• Title/Summary/Keyword: visual modeler

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Development Technique for Dynamic Node Management of Visual Modeler

  • Yoon, C.R.;Kim, K.O.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1131-1133
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    • 2003
  • Spatial image processing software requires various user interactions to make a plan, prepare necessary data such as images, vectors, ancillary data and user-defined data, execute functions according to pre-defined procedures, analyze and store the results. In this manner, overall processes are controlled by user interactions. In this paper, we propose visual modeler which has the automated spatial image processing technique to minimize user interactions and re -use repeatable procedure. The proposed visual modeler is designed to use inter-operable components proposed by OpenGIS consortium as well as conventional COM components.

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Development of Visual Modeler by using CBD

  • Yoon, Chang-Rak;Seo, Ji-Hun;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.53-53
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    • 2002
  • According to glowing computing capacity, software in remote sensing has supported diverse processing interfaces from batch interface to high-end user interactive interface. In this paper, component based visual modeler is developed to process batch jobs for high-end users as well as novices. Visual modeler arranges several node groups which are categorized according to their purposes. These nodes carry out elemental unit processes and can be grouped to model. The model represents user specified job which is composed diverse nodes. User can organize models by connecting diverse nodes according to data flow model specification which rules node's connectivity and direction, etc. Furthermore, user defined models can be together to organize much more complex and large model.

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A Protocol Analysis on the Characteristics of CAD Modeler to Aid Architectural Massing Education (건축형태구상교육을 위한 3차원 CAD모델러의 특성에 따른 프로토를 분석연구)

  • Hong S.-W.;Lee K.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.4
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    • pp.293-302
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    • 2005
  • The research focused quantitative comparisons of protocols occurring in the architectural massing process using two different tools, three-dimensional(3D) modeler and traditional design tools, to aid architectural massing education. Through the protocol analysis from some experiments, the research identified the following conclusions: 1) Usage of traditional tools produced much higher protocol rate in proposing solution, evaluating proposed solution, explicitness of strategies. This result seemed to be from convenience of traditional tools causing faster visual cognitive cycle. 2) Usage of 3D modeler produced much higher protocol rate concerning attempts of making design vocabulary. The result indicated 3D modeler has relatively effective functions for mass generation and orientation, however it still has some weaknesses on display interface which cause designer's lower idea generations compared to traditional design tools.

Design and implementation of a EER-based Visual Product Information Modeler (EER기반의 시각적 상품정보 모델링 에디터의 설계와 구현)

  • Tark, Moon-Hee;Kim, Kyung-Hwa;Shim, Jun-Ho
    • The Journal of Society for e-Business Studies
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    • v.12 no.3
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    • pp.97-106
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    • 2007
  • A core technology that may realize the Semantic Web is Ontology. The OWL (Web Ontology Language) has been positioned as a standard language. It requires technical expertise to directly represent the domain knowledge in OWL. Based on our experience of analyzing the fundamental relationships of concepts in e-catalog domain, we have developed a visual product information modeler called PROMOD. The modeling editor makes it possible to automatically generate the OWL codes for the given product information. We employ an Extended Entity-Relationship for conceptual modeling, enriched with modeling elements specialized for the product domain. In this paper, we present our translation schemes from EER model to OWL codes, and how to design and implement the modeling editor. We also provide a scenario to demonstrate the usage of the editor in practice.

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End-to-end Packet Statistics Analysis using OPNET Modeler Wireless Suite (OPNET Modeler Wireless Suite를 이용한 종단간 패킷 통계 분석)

