• Title/Summary/Keyword: vision-based control

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Transmission System of TDM signal based on E-PON (E-PON 기반 TDM 신호 전송 시스템)

  • Kwon, Jeong-Gook;Jin, Geol;Park, Chun-Kwan;Song, Han-Young;Jeon, Byung-Chun;Lee, Sang-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.12
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    • pp.63-72
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    • 2007
  • This paper addresses the system development that can transfer data and TDM signals simultaneously by adding TDM pseudowires functions to E-PON system. E-PON technology is one of many technologies which can realize FTTH, has raised as next generation access network solution having both low-cost Ethernet technology and optical infrastructure. TDM pseudowires service is the new voice/data conversion technology which can transfer the existing TDM circuit switched voice and data over packet switching network. In this paper, this system can provide both data and TDM service without deteriorating QoS by adding TDM pseudowires service module to E-PON, and then implementing QoS control function. Therefore, the competitive system which can transfer both data and TDM signal, can be installed.

Investigating Smart TV Gesture Interaction Based on Gesture Types and Styles

  • Ahn, Junyoung;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.2
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    • pp.109-121
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    • 2017
  • Objective: This study aims to find suitable types and styles for gesture interaction as remote control on smart TVs. Background: Smart TV is being developed rapidly in the world, and gesture interaction has a wide range of research areas, especially based on vision techniques. However, most studies are focused on the gesture recognition technology. Also, not many previous studies of gestures types and styles on smart TVs were carried out. Therefore, it is necessary to check what users prefer in terms of gesture types and styles for each operation command. Method: We conducted an experiment to extract the target user manipulation commands required for smart TVs and select the corresponding gestures. To do this, we looked at gesture styles people use for every operation command, and checked whether there are any gesture styles they prefer over others. Through these results, this study was carried out with a process selecting smart TV operation commands and gestures. Results: Eighteen TV commands have been used in this study. With agreement level as a basis, we compared the six types of gestures and five styles of gestures for each command. As for gesture type, participants generally preferred a gesture of Path-Moving type. In the case of Pan and Scroll commands, the highest agreement level (1.00) of 18 commands was shown. As for gesture styles, the participants preferred a manipulative style in 11 commands (Next, Previous, Volume up, Volume down, Play, Stop, Zoom in, Zoom out, Pan, Rotate, Scroll). Conclusion: By conducting an analysis on user-preferred gestures, nine gesture commands are proposed for gesture control on smart TVs. Most participants preferred Path-Moving type and Manipulative style gestures based on the actual operations. Application: The results can be applied to a more advanced form of the gestures in the 3D environment, such as a study on VR. The method used in this study will be utilized in various domains.

High Performance Coprocessor Architecture for Real-Time Dense Disparity Map (실시간 Dense Disparity Map 추출을 위한 고성능 가속기 구조 설계)

  • Kim, Cheong-Ghil;Srini, Vason P.;Kim, Shin-Dug
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.301-308
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    • 2007
  • This paper proposes high performance coprocessor architecture for real time dense disparity computation based on a phase-based binocular stereo matching technique called local weighted phase-correlation(LWPC). The algorithm combines the robustness of wavelet based phase difference methods and the basic control strategy of phase correlation methods, which consists of 4 stages. For parallel and efficient hardware implementation, the proposed architecture employs SIMD(Single Instruction Multiple Data Stream) architecture for each functional stage and all stages work on pipelined mode. Such that the newly devised pipelined linear array processor is optimized for the case of row-column image processing eliminating the need for transposed memory while preserving generality and high throughput. The proposed architecture is implemented with Xilinx HDL tool and the required hardware resources are calculated in terms of look up tables, flip flops, slices, and the amount of memory. The result shows the possibility that the proposed architecture can be integrated into one chip while maintaining the processing speed at video rate.

