• 제목/요약/키워드: visual-oriented experience

검색결과 30건 처리시간 0.018초

조경 설계와 회화적 자연관의 문제 (Landscape Design and Pictorialized View on Nature: A Critical Examination)

  • 배정한;조정송
    • 한국조경학회지
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    • 제27권3호
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    • pp.80-87
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    • 1999
  • This paper examines the conventional notion of natural beauty and its legacy on the aesthetic experience of nature and landscape architecture in terms of critical perspective. We can take its clue for discussion from the our routine convention of experiencing natural beauty from the picture-like nature. We often equate natural beauty with superficial representations of nature shown in pictures. However, it is no more than a by-stander's nature seen purely through the eyes of the outsider. Problems of the picture-like nature can be summarized as the contemplative and visual-oriented aesthetic experience of landscape, which has had its influence not only on the ways of seeing the natural beauty but also on the ways of making it. The tradition of the picture-like nature has been transplanted into the real world through the practice of landscape architecture. It has been mass-producing superficial beauty of nature, focused on visual form. Landscape architecture in such a form is just a static means of decoration devoid of meaning and content.

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옥외여가공간의 다중감각 선호 및 이미지 영향력 연구 (A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces)

  • 윤희정;임승빈
    • 한국조경학회지
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    • 제34권3호
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

시각(視覺)과 감응(感應) : 동서양건축에서의 경험의 문제 (Vision and Responsiveness : The Problem of Experience in the Architectures of the East and the West)

  • 김성우
    • 건축역사연구
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    • 제13권4호
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    • pp.35-54
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    • 2004
  • Perception of architectural experience is different in different culture. This paper aims to identify how the experience of architecture is understood to be different in Eastern and Western culture. The discussion is based on the idea that the Western architecture placed more emphasis on visual perception, while the Eastern, on mutual responsiveness between man and built environment. The fact that the Western culture is more visually oriented than other culture, and therefore visual aspect of architecture, too, is considered to be very important, is already widely agreed among scholars. But, then, what had been considered to be important in the architectural experience in the East? It is the degree and quality of mutual responsiveness between man and architectural environment. This fact influenced much on the making of architecture of course, and the same fact played the key role in making the Eastern architecture different from that of the West. We are so used to the way of architecture of the West, that the quality of responsiveness is unknown if not forgotten. However, it is not the quality that was useful only in traditional society of the East, but necessary in our modem period as well. The quality for responsiveness, therefore, should be rediscovered and restored as the prime value and quality of architecture in the future architecture.

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연주회 중심의 음악치료에 대한 시각장애 노인의 우울 개선 효과 (Concert Oriented Music Therapy(COMT) Alleviates Depression: Validated on Elderly Persons with Visual Impairments)

  • 홍금나;김성찬;최민주
    • 한국자연치유학회지
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    • 제9권2호
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    • pp.46-56
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    • 2020
  • 목적: 본 연구는 우울증의 개인 및 사회적 요인을 고려한 콘서트 중심의 음악치료(concert oriented music therapy: COMT) 프로그램을 제안하고, 우울증에 취약한 시각 장애가 있는 노인에 대한 임상 효과를 검증했다. 방법: 실험은 시각 장애가 있는 노인 34명을 대상으로 실험군 (n = 15) 또는 대조군 (n = 19)에 무작위로 배정되었다. COMT 프로그램은 10개월 동안 격주 110 분 동안 실험 그룹에 총 20 회 적용되었다. 우울증 수준은 한국형 노인성 우울증 척도(KGDS)를 사용하여 평가되었다. 결과: 실험군의 평균 KGDS 점수는 21.0점에서 16.9점으로 4.1점 (19.4%) 감소한 반면, 대조군은 19.95점에서 21.11점으로 1.16점 (5.8%) 증가한 것으로 나타났다. 우울 수준의 감소는 사회적 관심 감소(40%), 부정적 사고 및 불행 감 (20%), 정서적 불편 함 (16.3%),인지 기능 장애 (7.6%)의 4 가지 우울증 요인에서 유의하게 나타났습니다. 결론: 제안된 COMT 프로그램은 시각 장애 노인의 우울증 완화에 효과가 있음이 입증되었다. 특히 기존의 음악 치료법에서는 제대로 고려하지 못했던 우울증의 사회적 요인 인 사회적 관심의 감소를 돕는 데 매우 효과적임을 입증했다

