• Title/Summary/Keyword: visual comfort

Search Result 157, Processing Time 0.022 seconds

An Analysis of Visual Fatigue Caused From Distortions in 3D Video Production (3D 영상의 제작 왜곡이 시청 피로도에 미치는 영향 분석)

  • Jang, Hyung-Jun;Kim, Yong-Goo
    • Journal of Broadcast Engineering
    • /
    • v.17 no.1
    • /
    • pp.1-16
    • /
    • 2012
  • In order to improve the workflow of 3D video production, this paper analyzes the visual fatigue caused from distortions in 3D video production stage through a set of subjective visual assessment tests. To establish a set of objective indicators for subjective visual tests, various distortions in production stage are investigated to be categorized into 7 representative visual-fatigue-producing factors, and to conduct visual assessment tests for each selected category, 4 test video clips are produced by combining the extent of camera movement as well as the object(s) movement in the scene. Each produced test video is distorted to reflect each of the selected 7 visual-fatigue-producing factors, and we set 7 levels of distortion for each factor, resulting in 196 5-second-long video clips for testing. Based on these test materials and the recommendation of ITU-R BT.1438, subjective visual assessment tests are conducted by 101 applicants. The test results provide a relative importance and the tolerance limit of each visual-fatigue-producing factor, which corresponds to various distortions in 3D video production field.

Comparison of the effects of articaine and bupivacaine in impacted mandibular third molar tooth surgery: a randomized, controlled trial

  • Tokuc, Berkay;Coskunses, Fatih Mehmet
    • Journal of Dental Anesthesia and Pain Medicine
    • /
    • v.21 no.6
    • /
    • pp.575-582
    • /
    • 2021
  • Background: The aim of this randomized, triple-blind trial was to determine the anesthetic, analgesic, and hemodynamic effects of articaine and bupivacaine in the extraction of impacted mandibular third molar teeth. Methods: Twenty-six patients who underwent removal of bilaterally symmetric mandibular third molars were randomly assigned to articaine and bupivacaine groups in a split-mouth design. The onset of anesthetic action, intraoperative comfort, total amount of solution used, duration of postoperative anesthesia and analgesia, rescue analgesic use, postoperative pain, intraoperative bleeding, and hemodynamic parameters were evaluated. Results: In the articaine group, the onset of anesthetic activity was faster, intraoperative comfort was greater, and effective anesthesia required less local anesthetic solution. The bupivacaine group showed a significantly longer duration of postoperative anesthesia and analgesia, in addition to lower visual analog scale values at 6 and 48 hours postoperatively. There were no significant differences between the two solutions regarding rescue analgesic medication use, intraoperative bleeding, or hemodynamics. Conclusion: Articaine showed greater clinical efficacy than bupivacaine in intraoperative anesthesia, achieving faster onset of anesthetic action and greater patient comfort while also requiring less reinforcement during surgery. However, bupivacaine was superior in terms of postoperative anesthesia, reducing postoperative pain due to its residual anesthetic and analgesic effects. Both anesthetic solutions led to similar hemodynamics at low doses in mandibular third molar surgery

Recognition of Occupants' Cold Discomfort-Related Actions for Energy-Efficient Buildings

  • Song, Kwonsik;Kang, Kyubyung;Min, Byung-Cheol
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.426-432
    • /
    • 2022
  • HVAC systems play a critical role in reducing energy consumption in buildings. Integrating occupants' thermal comfort evaluation into HVAC control strategies is believed to reduce building energy consumption while minimizing their thermal discomfort. Advanced technologies, such as visual sensors and deep learning, enable the recognition of occupants' discomfort-related actions, thus making it possible to estimate their thermal discomfort. Unfortunately, it remains unclear how accurate a deep learning-based classifier is to recognize occupants' discomfort-related actions in a working environment. Therefore, this research evaluates the classification performance of occupants' discomfort-related actions while sitting at a computer desk. To achieve this objective, this study collected RGB video data on nine college students' cold discomfort-related actions and then trained a deep learning-based classifier using the collected data. The classification results are threefold. First, the trained classifier has an average accuracy of 93.9% for classifying six cold discomfort-related actions. Second, each discomfort-related action is recognized with more than 85% accuracy. Third, classification errors are mostly observed among similar discomfort-related actions. These results indicate that using human action data will enable facility managers to estimate occupants' thermal discomfort and, in turn, adjust the operational settings of HVAC systems to improve the energy efficiency of buildings in conjunction with their thermal comfort levels.

