• Title/Summary/Keyword: visual display

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Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.

A Study on how chromatic adaption affects human visual performance of display

  • Lee, Hwal-Ly;Woo, Jong-Seok;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1550-1553
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    • 2009
  • We studied the human visual performance with PDP and LCD to clarify the relationships between viewer preference and chromatic adaption. In this paper, optical performance of the display is measured mechanically based on standard. The human visual performance about the display color image quality trough optical process is represented numerically based on CIECAM02. By comparing these results with the result of the questionnaire, performance of the display can be evaluated in detail.

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Time Series Evaluation of Visual Fatigue and Depth Sensation Using a Stereoscopic Display

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • Journal of Information Display
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    • v.10 no.4
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    • pp.188-194
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. These conflicts can affect the observer's ability to fuse binocular images and may cause visual fatigue. In this study, time series changes in visual fatigue and depth sensation when viewing stereoscopic images with changing parallax were examined. In particular, the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions, were examined. Then a comparative analysis of the 2D and 3D conditions was performed based on the visual function. To obtain data regarding the visual function, the time series changes in the spontaneous-blinking rate before and during the viewing of 3D images were measured. The time series change results suggest that 2D and 3D images cause significantly different types of visual fatigue over the range of binocular disparity.

Visual Discomfort and Visual Fatigue: Comparing Head-Mounted Display and Smartphones

  • Han, Jungmin;Bae, Seon Hee;Suk, Hyeon-Jeong
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.293-303
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    • 2017
  • Objective: This study aims to evaluate visual discomfort and visual fatigue caused by watching HMD and smartphones by conducting both subjective and objective measure. Background: With the rapid development of mobile Head-Mounted Display (HMD), the problem of visual discomfort and visual fatigue caused by watching Virtual Reality (VR) contents became a crucial concern for consumers and manufacturers, especially given that the casing of mobile HMD keeps the phone at a specified distance from the lenses that is close to the eyes. Method: Two smartphones were chosen for a preliminary study: LG G5 and Galaxy S7. As for a main study, iPhone 6S and Galaxy S7 were used. After being exposed to the selected clips, participants were asked to answer Simulator Sickness Questionnaire (SSQ) and went through optometric tests that measure tear break-up time, spherical equivalent, and contrast sensitivity. Results: The subjective assessments indicate that HMD causes more visual discomfort compared to watching a smartphone. Furthermore, the experimental result confirms that watching a HMD causes more eye dryness compared to smartphones. Conclusion: The result of the study compared visual discomfort and visual fatigue of two different displays, HMD and smartphone, and confirmed that watching HMD causes more visual discomfort and visual fatigue. Application: Ultimately, this study could help manufacturers understand the strengths and weaknesses of different display forms, providing guidance for an effective application of HMD.

A Study on Display Practice in the Domestic Fashion Industry (국내패션업체의 디스플레이 실무에 관한 조사연구)

  • 최형민;김혜경;이경미
    • Journal of the Korean Society of Costume
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    • v.50 no.6
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    • pp.177-188
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    • 2000
  • In viewpoint of visual merchandising, display is recognized as important means of expressing fashion as well as essential factor of stimulating customers' interest in purchase. However, visual merchandising Is relatively new area and the number of specialized display personnels are limited Therefore, the purpose of this study was to investigate the practice of display in domestic fashion industry. For this study the display personnels working in 51 fashion brands were interviewed. The result was analyzed by using frequency count and percentage. It was found that few human resources were undertaking display work in various and abundant stores with relatively frequent display replacement. And main part of display work was performed outside office hours which brought out extension of working tome. Comparatively more budget assigned for ladies 'brand than mens' brand, youngsters 'than middle-ages' and obtaining display-related information was belong done mostly via domestic documentary sources and market researches. In general, optimistic attitudes were significantly shown by the interviewees that the importance of display is increasingly recognized, in the domestic fashion industry and therefore the prospect of display found to be expected as prosperous.

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A study on the consumer's visual reaction about display props of clothing store - Focus on visual behavior using eye-tracker - (의류매장 디스플레이 소도구에 대한 소비자의 시각반응 연구 - 아이트래커를 활용한 시각행동 중심으로 -)

  • Kim, Young-Me;Kim, G-Ho
    • Journal of Fashion Business
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    • v.14 no.5
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    • pp.35-48
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    • 2010
  • As measuring visual behavior by utilize eye-tracker, this study examines whether consumer concentrates on visual attention with certain object and measures visual behavior with fixation number, fixation duration, the first fixation, which are visual attention pattern of consumer about Mannequin, hanger, shelve as props of display advertising effect on clothing store. It has experimental purpose to recognize relationships in terms of regardless, appropriateness, purchase intention. During display of clothing store, first experimental consequence to measure visual behavior on consumer did appear to allocate more cautions than other props. Second, in terms of relationships with regardless, appropriateness, purchase intention from consumer, each fixation pattern about consumer's fixation number, fixation duration, the first fixation was confirmed that there is meaningful correlation with each other. Accordingly, as advertising effect of mannequin makes consumer to concentrate more visually cautious, it is translated that high favor about display product with mannequin has positive role on purchase intention. Also, there is a purpose that higher feasibility on study result provides practical point on clothing store's display marketing strategy of corporation.

Visual Resolution Enhancement Method for a Delta-structured Display (델타 배열 구조를 갖는 디스플레이에서의 시각적 해상도 향상 방법)

  • 최원희;이성덕;김창용
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.19-22
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    • 2003
  • This paper proposes the method of visual resolution enhancement to render a color image on a delta-structured display. The proposed method adopted a subpixel rendering method to reduce a color fringe error caused by delta- structured display and to improve visual resolution

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Recent Progress in Natural Three-Dimensional Display

  • Takaki, Yasuhiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.505-508
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    • 2009
  • The super multi-view (SMV) display and the high-density directional (HDD) display were proposed as a natural 3D display that is free from the visual fatigue caused by the accommodation-vergence conflict and provides smooth motion parallax. The multi-projection system, the flat-panel system, and the time-multiplexing system are used to construct the HDD displays. The recent progress of the HDD 3D display is reviewed.

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Effects of Tele-Robotic Task Characteristics on the Choice of Visual Display Dimensionality (텔레로봇 작업의 특성이 시각표시장치의 유형 결정에 미치는 영향 연구)

  • Park, Seong-Ha;Gu, Jun-Mo
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.2
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    • pp.25-36
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    • 2004
  • The effects of task characteristics on the relative efficiency of visual display dimension were studied using a simulated tele-robotic task. Through a conventional method of task analysis. the tele-robotic task was divided into two categories: the task element requiring focused attention (FA task) and the task element requiring global attention (CA task). Time-ta-completion data were collected for a total of 120 trials involving 10 participants. For the CA task. there was no significant difference between the multiple two-dimensional (20) display and the three-dimensional (3D) monocular display. For the FA task. however. the multiple 20 display was superior to the 3D monocular display. The results suggest that the characteristics of a given task have a considerable effect on the choice of display dimensionality and the multiple 3D display is better for human operators to effectively judge depth if the task requires frequent use of focused attention.