Influence of Emotional Experience at the Beauty Salon on Store Preference

  • Heo, Sunyoung;Kim, Sungnam
    • 패션비즈니스
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    • 제20권6호
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    • pp.19-31
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    • 2016
  • Identifying the factors of emotional experience that arouse emotional responses will contribute to determining the relationship between the visual attributes of a salon and the emotional responses of humans, as well as the relationship between service factors and the emotional response of humans. The aim of this study is to examine the effect of the various e motional responses of customers on store preference and to thereby propose marketing strategies for offering an insightful service. The emotionally expressed vocabulary used by customers during their visit is also explored. 300 customers with previous experience of beauty shop services were surveyed and their responses were analyzed using SPSS 20.0 to define the problems. All the emotional experiences at the beauty salon influence the service satisfaction and re-visitation intention. The results showed that, as the customer's level of satisfaction with a service experience increases, the re-visitation intention increases. Of these results, only the service experience influences the recommendation intention. As the effective delivery of positive emotional services influences customers' revisiting intentions, beauty industry workers should be aware of each phase of the customers' emotions and try to provide customer-oriented services to appease these emotions. In addition, workers should strive to create service systems that induce customers' positive emotional responses rather than to offer merely stereotyped services.

인터넷 쇼핑몰에서 플로우가 패션제품 충동구매를 통해 소비자 만족에 미치는 영향 (The Effects of Flow on Consumer Satisfaction through E-impulse Buying for Fashion Products)

  • 박신영;박은주
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.533-542
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    • 2013
  • Fashion products are frequently purchased on impulse and are also one of the most popular product categories sold online. Online environment attributes can facilitate flow experiences that are described as an optimal psychological state reached during an engagement in activities (e.g., games and e-shopping). This study estimated the path model to examine the causal relationships among shopping mall attributes, flow, e-impulse buying, and consumer satisfaction for fashion products. A total of 598 usable questionnaires were obtained from college students who had purchased fashion products through the Internet. Data were analyzed by exploratory factor analysis, confirmatory factor analysis, and path analysis using SPSS 18.0 and AMOS 18.0. The results showed that e-shopping mall attributes (visual attributes and product attributes) significantly influenced e-impulse buying (fashion-oriented impulse buying and promotion-oriented impulse buying) which was mediated by the consumer flow experience and then influenced by consumer satisfaction. In the path model, the flow was stimulated by shopping mall attributes, the e-impulse buying was influenced by flow, and the consumer satisfaction was influenced by e-impulse buying. Flow was the most highly related to the fashion-oriented impulse buying, and followed by the relationship of the flow and promotion-oriented impulse buying in the context of e-shopping for fashion products. A managerial implication was discussed for fashion product e-retailers to develop strategies on visual attributes and product attributes that could stimulate and increase the consumer flow to trigger impulse buying as well as consumer satisfaction.

국내 금융기관의 사례기반 신용위험관리시스템의 개발에 관한 연구 - 객체지향적 접근 (A Study on the Development of a Case-Based Credit Risk Management System of Korean Commercial Banks-Object-Oriented Approch)

  • 정철용
    • 경영과학
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    • 제15권1호
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    • pp.137-148
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    • 1998
  • We proposed a framework for computer-supported credit evaluation systems for the effective management of credit risks in Korean commercial banks. Especially for medium and small sized companies, credit evaluators used to depend much on past experience rather than formalized principles and rules. Therefore, we applied case-based reasoning. The credit grade of a company is roughly determined by searching for alreadygraded similar companies in terms of usually accepted evaluation items. And then the grade is refined and adjusted by considering additional information about exceptional facts or by reflecting other evaluation results from different methods or techniques. Booch's object-oriented analysis and design method, Visual Basic 5.0 and MS Access 97 are used for the development of this prototype system.

