• Title/Summary/Keyword: visual language

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General Numerical Calculation Method for Paraxial Zoom Loci of Zoom Lenses with Finite Object Distance by Using Gaussian Bracket Method (가우스 괄호법을 이용한 유한 물점을 갖는 줌 렌즈에 대한 일반적인 수치해석적 근축광선 줌 궤적 추적)

  • Lee, Do-Kyung;Yoo, Nam-Jun;Jo, Jae-Heung;Ryu, Jae-Myung;Kang, Geon-Mo;Lee, Hae-Jin
    • Korean Journal of Optics and Photonics
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    • v.20 no.3
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    • pp.156-165
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    • 2009
  • We theoretically derive the set of general paraxial zoom locus equations for all zoom lens systems with finite object distance, including the infinite object distance case, by using the Gaussian bracket method and matrix representation of paraxial ray tracing. We make the zoom locus program by means of a numerical calculation method according to these equations in Visual Basic Language. Consequently, the solutions of this method can be consistently and flexibly used in all types of zoom lens in the step of initial design about zoom loci. Finally, in order to verify the justification and usefulness of this method, we show that two examples, such as $M_{4a}$ and $M_{4h}$ types of 4 groups, and one example, $M_{5n}$ type of 5 groups, which are very complicated zoom lens systems, can be rapidly and diversely traced through various interpolations by using this program.

Estimation of the Topographic Factor of Wind Speed Using GIS Information (GIS 정보를 이용한 풍속지형계수 산정)

  • Seong, Min-Ho;Choi, Se-Hyu
    • Spatial Information Research
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    • v.19 no.5
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    • pp.47-52
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    • 2011
  • Recently damage scale by local winds and typhoon has dramatically increased. Korea has the terrain over 70% of the land and the planning of the wind load is necessary to estimate reflecting appropriately the change of the wind-speed according to the characteristic of the terrain and in the Korean Building Code(2009), this is stated and it reflects to the design process. However, in order to estimate the topographic factor of the wind speed considering the topographic characteristics in the structure design actually, it has many difficult points including the local topographic survey, etc. In this paper, the Digital Elevation Model(DEM) is created using TIN interpolation method in the form of the digital map and then the interface was designed and implemented which can automatically estimate the topographic factor of wind speed by using ESRI(R)ArcObjectTM and the Visual Basic programing language. By applying it to the terrain which positioned in the downtown area, the practicality of the topographic factor of wind speed estimation interface was checked.

Automatic Determination of the Energy Pulse-height Relationship in NaI(TI) Spectra (NaI(T1) 검출기 스펙트럼의 에너지-채널 관계 자동결정)

  • Lee, M.S.
    • Journal of Radiation Protection and Research
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    • v.22 no.3
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    • pp.143-151
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    • 1997
  • As the pulse heights from a NaI(Tl) detector vary with the temperature of the measuring environment a significant change in temperature may affect the energy calibration of the spectrometer. The auto-adjustment of the channel corresponding to a pulse heights can be achieved by introducing an external reference source to compensate the temperature dependency of pulse heights, but unfavorable increases of the Compton continuum are caused due to the external source. In this study, the total absorption peaks dominant in the typical environmental gamma spectrum-239 keV from $^{212}Pb$, 351 keV from $^{214}Pb$, 1460 keV from $^{40}K$ and 2614 keV from $^{208}Tl$ for examples - were used as reference in the correction of energy calibration. With these peaks, the program to calibrate the energy of the s spectrum was developed using Microsoft Visual Basic language. The program developed here was applied to the environmental spectra measured at intervals of 30 minutes in the temperature range of from $-20^{\circ}C$ to $10^{\circ}C$ to demonstrate the validity and applicability. As a result of the test, the correction scheme appeared to be effective in the temperature changes encountered in the usual environment.

