In this study, gait parameters were measured using a gait analyzer for 20 stroke patients and their gait was analyzed during a 10 m TUG test. For statistical analysis, an independent sample t-test were performed for age, height, and weight among general characteristics of subjects and homogeneity was tested by performing a chi-square test for gender, paralysis side, period of onset, and K-MMSE score. In order to understand the relationship between each variable, Pearson correlation analysis was performed on the variables. Results: First, the right-hand paralyzed group showed correlations in cadence and gait velocity in the up and down tilt of the pelvis, and the left-hand paralyzed group showed correlations in cadence and step length in the anterior and posterior tilt of the pelvis. Second, the tilt of the pelvis was correlated with the Sit to stand, walk forward, walk backwards, turn around at the end point, sit on a chair and the total TUG time in the right hemiplegic group compared to the left hemiplegic group. Conclusion: In this study, a significant correlation was confirmed as a result of gait analysis of right-handed stroke patients divided into a right paraplegic group and a left paraplegic group. In the future, it is suggested that treatment for improving gait of stroke patients should be treated differently for the right and left paralyzed side.

초등학교 근린 내 어린이와 학부모의 통행특성과 활동범위, 생활패턴 비교 분석 - 서울시 강서구 신곡초등학교 일대를 대상으로 - (Comparative Analysis of Travel Behaviors, Activity Range, and Life Patterns of Children and Parents in Elementary School Neighborhood - Focused on the Neighborhood around Sin-gok Elementary School in Gangseo-gu -)

  • 채한희;이경환;고은정
    • 대한건축학회논문집:계획계
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    • 제36권2호
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    • pp.87-96
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    • 2020
  • Recently, due to the child-friendly city project being conducted by UNICEF, the movement to create a child-friendly cities has been actively promoted by the South Korean government. However, due to the lack of specific physical plans to improve the basic rights of children in the city, the project has been mainly implemented for educational and institutional projects. In this study, we investigated the activities of children and parents living in elementary school neighborhoods. Based on our investigation, we attempted to generate the desired results that can be referred to by physical planners looking to make changes to school neighborhoods by comparing and analyzing children and parents' activity range and life patterns in the neighborhood. The GPS and traffic log surveys were conducted as the primary research methods. The results of this study are as follows: First, both children and parents are most likely to walk in their neighborhoods. In addition, the use of private cars and school vehicles was high, but the use of public transportation was low. Second, the longer parents and children stayed together, the wider the range of their activities. Third, children who spent a lot of time with parents were more likely to have diverse life patterns than children who did not spend a lot of time with parents. Fourth, parents who live in elementary school neighborhoods frequently used commercial facilities and cultural centers around the school. Therefore, it is important to construct facilities around the school for parent-use.

전남 진도군 관매도 해안 방풍림의 식생과 관리방안 (Management Methods and Vegetation in a Windbreak Forest around the Coast of Gwanmaedo, Jindo-gun, Jeonnam)

  • 김하송
    • 한국자원식물학회지
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    • 제21권1호
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    • pp.5-11
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    • 2008
  • 본 조사는 2005년 12월부터 2007년 4월까지 총 4회에 걸처 전라남도 진도군 조도면 관매도 해안 방풍림을 지역을 중심으로 곰솔군락의 특성을 조사하고 생태학적인 관리방안을 제시하였다. 관매도 해안 방풍림인 곰솔군락을 주요 구성종과 식생유형에 따라 교란형, 성장형, 혼합형, 안정형, 배후산지형 식생 등으로 구분하였다. 교란형 식생과 성장형 식생의 곰솔군락에서는 간벌, 풀베기, 솔아내기, 휴식공간 활용, 병든 소나무 벌목 등을 통하여 적극적인 관리가 필요한 실정이며, 혼합형 식생, 안정형 식생 그리고 배후산지형의 곰솔군락에서는 방풍림 산책로, 삼림완충지대 조성, 식생천이를 유도함으로서 자연식생을 복원할 수 있는 적극적인 해안 방풍림 보전이 필요하다. 조사지역에서는 해안 방풍림의 서식지 특성과 분포실태에 따라 해수욕장과 공한지 주변지역 관리, 배후습지 복원 관리, 외래식물 분포 억제 관리, 생물종의 다양성과 서식지의 다양성 유지 관리, 곰솔림의 고령화와 병충해 확산 예방 관리 등 생태학적인 관리방안이 요구된다.

Analysis of Usage Behavior and Preference in Senior-Friendly Parks for the Aging Society

  • Jung, Yong Jo;Chae, Su Deok
    • 인간식물환경학회지
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    • 제22권6호
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    • pp.665-676
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    • 2019
  • The Korean society is currently showing a decrease in the child population and a rapid increase in the elderly population due to low birth rates and aging, but the current park system does not reflect the changing population structure. This study aimed to find ways to plan and promote use of senior-friendly parks for the aging society. The results are as follows. First, the elderly mostly gathered in Tapgol Park and Jongmyo Park which were accessible to subways and close to amenities and traditional markets. The elders usually gathered around buffer zones or green spaces set up to protect cultural heritages. Second, many elderly users were observed in Osolgil Silver Park and Sinteuri Park which were renovated with senior-friendly concept. These parks were recognized as places that the elderly people could visit without minding users of other generations because the elderly users were ensured by words such as 'seniors only' or 'senior-friendly'. Third, the importance of the locational conditions for the senior-friendly parks should be mentioned. A senior-friendly park must be located in an urban center to have convenient access to transportation, secure large green spaces, and make elderly users feel at ease with social connectivity when they use the amenities there. Fourth, the survey results showed that elderly people visited parks to exerciseand take a walk (track),by age, older age groups visited the park to socialize with other elders around their age. Fifth, the most desired facilities for constructing senior-friendly parks were fitness equipment, and sports facilities like a trail, track, and gateball field, and in some cases, vegetable gardens and indoor rest area to avoid wind in cold weather.

실내디자인의 지각적 프리젠테이션 방법의 특성에 관한 연구 (A Study on Characteristics of Perceptual Presentation Methods of Interior Design)

  • 이종란
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.265-265
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    • 2001
  • The perceptual presentation of interior design is to represent an interior space planned by a designer as if people see it in reality. The perceptual presentation methods that have developed are perspectives, full-scale models, small-scale models, photography of models, video taping of models, computer images, computer animation, and virtual reality. The purpose of this study is to investigate limits of those perceptual presentation methods according to their characteristics. The methods have characteristics that are either static or dynamic and either monoscopic or stereoscopic. In terms of representing interior spaces and perceiving interior spaces, the dynamic characteristic is more helpful than the static characteristic because the dynamic characteristic provides consecutively changing views of interior spaces when people walk around within the spaces. The stereoscopic characteristic is more helpful than the monoscopic characteristic because the stereoscopic characteristic provides the binocular depth perception. Full-scale models, small-scale models, virtual reality that have dynamic and stereoscopic characteristics, are most effective. The next effective methods are video taping of models and computer animation that have dynamic and monoscopic characteristics. The last effective methods are perspectives and photography of models that have static and monoscopic characteristics. But the most effective methods can not be said that those are perfect because each of them still has limits. Designers have to consider the limits of each perceptual presentation method to find a way that shows their designs most effectively. To develop the perceptual presentation methods of interior design, researchers should focus on the helpful characteristics that are dynamic and stereoscopic.