• 제목/요약/키워드: visual flight

검색결과 82건 처리시간 0.018초

인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구 (Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design)

  • 송영웅;이종선
    • 대한안전경영과학회지
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    • 제8권2호
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    • pp.71-80
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    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

야간운항 중 공항 주변 대형 조명시설에 의한 조종사와 관제사의 시각장애현상에 대한 연구 (A Study on the Visual Impairment of Pilots and Controllers caused by Large Lighting Facilities around Airports during Nighttime Flight Operation)

  • 전종진;이현승
    • 한국항행학회논문지
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    • 제25권6호
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    • pp.466-475
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    • 2021
  • 공항 관련 법률에서는 공항 주변에 항공등화의 식별을 방해하거나 조종사와 관제사에게 눈부심을 일으키는 조명의 설치를 제한하도록 하고 있다. 그러나 조명이 조종사 또는 관제사에게 주는 눈부심에 대해서는 정성적인 판단에 기초하여 제한여부를 판단할 뿐, 정량적인 검토는 이루어지지 않고 있다. 이에 이 연구에서는 야간운항 중 공항 주변 대형 조명시설에 의해 조종사와 관제사에게 발생될 수 있는 시각장애현상을 불능글레어와 사물인지도 및 식별방해도를 통해 정량적으로 계산하고 확인하였다. 그리고 이를 바탕으로 조명시설에 의한 조종사와 관제사의 시각장애현상을 방지하기 위해 관련 제도의 보완 등을 제언하였다.

정기항공사 소속 조종사의 비행경력에 따른 시계접근능력 차이 분석 : 비모수 통계검정을 포함하여 (A Difference Analysis on Visual Approach Accessibility of Airline Pilots Based on Flight Experience including Non-parametric Statistical Test)

  • 이근영;황재갑;장지승
    • 한국항행학회논문지
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    • 제23권2호
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    • pp.104-113
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    • 2019
  • 본 연구는 정기항공사 소속 조종사들을 대상으로 그들의 비행경력과 운항능력에 대한 실증연구를 하였다. 첫째, 정기항공사 소속 조종사들의 비행경력(비행시간 및 기종)에 따른 운항능력의 차이를 분석하였다. 이를 통해 신규로 항공운송용 조종사로 진입하고자 하는 인력들에 대해 항공사가 기대하는 조종사의 운항능력의 수준을 검증할 수 있었다. 분석결과 기장의 경우 해당기종 비행시간이 500시간이든 1500시간이든 시계비행 운항심사 결과 간의 차이가 없는 것으로 나타났다. 부기장은 1,500시간 이상부터는 시계비행 운항심사 결과의 차이가 나타났다. 부기장은 기장과 달리 해당기종 비행시간을 많이 가질수록 안정적인 시계접근을 할 수 있음이 판명된 것이다. 기종특성과 관련하여 cable 또는 fly-by-wire 기종에 따라 기장 집단은 시계비행 운항능력의 차이가없었다. 즉, 시계접근의 경우는 기종에 관계없이 기장급 조종사의 기량이 평가된다고 할 수 있겠다. 부기장집단에서는 기종 특성에 따른 유의한 차이가 있는 것으로 판명되었다.

PC 기반의 항공기 시뮬레이터 패널부분 개발 (Development of Panel Part in Flight Simulator based on PC)

  • 이준우;채상원;이칠기
    • 한국시뮬레이션학회논문지
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    • 제10권4호
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    • pp.31-40
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    • 2001
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling, And it uses rendering technology to implement vision parts of panel. It uses double buffering In make it faster and more efficient..

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회논문지
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    • 제12권3호
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    • pp.1-11
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.37-42
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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인간공학실험용 항공기 모의비행훈련장비 개발 (Aircraft flight simulator development for ergonomics test)

  • 오제상
    • 대한인간공학회지
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    • 제16권1호
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    • pp.97-105
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    • 1997
  • An aircraft simulator for ergonomics testing and pilot training was developed from the joint work Agency for Defense Development(ADD) and Daewoo Heavy Industry, LTD, in Korea at first time. It is basically to satisfy the requirements established by FAA-AC-120-40C ( 1995-JAN-26). The aircraft simulator will be used mainly for ergonomics testing and pilot training for basic trainer on ADD and Korea Air Force in near futrue. This simulator reproduces faithfully the cockpit and flight characteristics of the KTX-1 aircraft. It is one of the latest full flight simulators that have the CGI(computer graphic image) visual system and six degree of freedom motions system. Development efforts focused on user-oriented design approach for ergonomics testing and flight training of pilots. Main characteristics of each subsystem are described such as cockpit, instruments, control loading system, motion system, visual system, aural system, instructor operation station and aircraft simulation softwear.

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비행안전을 고려한 조종사의 비행착각에 관한 연구 (A Study on The Spatial Disorientation of Pilots for Flight Safety)

  • 강한태;윤봉수
    • 한국국방경영분석학회지
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    • 제25권1호
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    • pp.14-28
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    • 1999
  • Statistical data have shown that most of aircraft accidents attributed to the spatial disorientation result from visually restricted environments such as a flight amid clouds or a night flight, in particular during roll maneuvering. This study investigates the time necessary for a flighting pilot to recognize a sloped status as a horizontal status on the condition that the roll maneuver is operating when the visual sense is blocked In this study, aspects which affect such disorientation phenomena are examined. The result of this study shows that a pilot is rushed into a somatogyral illusion when a certain time elapses with visual sense blocked, and that as a speed of the flight increases and a bank of aircraft decreases, so a rushing time increases rapidly.

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Stateflow를 이용한 소형제트기 Flight Director의 비행모드 구현 (Realization of Flight Modes for Light General Aviation Flight Director using Stateflow)

  • 이장호;김성필;성기정;김웅태
    • 항공우주시스템공학회지
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    • 제1권2호
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    • pp.6-12
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    • 2007
  • Flight modes of automatic flight control system for light general aviation flight deck. Garmin G1000, were realized using Stateflow. In developing aircraft, it is difficult to verify the operational flight program in particular branch statement because developer can not see any visual logical steam. So, Stateflow has been used to visualize logical stream, transition from one flight mode to another flight mode. The performance was approved by applying flight mode transition conditions of G1000 to proposed transition system that is composed of states, switches, events, data and transition conditions. DURMI-II was used as 6-DOF simulation model.

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