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A Study of the Effect of Computer's Visual Data about Understanding Concept of Sequence with High School Student (컴퓨터 시각화 자료가 고등학생들의 수열 개념 이해에 미치는 영향)

  • Jung, In-Chul;Hwang, Woon-Gu;Kim, Taeg-Su
    • Journal of the Korean School Mathematics Society
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    • v.10 no.1
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    • pp.91-111
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    • 2007
  • This study investigated how high school students predict the rule, the sum of sequence for the concept of sequence, for the given patterns based on inductive approach using computers that provide dynamic functions and materials that are visual. Students for themselves were able to induce the formula without using the given formula in the textbook. Furthermore, this study examined how these technology and materials affect students' understanding of the concept of actual infinity for those who have the concept of the potential infinity which is the misconception of infinity in a infinity series. This study shows that students made a progress from the concept of potential infinity to that of actual infinity with technology and materials used I this study. Students also became interested in the use of computer and the visualized materials, further there was a change in their attitude toward mathematics.

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Development of the 3-D Fracture Network Analysis and Visualization Software Modules (삼차원 불연속면 연결구조 해석 및 가시화 소프트웨어 모듈 개발)

  • Noh, Young-Hwan;Choi, Yosoon;Um, Jeong-Gi;Hwang, Sukyeon
    • Tunnel and Underground Space
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    • v.23 no.4
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    • pp.261-270
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    • 2013
  • As part of the development of the 3-D geologic modeling software, this study addresses on new development of software modules that can perform the analysis and visualization of the fracture network system in 3-D. The developed software modules, such as BOUNDARY, DISK3D, FNTWK3D, CSECT and BDM, are coded on Microsoft Visual Studio platform using the MFC and OpenGL library supported by C++ program language. Each module plays a role in construction of analysis domain, visualization of fracture geometry in 3-D, calculation of equivalent pipes, production of cross-section map and management of borehole data, respectively. The developed software modules for analysis and visualization of the 3-D fracture network system can be used to tackle the geomechanical problems related to strength, deformability and hydraulic behaviors of the fractured rock masses. All these benefits will further enhance the economic competitiveness of the domestic software industry.

Exothermic Curing System with Hot Wire in Cold Weather (열선을 사용하는 동절기 발열양생 평가시스템 개발)

  • Lee, Tae-Gyu;Lee, Jin-Sun
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.52-59
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    • 2016
  • For almost of concrete structures by placing in cold weather, it is very important that the selection of curing method at early aged construction stage. The Exothermic curing method with hot wire and rapid hardening cement is used mostly to prevent the initial cracks and the strength decrease. Most of the construction sites, however, have not been applied to the optimal curing method caused by the simple approaches and the empirical judgements. Therefore, this paper has proposed a evaluation algorithm of the exothermic curing method for representing heating temperature, period, position of hot wire by analyzing the transient heat transfer solution. This has been implemented, moreover, using an object oriented programming language to develop structural analysis system taking account risk parameters. This system is composed of input module, database module, database store module, analysis module, and result generation module. Linkage interface between the central database and each of the related module is implemented by the visual c# concept. Graphic user interface and the relational database table are supported for user's convenience.

An Implementation of Flood Simulation in the Saemangeum Water Resources Management System using an Object-oriented Geographic Information System (객체-지향 지리정보시스템을 이용한 새만금 수자원 관리 시스템의 홍수방어 시뮬레이션 구현)

  • Lee, Hong-Lo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.2
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    • pp.33-45
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    • 2003
  • This paper defines the prototype of the geographic-object field that links the geographic-object and the geographic-field using an object-oriented geographic information system, and then implements the flood simulation in the saemangeum water resources management system that manipulates the water quantity of saemangeum lake and the height of gate using the watershed-object field. This paper combines the natural phenomena with the artificial phenomena that occurs on the water resources of the saemangeum, and designs the object oriented class hierarchy that is composed of the total watershed-object field, and then presents the algorithm for flood control. To visualize the class hierarchy of the whole geographic-object field and the partial geographic-object field, I use the UML(Unified Modeling Language). Attributes and methods of each class can acquire the functional reusability and compatibility using the COM of the ZEUS and the Visual Basic 6.0 of Win32 APIs. By means of implementing the flood simulation in the Saemangeum water resources management system, finally, this paper contributes on the efficient management of water resources.

