• Title/Summary/Keyword: visual communication

Search Result 1,566, Processing Time 0.029 seconds

Visual Structure Web of Mashup of the GPIS Tracking Mechanism (GPIS Tracking 메커니즘의 Mashup 시각구조 웹)

  • Ahn, Sung-Eun;Tcha, Hong-Jun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.2 no.2
    • /
    • pp.79-85
    • /
    • 2009
  • This research study and design, implement the digital multi-media description technique of Mashup Web which will be evolved into visible visual structure in form of cooperation studying. This technique is study user connect location information and service using pattern, then this information description technique of Mashup pre-operate inference data by tracking user service data.

  • PDF

Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.147-148
    • /
    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

  • PDF

A Versatile Medical Image Enhancement Algorithm Based on Wavelet Transform

  • Sharma, Renu;Jain, Madhu
    • Journal of Information Processing Systems
    • /
    • v.17 no.6
    • /
    • pp.1170-1178
    • /
    • 2021
  • This paper proposed a versatile algorithm based on a dual-tree complex wavelet transform for intensifying the visual aspect of medical images. First, the decomposition of the input image into a high sub-band and low-sub-band image is done. Further, to improve the resolution of the resulting image, the high sub-band image is interpolated using Lanczos interpolation. Also, contrast enhancement is performed by singular value decomposition (SVD). Finally, the image reconstruction is achieved by using an inverse wavelet transform. Then, the Gaussian filter will improve the visual quality of the image. We have collected images from the hospital and the internet for quantitative and qualitative analysis. These images act as a reference image for comparing the effectiveness of the proposed algorithm with the existing state-of-the-art. We have divided the proposed algorithm into several stages: preprocessing, contrast enhancement, resolution enhancement, and visual quality enhancement. Both analyses show the proposed algorithm's effectiveness compared to existing methods.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.417-423
    • /
    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Research of Guochao Style in Chinese Virtual Idol Design

  • Lyu Yin;Lee Yong-ki;Wang Kaixing
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.3
    • /
    • pp.85-97
    • /
    • 2024
  • In recent years, the Guochao style of virtual idols has proliferated, and the virtual idol market in China has witnessed gradual growth. As Guochao combines traditional Chinese culture with modern aesthetics, it shapes a distinctive visual identity for Chinese virtual idols. We address the current research gap by exploring the characteristics of Guochao style in virtual idol design through literature analysis, semiotics, and comparative studies. We examine how Guochao virtual idols represent the convergence of Chinese culture and modern technology, reflecting cultural characteristics of the era. Through our analysis of virtual idol design, we identify key design features of Guochao virtual idols, bridging a theoretical void in this area. We propose recommendations to foster a more dynamic and culturally enriched virtual idol industry in China. Our research provides new insights into integrating Guochao elements into virtual idol design as an approach to differentiate amid competition while promoting traditional Chinese culture through digital media. We demonstrate how this design approach enhances the uniqueness and cultural value of Chinese virtual idols, contributing to the field's theoretical foundation and practical applications.

The Impact of Audiovisual Elements on Learning Outcomes - Focusing on MOOC -

  • Li Meng;Hong, Chang-kee
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.3
    • /
    • pp.98-112
    • /
    • 2024
  • As digital education progresses, MOOC (Massive Open Online Courses) are increasingly utilized by learners, making research on MOOC learning outcomes a necessary endeavor. In this study, we systematically investigated the impact of audiovisual elements on learning outcomes in MOOC, highlighting the nuanced role these components play in enhancing educational effectiveness. Through a comprehensive survey and rigorous analysis involving descriptive statistics, reliability metrics, and regression techniques, we quantified the influence of text, graphics, color, teacher images, sound effects, background music, and teacher's voice on learner attention, cognitive load, and satisfaction. We discovered that background music and text layout significantly improve engagement and reduce cognitive burden, underscoring their pivotal role in the instructional design of MOOC. We findings contribute new insights to the field of digital education, emphasizing the critical importance of integrating audiovisual elements thoughtfully to foster better learning environments and outcomes. Not only advances academic understanding of multimedia learning impacts but also offers practical guidance for educators and course designers seeking to enhance the efficacy of MOOC.