Tele-operation of a Mobile Robot Using Force Reflection Joystick with Single Hall Sensor (단일 홀센서 힘반영 조이스틱을 이용한 모바일 로봇 원격제어)

  • Lee, Jang-Myung;Jeon, Chan-Sung;Cho, Seung-Keun
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.17-24
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    • 2006
  • Though the final goal of mobile robot navigation is to be autonomous, operators' intelligent and skillful decisions are necessary when there are many scattered obstacles. There are several limitations even in the camera-based tele-operation of a mobile robot, which is very popular for the mobile robot navigation. For examples, shadowed and curved areas cannot be viewed using a narrow view-angle camera, especially in bad weather such as on snowy or rainy days. Therefore, it is necessary to have other sensory information for reliable tele-operations. In this paper, sixteen ultrasonic sensors are attached around a mobile robot in a ring pattern to measure the distances to obstacles. A collision vector is introduced in this paper as a new tool for obstacle avoidance, which is defined as a normal vector from an obstacle to the mobile robot. Based on this collision vector, a virtual reflection force is generated to avoid the obstacles and then the reflection force is transferred to an operator who is holding a joystick to control the mobile robot. Relying on the reflection force, the operator can control the mobile robot more smoothly and safely. For this bi-directional tele-operation, a master joystick system using a hall sensor was designed to resolve the existence of nonlinear sections, which are usual for a general joystick with two motors and potentiometers. Finally, the efficiency of a force reflection joystick is verified through the comparison of two vision-based tele-operation experiments, with and without force reflection.

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Stereo Calibration Using Support Vector Machine

  • Kim, Se-Hoon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.250-255
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    • 2003
  • The position of a 3-dimensional(3D) point can be measured by using calibrated stereo camera. To obtain more accurate measurement ,more accurate camera calibration is required. There are many existing methods to calibrate camera. The simple linear methods are usually not accurate due to nonlinear lens distortion. The nonlinear methods are accurate more than linear method, but it increase computational cost and good initial guess is needed. The multi step methods need to know some camera parameters of used camera. Recent years, these explicit model based camera calibration work with the development of more precise camera models involving correction of lens distortion. But these explicit model based camera calibration have disadvantages. So implicit camera calibration methods have been derived. One of the popular implicit camera calibration method is to use neural network. In this paper, we propose implicit stereo camera calibration method for 3D reconstruction using support vector machine. SVM can learn the relationship between 3D coordinate and image coordinate, and it shows the robust property with the presence of noise and lens distortion, results of simulation are shown in section 4.

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An Observation System of Hemisphere Space with Fish eye Image and Head Motion Detector

  • Sudo, Yoshie;Hashimoto, Hiroshi;Ishii, Chiharu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.663-668
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    • 2003
  • This paper presents a new observation system which is useful to observe the scene of the remote controlled robot vision. This system is composed of a motionless camera and head motion detector with a motion sensor. The motionless camera has a fish eye lens and is for observing a hemisphere space. The head motion detector has a motion sensor is for defining an arbitrary subspace of the hemisphere space from fish eye lens. Thus processing the angular information from the motion sensor appropriately, the direction of face is estimated. However, since the fisheye image is distorted, it is unclear image. The partial domain of a fish eye image is selected by head motion, and this is converted to perspective image. However, since this conversion enlarges the original image spatially and is based on discrete data, crevice is generated in the converted image. To solve this problem, interpolation based on an intensity of the image is performed for the crevice in the converted image (space problem). This paper provides the experimental results of the proposed observation system with the head motion detector and perspective image conversion using the proposed conversion and interpolation methods, and the adequacy and improving point of the proposed techniques are discussed.

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Game-type Recognition Rehabilitation System based on Augmented Reality through Object Understanding (증강현실 기반의 물체 인식을 통한 게임형 인지 재활 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.93-98
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    • 2011
  • In this paper, we propose a game type cognitive rehabilitation system using marker-based augmented reality system for intelligence development of user. Existing cognitive rehabilitation with the help of others, or a keyboard or mouse operation required to relieve the discomfort, the marker card only control it led and is advanced the method which it applied. As a result, obtained through the camera calibration for image processing, and a Augmented Reality as well as mark detection. In this paper we presented a complete rotation of the model after checking through the whole form, through a combination of multiple markers by completing the interactive objects proceed with the rehabilitation process in a manner required by the target of interest to human rehabilitation and treatment.