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예술 지능에 기반한 호텔 객실의 디자인 사례 분석 - 은신처와 감각을 활용한 생명감 체험을 중심으로 - (Design Case Analysis of Hotel Room Based on Artistic Quotient - Focused on the Experience of Livability Using Refuge and Sense -)

  • 김나연;이현수
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.116-125
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    • 2017
  • The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.

한국 도시경관의 새로운 계획 파라다임 -미학적 사고의 가능성 모색 (Exploring a New Planning Paradigm for Urban Landscape in Korea : An Aesthetic Approach)

  • 조정송;황기원;박재길
    • 한국조경학회지
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    • 제25권4호
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    • pp.61-81
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    • 1998
  • This paper is to explore a new planning paradigm for urban landscape-not a new paradigm for urban landscape planning- in the light of environmental aesthetics. This is an endeavor to construct an alternative to the philosophical absence in the landscape profession. The landscape has been conceived of visual -oriented urban scene, and this notion is one of consequences of subject-object dualism in Western modernity project. In contrast with this convention, the authors consider urban landscape as the aesthetic field in which an experience of urban landscape actually works in human ordinary life and experience. To acquire an aestetic experience in this aesthetic field, we need to replace the doctrine of disinterestedness with engagement and contemplation with participation. This concept of participatory engagement with landscape can be translated in specific and concrete ways into urban landscape planning, replacing the traditional panoramic landscape with engaged landscape. The authors approach the urban landscape from the vantage point of an aesthetics of engagement by developing the four environmental situations : the sailing ship, the circus, the cathedral, and the sunset. They may serve as useful guides in cultivating and beautiful urban landscape to replace the forces of vulgarity and monotony that depress the modern city. What is beautiful urban landscape\ulcorner What makes the urban landscape beautiful\ulcorner Finally, the authors suggest identity and amenity as practical concepts of urban landscape planning for an aesthetic experience.

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장소 브랜딩에 따른 사용자 경험 연구 -삼성, 애플의 체험 매장을 중심으로- (A study on the user experience according to place branding -Focused on the experience store of Samsung and Apple-)

  • 정승재;김승인
    • 디지털융복합연구
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    • 제17권7호
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    • pp.293-298
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    • 2019
  • 본 연구는 모바일 체험 매장에서 장소 브랜딩에 따른 사용자 경험 연구이다. 최근 모바일 기기들이 보급을 넘어 포화상태가 되면서 IT업계들은 사용자들에게 경험 측면을 통해 구매욕을 높이고 있으며, 체험 매장을 통해 브랜드 충성도를 높임으로써 경쟁력을 가질 수 있다. 본 연구는 사용자 경험을 강화하고 있는 삼성, 애플로 국한하여 연구하였고, 체험 매장 간의 장소 브랜딩이 미치는 영향을 정성, 정량적 측정을 통해 분석하고 사용자들 장소 브랜딩과 관련된 사용자 경험 요인을 분석하여 향후 지향점을 제시하는 것에 목적을 둔다. 총 8명의 피실험자에게 태스크를 준 후 참여 관찰법을 통해 실험하고 심층 인터뷰를 진행하였다. 실험 결과, 체험이 사용자들에게 유의미한 효과를 내고 있었지만 각 브랜드 간의 차이가 분명하게 나타났다. 본 연구는 체험자 위주의 경험 요소를 파악하였으므로, 향후 사용자들에게 더 나은 서비스와 경험을 제공할 것으로 기대한다.