• 제목/요약/키워드: visual perception

검색결과 1,030건 처리시간 0.025초

Visual Effect on Mechanical Pain Threshold According to Anatomical Regions

  • Kun-Hwa Kang;Ji-Rak Kim;Jin-Seok Byun;Jae-Kwang Jung
    • Journal of Oral Medicine and Pain
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    • 제47권4호
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    • pp.189-197
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    • 2022
  • Purpose: Pain perception is affected by a wide range of contributing factors, including biological, psychological, and social factors. Although the provision of visual information could have a modulatory effect on pain perception, it is unclear whether such a visual effect might vary depending on the anatomical site and stimulation type. This study aimed to analyze the modulatory effect of visual information on the perception of sharp and dull pain in the face and hand and to assess the influence of individual fear levels on modulatory visual information. Methods: A total of 68 healthy male and female volunteers were recruited for this study. Pressure and pricking pain with and without visual information were induced on the masseter and thenar muscles, and alterations in pain threshold were evaluated. The survey was conducted using the Geop-Pain Questionnaire (GPQ). Results: The pricking pain threshold of the hand was significantly elevated when viewing the stimulated hand. This result indicated that the provision of visual information could decrease sensitivity to sharp pain in the hand. However, when correlating the GPQ score with the alteration in thresholds induced by visual information, no significant correlation was observed between the GPQ score and the threshold difference induced by visual information. This finding showed that the visual effect was not significantly affected by the fear level. Conclusions: This study showed that the effect of visual information on the pain threshold could vary according to the anatomical site and stimulation type. A better understanding of such a modulatory effect on pain perception might be useful for clinicians during painful therapeutic procedures.

The effectiveness of an early intervention program based on electronic games in developing the visual perception of children with intellectual disabilities within the age group 2-5 years

  • Felemban, Bashayer Muhammed;Alqudah, Derar Mohammed
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.322-332
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    • 2022
  • The current research aimed to ascertain the effectiveness of the early intervention program based on electronic games in developing the visual perception of children with intellectual disabilities within the age group of (2-5) years, using the quasi-experimental approach with one group, and the study sample consisted of (11) children with disabilities. Simple and medium intellectuals enrolled in the early intervention program at the Successful Communication Center for Day Care in Makkah Al-Mukarramah and were deliberately selected. To achieve the research objectives, the researchers prepared and applied the visual perception scale after ensuring its validity and stability. Three electronic games were also designed and applied to the sample for (17) sessions. The results showed the effectiveness of the electronic games program in developing the visual perception of children with intellectual disabilities within the age group (2-5) years and maintaining this improvement over time. Where the results showed that there were statistically significant differences at the level (α = 0.05) between the grades of the group children in the pre and post-measurements on the visual perception skills scale for children with intellectual disabilities in the post-measurement after applying the program, in favor of the post measurement. The results also showed that there were no statistically significant differences at the level (α = 0.05) between the grades of the group children in the two post and follow-up measurements on the visual perception skills scale for children with intellectual disabilities in the follow-up measurement which indicates the long-term impact of the program. The researchers recommend the necessity of activating educational programs based on various electronic games to develop the visual perception of children with intellectual disabilities and employ them effectively in the educational process for children with intellectual disabilities.

뇌졸중 환자의 시지각 능력이 운전수행에 미치는 영향 (Effects of Visual Perception Skills on Driving Performance of Patients With Stroke)

