• 제목/요약/키워드: visual expression

검색결과 823건 처리시간 0.029초

A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.160-165
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    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

애니메이션의 Movement 동인(動因)에 대한 이론적 고찰 (A theoretical Study on the Motive of Movement in Animation)

  • 이상원
    • 조형예술학연구
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    • 제3권
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    • pp.62-86
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    • 2001
  • This study is based on theoretical background about movements of visual communication highlighted in digital age. Such movements are variously expressed in animation with the advancement of media, and their expression has great effect on visual art. Artists' concern and endeavor about movement expression techniques have been continued by impressionism, expressionism, futurism, cubism closely related with the birth of movie from late 19th century to early 20th century. At that time, stationary 2D space in plane screen couldn't express movement or time directly. Later, artists and designers have attempted to approach illusions in pictures or 4 dimension and movements by 2D or 3D computer graphics. The visual image in present digital age is to see, to hear, to feel by timing, so it is necessary for the most efficient way of message communication. And then, it is the time to start new, scientific, and creative study about production techniques of animation and expression of movements, since domestic animation productions are rapidly changed from cell to digital. The aim of this study is to clarify the motive of movement by theoretical inquiry of animation. Various aspects of animation as synthetic art have been examined by mathematical, scientific, and philosophical viewpoint. The results will be useful to the expression of motions for maximization of emotional effect in animation production or basic data of virtual simulation about certain situation. Therefore, such study should be managed as multidisciplinary research in the rapidly changing visual culture paradigm. namely, animation includes much more imaginative & creative power than simple function or techniques, so it has to be recognized as special synthetic art(visual art) constructing an area, the formative art with philosophical viewpoint and scientific principles.

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A Study on the Metaphor Analysis Metrics of Visual Trope

  • Kwon, Gi-Myung;Lee, Jin-Ho;Jo, Jun;Hibino, Haruo
    • 디자인학연구
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    • 제20권2호
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    • pp.77-88
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    • 2007
  • Visual trope is one of the important appealing methods of creativity to induce voluntary consumer participation. In many cases, it delivers a message using metaphors. To define the concepts of_metaphor, we investigated methods of expression and significance of metaphor itself and associated forms; in all: metaphor, analogy, catachresis, metonymy, and synecdoche. We also considered the structure of each form to propose a method of metricizing the metaphor Consequently, we found that the metaphor of a visual trope is a type of operation and development of codes. We suggested models for each form type and concept of metaphor through the evaluation of metaphor significance and case study. Metaphor significance forms mutually close relationships with codes of pragmatics, semantics, and syntax. We suggested a type of metrics or a guideline for an expression method and evaluation of a visual trope appropriate for a metaphor form type. Therefore and importantly, the following study presents unique, but manifold results that are also useful in the field of design.

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유럽 집합주택의 입면 디자인 요소에 관한 연구 - 1980년대 이후 사례를 중심으로 - (A Study on the Elevation and Facade Design Factors of European Multistory-Housing)

  • 김준래;전남일
    • 한국주거학회논문집
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    • 제21권5호
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    • pp.23-33
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    • 2010
  • In the late twentieth century, the multistory housing has become the most preferred housing type. Moreover, in multistory housing design, not only interior design but also exterior design, uniqueness and characteristic have been added as significant factors in design to break simplicity and uniformity. The purpose of this study is to understand the tendency of the elevation design in Europe and to suggest the idea for elevation design for domestic. Also, each elements of elevation were analyzed through classification and schematization which categorized by its own characteristic. Design elements can be classified into three categories. They are corresponding with inner spaces, emphasizing visual expression of exterior material and texture, and presenting aesthetic factors of building shape. Those are named as the Spatial Externalization, the Visual Expression, and the Expression of Building Shape. In this frame nineteen elevations of sixteen different cases were analysed. As a result of case studies, it is clear that elevation designs were not standardized and each cases has its own characteristics. Also it showed how the each design elements can be coordinated as a total design and how they expressed identities of each housing. This study could contribute to motivate diversifying the design of multistory housing.

패션일러스트레이션에 나타난 악마주의(Diabolism) 표현 (The Diabolism Expression in Fashion Illustration)

  • 한지민;유영선
    • 한국의류학회지
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    • 제27권11호
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    • pp.1208-1218
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    • 2003
  • The purpose of this study is to examine the expressional characteristics and effects of Diabolism image that appeared in fashion illustration. The concept of evil from ancient times is arranged with more basic pain, unhappiness, breakdown, fear, ignorance, sadness, imperfection, death, disease, and ugliness than it can be understandable in modern society. However, as the concept of evil is included in sacred ground of art and is begun to understand by the ugliness of broad sense, the evil and ugliness were recognized as subordinate concepts which fertilizing beauty. Also, image characteristics of Diabolism in pop culture are taking charge roles that remove visual discordance to decadent and mysterious beauty and trying to find new beauty by presentation of bad-tasted style. The aesthetic and expressional characteristics of Diabolism in modem visual media have something in common which is classified into five shapes: Negative image, Symbolic line and color, Transformation, Devilish shape, and Fantastic image. The Diabolism expressions in fashion illustration since 1980 show the possibility of image expression as a new technical field because they differ from existing expression methods and viewpoints of beauty. Therefore, the practical use of devilish image to express excessive aesthetic sense can expand the extent of image expression.