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A Study on Children′s Picture Book as a Communication Medium (커뮤니케이션 매체로서 어린이 그림책에 대한 연구)

  • 박경희
    • Archives of design research
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    • v.14 no.1
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    • pp.7-16
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    • 2001
  • Human beings have been leading their life and desirable social life through communication. Human communication has been changed and expanded through language, letters, printing media, broadcasting media, and more recently network communication media. Since the invention of characters, books have been the human beings' communication medium that have the longest history, and they have preserved and succeeded human spiritual world. Children's picture books are also a communication medium composed of the transmitter of the information, message, medium, and the receiver, and makes the process of communication. The sender: writer, illustrator, and editor, analyzes children, special receiver, symbolizes messages, make up contents and make communication come true by selecting media and effectively delivering them to children. Considering the developmental characteristics of the receiver, children and their desires, visual media such as the writings and illustrations. The writings and illustrations are the most appropriate for communication with children. The first, picture books are for the communication between grown-ups and children, and also that with society for helping children find their identity and perform their roles. The second, through the message of writings and illustrations young children acquire human communication ability of this age. That is, they experience and learn visual communication and letter communication

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Analysis on Creative Time and Space Production in Korean Cinema - Focusing on the Film - (한국영화에 나타난 창의적 시공간 연출 분석 -영화 <써니>를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.168-177
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    • 2019
  • In cinema, a montage can be defined as temporalization. In reverse, it is evident that this method results in the spatialization of time. In movies, you are free to go to the past or future, see separated times together, and separate the same time into different ones. Therefore, in one aspect, time is turned into space, and on the other hand, space is turned into time. In conclusion, space in cinema inevitably expresses time. The movie the creative arrangement of time and space played a big role in making a movie that simply overlaps a story from high school to the present attract over seven million audiences. Director Kang Hyung-cheol used his unique film production language to transform boring into cheerfulness and stale to delight, and he helped the audience heal their wounds from their youth. He said, "The most important aspect of movie production is creating visual stories, and the background of such visual story is time and space." This paper aims at analyzing the creative time and space production of the director in the film .

A Study on the Development of Design Information Elicitation Process based on Customer Needs (사용자 니즈의 디자인 정보 변환 프로세스 개발에 관한 연구)

  • 황재준;김명석
    • Archives of design research
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    • v.12 no.1
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    • pp.63-72
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    • 1999
  • Customer needs are considered as being quite remarkable in product design. The elaborate fulfillment of them in the design solution is closely related to the success of a product. They, however, are generally collected and presented by marketers. Consequently those needs are difficult for designers to understand and therefore might not get fulfilled in the final product design. Here the goal of this study is set that the process of design information elicitation based on customer needs is developed as a guideline of utilizing them in design activity in effective manners. findings of this study can be summarized as follows: First, customer needs are expected to get interpreted into the designer-oriented language in the aspect of function and image of a product. Those interpreted needs play a role as a base for concept establishment and the development of it with the help of various techniques from the fold of statistics and systematic product development. Second, designer-oriented manner of understanding customer needs requires designers to take parts in from collecting to interpreting them for better design solution that fulfills them, which brings up a necessity that available techniques shouldn't be beyond understanding of designers and for the styling activity customer needs of image aspect should be interpreted and presented visually. In this study, those visual information is presented through the image maps and image information sheet. It is image information sheet that is suggested to contain visual and verbal information altogether such as the overall and major elements images expressing a specific image need and the correlation between them showing how much the elements image contributes to building the overall image.

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