Hybrid Neural Classifier Combined with H-ART2 and F-LVQ for Face Recognition

  • Kim, Do-Hyeon;Cha, Eui-Young;Kim, Kwang-Baek
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1287-1292
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    • 2005
  • This paper presents an effective pattern classification model by designing an artificial neural network based pattern classifiers for face recognition. First, a RGB image inputted from a frame grabber is converted into a HSV image which is similar to the human beings' vision system. Then, the coarse facial region is extracted using the hue(H) and saturation(S) components except intensity(V) component which is sensitive to the environmental illumination. Next, the fine facial region extraction process is performed by matching with the edge and gray based templates. To make a light-invariant and qualified facial image, histogram equalization and intensity compensation processing using illumination plane are performed. The finally extracted and enhanced facial images are used for training the pattern classification models. The proposed H-ART2 model which has the hierarchical ART2 layers and F-LVQ model which is optimized by fuzzy membership make it possible to classify facial patterns by optimizing relations of clusters and searching clustered reference patterns effectively. Experimental results show that the proposed face recognition system is as good as the SVM model which is famous for face recognition field in recognition rate and even better in classification speed. Moreover high recognition rate could be acquired by combining the proposed neural classification models.

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IoL Field Gateway: An Integrated IoT Agent using Networked Smart LED Lighting Controller

  • Mariappan, Vinayagam;Jung, Soonho;Lee, Sangwoon;Cha, Jaesang
    • Information and Communications Magazine
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    • v.34 no.2
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    • pp.12-19
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    • 2017
  • The LED technology advancement introduce cuttingedge technology on Internet of Things (IoT) to connect the physical world to the digital realm, using digital smart lighting infrastructure called Internet of light (IoL). This paper proposes an Integrated IoT agent on networked smart LED lighting controller called IoL Filed Gateway using lighting infrastructure in which a lighting system that can connect to a network and can be monitored and controlled from a centralized system or via the cloud. The IoL Field Gateway defines new world of smart connected intelligence, lighting can become an integral and responsive part of everyday human life environments. The proposed connected lighting gateway uses the concept of multi-hop ad hoc network using visible light communication (VLC) with RF wireless technologies and Wired PLC (Power Line Communication). This connectivity and intelligence integrated into LED-based luminaires form the backbone of smart buildings and cities and make the Internet of Things (IoT) vision feasible and enables the lighting administrator can control numerous lightings easily and visitors can get visual information from the lightings with their smart devices. The proposed IoL gateway design is emulated on Arduino based HW platform with VLC, RF, and PLC connectivity and evaluated with four sensor interface.

Surface Reaction between Phosphate bonded $SiO_2$ Investment and Ti-Zr-(Cu) based Alloys for Dental castings (인산염계 $SiO_2$ 주형재와 치과주조용 Ti-Zr-(Cu)계 합금의 계면반응)

  • Joo, Kyu-Ji
    • Journal of Technologic Dentistry
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    • v.27 no.1
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    • pp.57-63
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    • 2005
  • Experimental Ti-13%Zr and Ti-13%Zr-5%Cu alloys were made in an argon-arc melting furnace. The grade 2 CP Ti was used to control. To investigate the surface reaction layers produced by the reaction with mold materials and the influence of the reaction layers on the hardness of castings, A phosphate bonded $SiO_2$ base investment was used as mold material, and microstructure observation and hardness test were performed. The surface reaction layers of Ti-13%Zr and Ti-13%Zr-5%Cu alloys were thinner than that of CP Ti had a clearly multiple structure. A difference of the hardness between surface and inner of the Ti-13%Zr and Ti-13%Zr-5%Cu alloys became less than that of CP Ti. From the results, it was found that the Ti-Zr-(Cu) based alloys were possible to cast with $SiO_2$ base investment without the great changes of mechanical properties of the castings.

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