시선추적 장치를 활용한 부정적 감정표현 이모티콘의 시각적 주의집중도 분석 (Analysis of Visual Attention in Negative Emotional Expression Emoticons using Eye-Tracking Device)

  • 박민희;권만우;황미경
    • 한국멀티미디어학회논문지
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    • 제24권11호
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    • pp.1580-1587
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    • 2021
  • Currently, the development and sale of various emoticons has given users a wider range of choices, but a systematic and specific approach to the recognition and use of emoticons by actual users is lacking. Therefore, this study tried to investigate the subjective perception and visual attention concentration of actual users on negative emotional expression emoticons through a survey and eye tracking experiment. First, as a result of subjective recognition analysis, it was found that emoticons are frequently used because their appearance is important, and they can express various emotions in a fun and interesting way. In particular, it was found that emoticons that express negative emotions are often used because they can indirectly express negative emotions through various and concretely expressed visual elements. Next, as a result of the eye tracking experiment, it was found that the negative emotional expression emoticons focused on the large elements that visually emphasized or emphasized the emotional expression elements, and it was found that the focus was not only on the facial expression but also on the physical behavioral responses and language of expression of emotions. These results will be used as basic data to understand users' perceptions and utilization of the diversified emoticons. In addition, for the long-term growth and activation of the emoticon industry market in the future, continuous research should be conducted to understand the various emotions of real users and to develop differentiated emoticons that can maximize the empathy effect appropriate to the situation.

한국 광고의 타이포그래피 표현 경향 연구 - 2000년도 이후 인쇄광고를 중심으로 - (A Study on the Expression Propensity of Typography in Korean Advertisement - Focused on Printing Advertisement after 2000year -)

  • 김동빈
    • 디자인학연구
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    • 제20권1호
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    • pp.219-228
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    • 2007
  • 인쇄 광고는 이미지 기호와 언어 기호로 구성된 상업적 정보전달 텍스트의 집합체이다. 이는 그림을 통한 시각적 자극과 글자를 통한 언어적 소구가 복합되어 정보를 전달하게 됨을 의미한다. 타이포그래피는 인쇄 광고에서 언어적 소구를 시각화하는 과정이다. 따라서 인쇄 광고에서 시각적 표현 요소로서 타이포그래피에 대한 연구는 중요하다. 한국 인쇄 광고의 타이포그래피 표현은 1990년대를 거치면서 2000년 이후 급속한 질적 성장을 이루었다. 이 연구에서는 2000년 이후의 한국 인쇄 광고 타이포그래피의 표현 경향을 표현 구조의 변화, 표현 규칙의 변화, 표현 방법의 변화 등으로 밝혀 내었고, 그 분류에 따라서 각각 3가지 방향으로 특징적 분석 기준을 도출하였다. 그리고 이에 따른 사례연구를 통해 인쇄 광고 타이포그래피 표현의 발전적 방향을 제시하고 있다.

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표정 HMM과 사후 확률을 이용한 얼굴 표정 인식 프레임워크 (A Recognition Framework for Facial Expression by Expression HMM and Posterior Probability)

  • 김진옥
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제11권3호
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    • pp.284-291
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    • 2005
  • 본 연구에서는 학습한 표정 패턴을 기반으로 비디오에서 사람의 얼굴을 검출하고 표정을 분석하여 분류하는 프레임워크를 제안한다. 제안 프레임워크는 얼굴 표정을 인식하는데 있어 공간적 정보 외시간에 따라 변하는 표정의 패턴을 표현하기 위해 표정 특성을 공간적으로 분석한 PCA와 시공간적으로 분석한 Hidden Markov Model(HMM) 기반의 표정 HMM을 이용한다. 표정의 공간적 특징 추출은 시간적 분석 과정과 밀접하게 연관되어 있기 때문에 다양하게 변화하는 표정을 검출하여 추적하고 분류하는데 HMM의 시공간적 접근 방식을 적용하면 효과적이기 때문이다. 제안 인식 프레임워크는 현재의 시각적 관측치와 이전 시각적 결과간의 사후 확률 방법에 의해 완성된다. 결과적으로 제안 프레임워크는 대표적인 6개 표정뿐만 아니라 표정의 정도가 약한 프레임에 대해서도 정확하고 강건한 표정 인식 결과를 보인다. 제안 프레임 워크를 이용하면 표정 인식, HCI, 키프레임 추출과 같은 응용 분야 구현에 효과적이다