The Effect of Non-verbal Communication using Cinemagraph in Mobile Electronic Commerce of Agrifood on Visual Attention and Purchase Intention

  • Park, Ji Seob;Bae, Jin Hwa;Cho, Kwang Su
    • Agribusiness and Information Management
    • /
    • v.6 no.2
    • /
    • pp.24-31
    • /
    • 2014
  • This paper is a study on what kind of effect non-verbal communication in mobil electronic commerce has on purchase intention and visual attention. For this purpose, the screen of mobile shopping mall produced arbitrarily was exposed to the experimental group and the control group. The experimental group was exposed to the screen of mobile shopping mall that expressed non-verbal communication making use of cinemagraph images and the control group was exposed to the screen of mobile shopping mall based on still images. For the study, survey research and experimental research were conducted simultaneously. Data of survey research were analyzed by MANOVA and t-test, and by using eye-tracker experimental research recorded the duration of time that the subjects stared images. The results of experiment show that in non-verbal communication the experimental group that saw cinemagraph images recorded shorter average staring time than the control group that saw ordinary images, and the cinemagraph had statistically significant effect on visual attention as well. And it was analyzed that non-verbal communication had significant effect on the purchase intention of the experimental group, but had no effect on the purchase intention of the control group. The results can be interpreted that the people who saw cinemagraphs in mobile shopping environment had spent shorter time in seeing products than the people who saw ordinary images, but still the former came to have purchase intention on the products. The results of the present study can be useful for marketers who try to sell agrifood in mobile environment.

Typography Media(Emoticon) for the Public Service and Communication (타이포그래피 미디어(이모티콘)의 소통과 공공성)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.6
    • /
    • pp.197-204
    • /
    • 2011
  • In line with the development of Media, the use of character has been developed in various ways. Specially, it has been emerged the functions of written language of visualization and delivery of emotion in the digitalized environment due to speedy growth of internet and Mobile. The emoticons emerged as a tool for the convenience of communication proved to have taken effective role in the part of communication culture. Particularly, Hangul emoticons which contains the meaning of communication and sharing in tandem with the principle of Hangul invention, provides convenience in combination & use due to its structural and design characteristic for which it plays a significant role of visual element. Hangul emoticon is definitely a part of Hangul culture and in view of globalization of visual language in connection with media development, there is a huge potential being to be used as a international communication tool. In this study, it will be reviewed on the increased utilization of Hangul emoticons and related public issues as being a part of typography media, in view of the generalization of private media as well as change of subjective user.

Visual expression technique analysis of motion graphic by media for emotion communication (감성전달을 위한 매체별 모션그래픽의 시각적 표현기법 분석)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.921-926
    • /
    • 2009
  • After the scientific development of human history, numerous images have been developed and expanded in digital media as a communication tools. Image digital media make communication closer between sender and receptor. The image digital media which has been developed with the change of technology and media transformation have shortened visual information transportation and the time as well by combining the sense of visual and audio. Motion graphic field has been emerged as the type of image digital media development. The development of motion graphic make possible for the expressive effect and dynamic image technique which is impossible by the existing media type. Especially, it is applied to various field such as the title of movie, TV program, and advertise or music video etc. These image expression techniques are stimulating acceptor's emotion to take a role of emotion communication function also. This study aims to find the characteristics motion graphic of which how influence as an effective communication tool as important role to the receptors, and the examine the effect and application of motion graphic to the receptors as a emotion communication tool by case study.

  • PDF

Multi-Communication Protocol-based Invisible Mission Drone Control System (다중 통신 프로토콜 기반 비가시권 임무 드론 조종 시스템)

  • Jung, Wonseok;Park, Jong-Hong;Ahn, Il-Yeop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.583-584
    • /
    • 2022
  • Due to the development of drones, drone missions are performed in various fields, and BVLOS (Beyond Visual Line Of Sight) flight is performed in a wide area. Most drones operate through radio frequency (RF) communication and can only fly in a limited radius of about 1-2 km. To overcome this, in this paper, we propose a multi-communication protocol-based drone control system to control drones performing missions in BVLOS using RF and LTE (Long Term Evolution). The proposed system consists of a control unit and a drone unit. The control unit transmits one control signal generated from the remote controller through RF and LTE. The drone unit classifies the control signal transmitted through RF and LTE according to the priority of the communication protocol and delivers it to the FC (Flight Controller). Through the proposed control system, it is possible to overcome the RF communication distance limit and prevent the communication disconnection situation.

  • PDF