  • PDF

Convergence Point Adjustment Methods for Minimizing Visual Discomfort Due to a Stereoscopic Camera

  • Ha, Jong-Soo;Kim, Dae-Woong;Kim, Dong Hyun
    • Journal of information and communication convergence engineering
    • /
    • v.12 no.4
    • /
    • pp.246-251
    • /
    • 2014
  • The recent rise of the three-dimensional television (3DTV) industry has led to a wide exploitation of the dual-lens stereoscopic camera. However, when the zoom-in function is used, it is possible that a camera object is magnified only with a fixed convergence point, thereby leading to visual discomfort. In this paper, we propose several methods based on which a convergence point can be adjusted to prevent visual discomfort during zoom-in for a dual-lens stereoscopic camera. Further, we produce 3D contents by applying the proposed methods to certain cases and at certain distances and conduct a subjective evaluation. On the subjective evaluation, 48 subjects watch the 3D contents created by the proposed methods and score the stages of the visual comfort. The result of the subjective evaluation shows that some of the proposed methods are more efficient than the others. We hope that these proposed high-efficiency methods can be applied to produce a dual-lens stereoscopic camera that allows convenient stereoscopic photography.

EFFECT ON BRAIN ACTIVITY OF CLOTHING PRESSURE BY WAIST BESTS - Effect of visual Information and Sexual Specificity of Brain Activity -

  • Kamijo, Masayoshi;Wakako, Rina;Hosoya, Satoshi;Nishimatsu, Toyonori;Sadoyama, Tsugutake;Shimizu, Yoshio
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2002.05a
    • /
    • pp.270-273
    • /
    • 2002
  • The purpose of our study is to clarify about the influence that the visual information gives to the brain activities when pressure exerted the abdomen by waist belts. The visual information means that the some different visual information is inputted it, and the brain activity is evaluated by Electroencephalogram(EEG) measurements. At the same time, we carried out the sensory tests and verified about the relations between the psychological stress and the brain activities. There was a difference in change in the power of the $alpha$ wave with the eyes opened between man and woman. from the result of the sensory test, in the case of under the condition in the darkness with the eyes opened, there was no change in the a wave with before the pressure and after the pressure. In the other cases, $alpha$ wave changed in the same way with before the pressure and after the pressure. In the case of the visible and the invisible in pressure place, $alpha$ wave changed in the same way with before the pressure and after the pressure, but there was a difference in value. From the above, it isn't recognized that the visual information is influencing a pressure sense but some influences are given to it to the brain activities.

  • PDF

Transparency in Urban Environment

  • Leung, Luke;Zhu, Yue;Ray, Stephen D.;Jevtic, Adri
    • International Journal of High-Rise Buildings
    • /
    • v.6 no.2
    • /
    • pp.187-196
    • /
    • 2017
  • A generation of tall buildings has been dominated by International Style with full height glazing that is often vision glass. Large glass was intended to bring the outside in, to allow a connection to the natural environment, and to promote daylighting. Yet the glass box model of architecture is now under criticism due to expense to build, thermal and visual comfort issues for occupants, large carbon footprints, danger for birds, and aesthetic concerns with lack of transparency. This paper will take a fresh look at glass, transparency, energy consumption, and human health before offering alternative paths forward.

A Comparative Study on Discomfort Glare Sensation in Entire Visual Field for Position Index (포지션 인덱스 작성을 위한 상·하부 시야의 불쾌글레어감 비교)