  • 곽호성
    • 재활치료과학
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    • 제9권1호
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    • pp.45-55
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    • 2020
  • 목적 : 본 연구의 목적은 국내에 거주하는 뇌졸중 환자를 대상으로 시지각 능력이 운전수행에 미치는 영향을 알아보고 운전수행능력 향상을 위한 시지각 훈련의 중요성을 제시하고자 하였다. 연구 방법 : 2014년 10월부터 11월까지 서울시 소재 병원에 입원중인 뇌졸중 환자 19명을 대상으로 MVPT(Motor-free Visual Perception Test), TMT A&B(Trail Making Test A & B), UFOV(Useful Field Of View test)를 사용하여 시지각능력 검사를 실시하였으며, 가상현실 운전시뮬레이터를 이용하여 운전수행능력을 검사하였다. 결과 : 뇌졸중 환자의 운전수행은 다양한 시지각 능력 평가도구와 관련성이 있었으며, UFOV 하위검사 2, TMT B, MVPT에서 가장 높은 상관관계가 나타났다. 또한, 시지각 능력 평가결과는 운전시뮬레이터 평가결과(합격/불합격)를 민감도 100.0%, 특이도 80.0%, 정확도 89.5%로 판별할 수 있었다. 결론 : 뇌졸중 환자의 운전수행에 있어 시지각 능력이 운전수행능력과 매우 높은 관련성이 있는 것으로 나타났다. 본 연구를 통해 운전 재활 분야에서 시지각 능력과 관련된 운전재활 및 운전수행능력 평가를 시행하는데 유용하게 사용될 것으로 기대한다.

Digital Modelling of Visual Perception in Architectural Environment

  • Seo, Dong-Yeon;Lee, Kyung-Hoi
    • KIEAE Journal
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    • 제3권2호
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    • pp.59-66
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    • 2003
  • To be the design method supporting aesthetic ability of human, CAAD system should essentially recognize architectural form in the same way of human. In this study, visual perception process of human was analyzed to search proper computational method performing similar step of perception of it. Through the analysis of visual perception, vision was separated to low-level vision and high-level vision. Edge detection and neural network were selected to model after low-level vision and high-level vision. The 24 images of building, tree and landscape were processed by edge detection and trained by neural network. And 24 new images were used to test trained network. The test shows that trained network gives right perception result toward each images with low error rate. This study is on the meaning of artificial intelligence in design process rather than on the design automation strategy through artificial intelligence.

주상복합지역 간판디자인의 시지각적 특성에 관한 연구 (A Study on the Visual Perception Characteristics the Sign Design in Mixed-Used Residential and Commercial Site)

  • 이화숙
    • 한국주거학회논문집
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    • 제17권6호
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    • pp.19-26
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    • 2006
  • Along with the development of creative building design ideas, how to effectively sign design concepts is also an important consideration on environmental design. The research goals established in order to solve these problems are to develop structures of sign design and analyze the cases of it. This paper explains structures of sign design in two ways: the compositional elements of signs and the relationships of visual perception. Among various relationships among sign design compositional elements this study uses relationships based on the Gestalt theory, the balance theory by Rudolf Arnheim, and the optical away theory by Gibson. The design principles investigated on the basis of the visual perception theories include the relationships between compositional elements and background space, visual weight balance, horizontal and vertical balances, grouping, and visual layout patterns

운전시뮬레이터 훈련이 시 지각 및 운전 반응 속도에 미치는 효과 (The Effects of Driving Rehabilitation Functional Training on Visual Perception and Driving Reaction Velocity)

  • 이정숙;김성원
    • 대한통합의학회지
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    • 제5권4호
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    • pp.77-81
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    • 2017
  • Purpose : This study examined the effects of driving rehabilitation functional training on visual perception ability and driving reaction velocity. Those subjects were put under MVPT-3 test to see their visual perceptual functions before and after the 4weeks' driving rehabilitation function training and then put to TMT A-type test to see their driving reaction velocity performance. The followings are the results of this study. Methods : Using a driving simulator, driving rehabilitation functional training was performed targeting men and women aged in 20s 20 minutes per time, two times per week, for a month. Results : As for the change in visual perception, the Raw Score of MVPT-3 very significantly increased (p<.01), and the Standard Score also very significantly increased (p<.01). As for the change in reaction velocity, TMT A-type very significantly decreased (p<.01), and TMT B-type also very significantly decreased (p<.01). Conclusion : It could be found that driving rehabilitation functional training should be effective for both visual perception and reaction velocity. Consequently, the driving rehabilitation function training can be applied to clinics as training method for functional recovery and improvement of visual perceptual functions and driving reaction velocity performance ability of the patients. Thus, various functional programs should be studied in the future.

