• Title/Summary/Keyword: visual design process

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The Visual Information Processing and the Characteristics of Behaviour of the Architectural design Process Using Visual Protocol Analysis (시각적 프로토콜 분석법을 이용한 건축디자인의 시각정보처리 과정 및 행위 특성 분석)

  • 김용일
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.53-58
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    • 1999
  • The goal of this paper is to understand the visual information process and the characteristics of behaviour of the architectural design process using visual protocol analysis through the actual experiment by the architect. The visual protocol analysis is developed on the basis of the theories of the visual information processing model and visual mental image, which can explain visual representation in architectural design process. A protocol study is reported in which the experimental data by architect is analyzed through the protocol analysis method. The whole design process is divided into the stage of 9 tasks which are classified into 18 visual representatiov. The results about visual cognition in cognitive science are reviewed and summarized, and these findings will help understand the architectural design nature.

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A Study on the Relation of Visual Information Character and Design Alternatives (시각적 정보의 특성이 디자인대안에 미치는 영향에 관한 연구)

  • 오해춘
    • Archives of design research
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    • v.15 no.2
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    • pp.81-90
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    • 2002
  • Designer creates new design alternatives using acquisition of visual information in design process. Which is more effectiveness to acquire in directive visual information or in-directive visual information\ulcorner In this research we would like to find out that the relation of character in visual information and design alternatives. So to A subjects, we give them to see directive visual information to make visual mental imagery, to B subjects, we give them to see in-directive visual information to make it. In this experiment they must crate telephone design. C subjects must evaluate this design alternatives by questions composing scale in distinction and elegant. After a experimentation, It is true that we make hypothesis that distinct two subjects in distinction and elegant. Though elegant is opposite with hypothesis. So to make elegant design. it is import to concentrate cognitive ability. Accordingly it proves that in-directive visual information is effective for new type design stage in design process and directive visual information is effective for new style design stage in design process.

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The Development of Basic Elements for Visual Identity (Visual identity에 있어서 기본요소 디자인 개발에 관한 연구)

  • 김진용
    • Archives of design research
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    • v.14
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    • pp.63-74
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    • 1996
  • By study the basic elements and the development process of the visual identity design, We have the aims in this study to help the design study groups in the country to develop a VI design system with a high degree of efficiency. We clarified the strategic position which the individual basic elements occupy in the visual communication process, by studying the individual function and the character of the basic elements which construct the keynote of VI design system, and the mutual relations among them. Also, we presented in this study the systematic and resonable approaching means in the design development process for the VI system with a high degree of efficiency.

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A Study of Software Development Method with Visual Presentation Language - Case Study Architecture Total Solutional Software (시각적 언어를 사용한 소프트웨어 개발 프로세스에 관한 연구 - 건축 통합 솔루션 소프트웨어 개발을 중심으로)

  • 김성곤
    • Archives of design research
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    • v.15 no.3
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    • pp.103-114
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    • 2002
  • Recently, it is more important to do part of software designers for developing user-centered software. They produce visual document for helping communication between developers and visual diagram for analyzing user need factors based on user scenario. Case study of architecture real dispatch service can show developing samples. It is important to produce visual document for one combined opinion between developers in process of defining of development boundary, main concept development, selecting of development system. And visual document process with visual language by software designer is step for recognizing of user need factors before developing interface design in process of collecting design factors of user and environment and analyzing design factor by user scenario. Also, in process of interface and prototype development, it need visual document for peaceful and concord process between developers. Those visual documents with visual language could help to define developers role and duty, user-centered concept development and various interface development proposal during software developing.

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A Study on the Improvement of Vibration Analysis of Visual Alignment System Using CAE Method (CAE를 이용한 Visual Alignment System의 진동해석 연구)

  • Lee, Seung-Yoon;Kim, Sung-Rae;Jeong, Jay-I.;Yim, Hong-Jae
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.8
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    • pp.838-842
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    • 2009
  • Vibrational analysis is presented for a visual alignment system of nano-imprint process in this study. For a nano-imprinting equipment, the visual alignment system is one of the essential parts in order to align the mold into the target panel. For the precision alignment, the vibration from inside and outside of the vision system should be avoided, and the elimination of the vibration should be considered in the design process of the visual alignment design. In this work, vibrational characteristics for the vision system frame is analyzed and topology optimization of a frame section area is carried out. With the results of the analysis, a new frame design are suggested. Design consideration for constructing a visual alignment system in view of optimal design is also discussed.

A Study on Establishing Relationship between Fashion Design Process and Storytelling (패션 디자인 프로세스와 스토리텔링의 관계 정립에 관한 연구)

  • Sung, You-Jung;Kwon, Gi-Young
    • Fashion & Textile Research Journal
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    • v.11 no.2
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    • pp.210-218
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    • 2009
  • The Purpose of this study is to demonstrate Storytelling as an effective device for Fashion Design by establishing relationship between Fashion Design Process and Storytelling. Through researching a social background and a concept of storytelling, found that story used interactively is a powerful tool for attention, understanding and change in both individuals and communities. Analysed the elements and the structure of storytelling and Fashion Design Process, by researching preceding researches. Therefore, we proposed a new four elements -text factor, visual factor, audio factor and virtual factor- and four steps (1)exploring stories, (2)planning a story, (3)building the story, (4)do storytelling- of storytelling and four steps-(1)gathering and analysing informations, (2)building a concept, (3)planning and developing a design, (4)do evaluation and make decision- of fashion design process. Through comparative analysis, we found a closeness between two structures, a use of common factors and also found characteristics to be considered in each stage. In the first stage, we found text, visual and audio factor as common factors. In the second stage, we suggested text and visual factor as common factors and also suggested clarity, realism and probability as characteristics. In the third stage, we found text, visual and virtual factor and also found dynamism, immersion and continuity. In the last stage, we suggested text, visual, virtual and audio factor and also suggested presence and interactivity as characteristics.

Automatic drawing die design using visual Lisp & DCL (Visual Lisp & DCL을 이용한 인발 금형 자동 설계)

  • 권혁홍;이원복;이용훈;유동진
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2003.10a
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    • pp.296-300
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    • 2003
  • Design of drawing dies used in real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. Therefore, many companies are required to reduce process time and design mistakes. In this paper, for the automatic design of drawing dies, Design process considered that easy to team and use. which are used with Visual LISP/DCL language in a commercial CAD package, AutoCAD. It has adopted GUI in design system, and has applied DCL language. The system is based on the knowledge base system which is involved a lot of expert's know-how We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes. Then the system accesses to the database and find out sizes by comparing with input parameters and generate drawing dies file.

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Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

A Case Study on Furniture Design Process in Work Spaces - Focused on furniture design for bank Interiors - (업무공간을 위한 가구디자인 프로세스 사례 연구 - 은행의 가구디자인을 중심으로 -)

  • 박영순;신인호;최지연;박소연
    • Korean Institute of Interior Design Journal
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    • no.23
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    • pp.85-91
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    • 2000
  • This study is focused on the process of a furniture design in work spaces, especially for bank interiors. Basically furniture design is consisted of two main parts of process. The first part is series of a theoritical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And for the visual design process, series of sketches(theoretical background must be applied to this process), and alternatives of design was needed. Researching and applying all these factors systematically to furniture design process will lead to harmonious interiors.

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