  • Kim, Jeong-Su
    • The KIPS Transactions:PartC
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    • v.18C no.4
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    • pp.265-278
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    • 2011
  • The objective of this paper is to analyze and characterize end-to-end packet statistics after modeling and simulation of WiFi (IEEE 802.11g) and WiMAX (IEEE 802.16e) of a virtual wireless network using OPNET Modeler Wireless Suite. Wireless internal and external network simulators such as Remcom's Wireless InSite Real Time (RT) module, WinProp: W-LAN/Fixed WiMAX/Mobile WiMAX, and SMI system, are designed to consider data transfer rate based on wireless propagation signal strength. However, we approached our research in a different perspective without support for characteristic of these wireless network simulators. That is, we will discuss the purpose of a visual analysis for these packets, how to receive each point packets (e.g., wireless user, base station or access point, and http server) through end-to-end virtual network modeling based on integrated wired and wireless network without wireless propagation signal strength. Measuring packet statistics is important in QoS metric analysis among wireless network performance metrics. Clear packet statistics is an especially essential metric in guaranteeing QoS for WiMAX users. We have found some interesting results through modeling and simulation for virtual wireless network using OPNET Modeler Wireless Suite. We are also able to analyze multi-view efficiency through experiment/observation result.

A Navigation Algorithm using Locomotion Interface with Two 6-DOF Robotic Manipulators (ICCAS 2005)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2211-2216
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    • 2005
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF parallel robotic manipulators. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation, using robotic manipulators. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. The walking velocity of the user is directly translated to VR actions for navigation. Finally, the functions of the RPC interface are utilized for each interaction mode. The suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

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Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

A Support System for Design and Routing Plan

  • Park, Hwa-Gyoo;Shon, Ju-Chan;Park, Sung-Gin;Baik, Jong-Myung
    • Proceedings of the CALSEC Conference
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    • 1999.07b
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    • pp.607-614
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    • 1999
  • In this paper, we demonstrate the implementation case using component based development tool under development process for application developments. The tool suggested provides the programming environment for the development of distributed manufacturing applications primarily. The development tool is classified into visual component, logic component, data component, knowledge component, neural net component, and service component which is a core component for the support component edit and execution. We applied the tool to the domain of the design and routing plan to retrieve existing similar design models in database, initiate a model, generate a process plan, and store the new model in the database automatically. Utilizing the tool, it integrates a geometric modeler, engineering/manufacturing database, and knowledge sources over the Internet.

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A Navigation Algorithm using a Locomotion Interface with Programmable Foot Platforms for Realistic Virtual Walking (실감의 가상 걸음을 위한 발판타입 이동인터페이스의 네비게이션 알고리즘)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.358-366
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    • 2006
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF programmable foot platforms. When a human walks on the locomotion interface (LI), the walking motions of the human are recognized by several sensors. Then, the sensed information is used by the LI for generation of infinite surfaces for continuous walking and the virtual environments for scene update according to motions of the human walking. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation. A novel navigation algorithm is suggested to allow natural navigation in virtual environments by utilizing conditions of normal gait analysis. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. From experiments, the subjects were satisfied with the reality of the suggested navigation algorithm using the locomotion interface. Therefore, the suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

Sideways Overturning Analysis of Forwarder Using a Multibody Dynamics Analysis Program (다물체 동력학 해석 프로그램을 이용한 포워더의 횡전도 분석)

  • 박현기;김경욱;김재원;송태영;박문섭;조구현
    • Journal of Biosystems Engineering
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    • v.27 no.3
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    • pp.185-194
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    • 2002
  • The objective of this study was to analyze a stability of sideways overturning of a forwarder developed by the Forestry Research Institute. The stability analysis was conducted using a multibody dynamic analysis program. VisualNastran Desktop. A solid model of the forwarder was constructed and its physical properties such as mass, mass center and mass moment of inertia were determined on 3D CAD modeler of the Solid Edge 8.0. 3D simulations of sideways overturning of the forwarder were also performed on the Visual Nastran using the solid model when it traveled across the slope and traversed over an up-hill side obstacle. Stability comparison between a bogie-wheeled and a 6-wheeled forwarders was also made and found that the bogie-wheeled forwarder was more stable than the 6-wheeled one on slopes. The safety speeds of the forwarder predicted by the simulation under various conditions can be used as a guideline for safe operations of forwarders in mountainous area. The technique of using a solid model for the sability analysis can also be applied successfully to other vehicles like agricultural tractors, loaders and construction equipments.