상관색온도별 LED 조명의 조광 감소에 따른 재실자의 밝기 변화 인식 및 시각적 불편함에 관한 연구 (Subjective Evaluation of Brightness Perception and Visual Discomfort by Illuminance Reduction for Different CCT LED Lights)

  • 염현주;김인태;최안섭
    • 조명전기설비학회논문지
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    • 제26권10호
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    • pp.16-26
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    • 2012
  • This study conducted a subjective evaluation of brightness perception and visual discomfort according to dimming speeds and CCTs(Correlated Color Temperatures). Dimming speeds of two different CCT lights(2,700K, 6400K) were set to 1.7%/s, 3.3%/s, 5.0%/s, 6.7%/s, and 10.0%/s respectively. Subjects checked the time when they perceived the change of the brightness and visual discomfort. As a result, when dimming speeds were 1.7%/s, 3.3%/s, 5.0%/s, 6.7%/s, more than half of subjects responded the change of the brightness in 55.0~45.0% dimming ratios, and felt the visual discomfort in 35~25% dimming ratios. When the brightness was changed, dimming level responded to the brightness perception of hight CCT(6,400K) was higher about 8.0% then dimming level responded to the brightness perception of low CCT(2,700K). Dimming level responded to the visual discomfort of low CCT(2,700K) was higher about 5.0% then dimming level responded to the visual discomfort of hight CCT(6,400K).

A Study of the Change in Visual Perceptions of Finishing Materials using Lightings with the CG Experiment Method[1]

  • Seo, Ji-Eun
    • 조명전기설비학회논문지
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    • 제24권11호
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    • pp.1-8
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    • 2010
  • This study analyzes whether a person's visual perception differs according to the kinds of light source. Evaluations of the effects of space, color-tone and texture perception revealed that different kinds of light sources change the perception of finishing material. The perception from directly attached lamps was compared to an environment with both directly attached lamps and supplemental lighting. We found the perception changed with changes in the types of supplemental light source We compared the mean value of each perception and found that perceptions change most when incandescent lights were followed by halogen. Thus, one should account for the changes in perception that occur as a result of these changes.

Eye Perception Difference Between the Conservative and the Liberal : Verification of Personal Tendency using Eye-tracking Machine

  • Kwon, Mahnwoo
    • 한국멀티미디어학회논문지
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    • 제24권8호
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    • pp.1171-1177
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    • 2021
  • Measuring and evaluation of audience's visual message perception are crucial process for scientific production of visual content. This study tried to evaluate the difference of viewer's awareness of visual object depends on his or her inherent characteristics like conservatism using an eye tracker system. Especially, this experiment tested research questions about positive correlation between conservatism and peoples' eye movements following the sound visual messages. 57 subjects participated in the test. Two different groups were exposed to two visual elements representing 'the conservative' and 'the liberal'. The results showed that people tended to have different way of seeing visual objects according to their inherent characteristics. Also by comparing the gaze time at the object and area of interest(AOI) in visual, this study is able to verify the existence of 'positive way of seeing' and 'negative way of seeing'. The two different ways of seeing have their own trail of eye movement.

Study on Vibration Perception by Visual Sensation Considering Probability of Seeing

  • Kawana, Seizou;Tamura, Yukio;Matsui, Masahiro
    • 국제초고층학회논문집
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    • 제1권4호
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    • pp.283-300
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    • 2012
  • Wind-induced vibrations of buildings can be perceived when movement of objects caused by the vibration is seen. However, movement of objects that would normally be expected to trigger visual perception of building vibrations is not necessarily seen in actual building environments. Therefore, to evaluate habitability to building vibrations, it is necessary to examine the influence of movement of objects on vibration perception taking into account probability of seeing the objects. As the first step in this study, those data necessary to estimate probability of vibration perception from seeing of swaying objects have been measured during normal activities in actual buildings. In addition, statistical analysis of the data has also been carried out. As the second step in this study, the probability distribution of vibration perception by visual sensation is estimated using the series of data measured in the first step. Probability of seeing object is considered in the estimated probability distribution.