  • Kim, Won-woo;Park, Sung-Ryul;Kim, Jeong Tai
    • KIEAE Journal
    • /
    • v.7 no.6
    • /
    • pp.37-43
    • /
    • 2007
  • Discomfort glare is an important factor influencing appraisal for lighting environment. Unified Glare Rating (UGR) which has been proposed by CIE is one of the formula for evaluating discomfort glare. Position index is an important factor in the UGR formula. Position index was proposed by Guth in 1949. It has been used until present limiting upper visual field. Lower visual field has different sensation of brightness in comparing with upper visual field. Therefore, it is necessary to propose position index about lower visual field. The objective of this study is to investigate the brightness sensation in upper and lower visual field. First, the visual field was measured on the self-made Glare Tester. Second, luminance of the Borderline between Comfort and Discomfort (BCD) was measured on the glare Tester. Circular sources of brightness were located at various angular distances from the line of vision along five meridians, $0^{\circ}$, $45{\circ}$, $90{\circ}$, $-45{\circ}$, $-90{\circ}$. The size of the glare source is 0.0011sr. The luminance of the surrounding field, which extended over the entire visual field, was maintained $34ccd/m^2$. Ten subjects aged from 25 to 29 were participated in the experiment. The results show that the luminance of BCD on the line of vision is $4337cd/m^2$ and the glare sensation of the lower visual field is more sensitive than the upper visual field.

Visual Fatigue Reduction Based on Depth Adjustment for DIBR System

  • Liu, Ran;Tan, Yingchun;Tian, Fengchun;Xie, Hui;Tai, Guoqin;Tan, Weimin;Liu, Junling;Xu, Xiaoyan;Kadri, Chaibou;Abakah, Naana
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.4
    • /
    • pp.1171-1187
    • /
    • 2012
  • A depth adjustment method for visual fatigue reduction for depth-image-based rendering (DIBR) system is proposed. One important aspect of the method is that no calibration parameters are needed for adjustment. By analyzing 3D image warping, the perceived depth is expressed as a function of three adjustable parameters: virtual view number, scale factor and depth value of zero parallax setting (ZPS) plane. Adjusting these three parameters according to the proposed parameter modification algorithm when performing 3D image warping can effectively change the perceived depth of stereo pairs generated in DIBR system. As the depth adjustment is performed in simple 3D image warping equations, the proposed method is facilitative for hardware implementation. Experimental results show that the proposed depth adjustment method provides an improvement in visual comfort of stereo pairs as well as generating comfortable stereoscopic images with different perceived depths that people desire.

An Analysis of Visual Effects of ASMR : Focused on Animation 「Sonagi」 (ASMR의 시각적 효과 분석 : 애니메이션 「소나기」를 중심으로)

  • Kim, Jae-Woong;Koo, Bo-Room
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.12
    • /
    • pp.46-53
    • /
    • 2018
  • The purpose of this study is to analyze the visual effects of autonomous sensory meridian response (ASMR) found in animations. So far, ASMR contents have been produced in one-person media or advertising contents with particular purposes. Unlike that, in animations, they have been produced in intuitive forms mainly for delivering messages. From the 2000's, however, gradually, animations intended for both appreciation and comfort and healing appeared,and such effects are similar to those of ASMR contents. This study has analyzed the visual effects of ASMR focusing on the Korean animated "Sonagi"(2017).

A Study of the Visual Image by Pattern Making of Jeans (청바지 패턴 제작에 따른 시각적 이미지 연구)

  • Kim, Kyeong-Hee;So, Yeon-Jung
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.33 no.10
    • /
    • pp.1541-1551
    • /
    • 2009
  • This study gives guidelines to pattern designing by supplying various images of the transformed shape of jeans with the location of the waistline and the pants silhouette. For this study, 9 kinds of sample cloths (100% cotton denim) were designed considering the laying measurement of the jeans with the location of the waistline and the pants silhouette. The images of each sample were evaluated after the measurement of the completed samples. Clothing and textiles specialists used a semantic differential scale as the evaluation method of the images. For the statistical analysis of the data, one way Anova and Duncan test were adopted using the SPSS 12.0 program. The results of this study are as follows: 1. The visual image by the location of waistline and the change of the pants silhouette is composed of 3 factors (attraction, fashion and comfort factors) of which the attraction factor is the most important factor. 2. The visual image is positive when the location of the waistline is in the low waist position. It is attractive, fashionable, and comfortable. The visual image is negative when the location of the waistline is in the position of the natural waist. 3. The visual image is attractive when the pants silhouette is a boot-cut and fashionable when the pants silhouette are skinny. The straight-cut is comfortable but the visual image is negative. 4. There is no correlation between visual image by the location of the waistline and the change of the pants silhouette.