• Title/Summary/Keyword: virtual wheel

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Off-Line Programming in the Shipbuilding Industry: Open Architecture and Semi-Automatic Approach

  • Lee Ji-Hyoung;Kim Chang-Sei;Hong Keum-Shik
    • International Journal of Control, Automation, and Systems
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    • v.3 no.1
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    • pp.32-42
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    • 2005
  • In this paper, to improve the efficiency of welding and user convenience in the shipbuilding industry, a PC-based off-line programming (OLP) technique and the development of a robot transfer unit are presented. The developed OLP system is capable of not only robot motion simulations but also automatic generations of a series of robot programs. The strength of the developed OLP system lies in its flexibility in handling the changes of the welding robot's target objects. Moreover, for a precise transfer of the robot to a desired location, an auxiliary mobile platform named a robot-origin-transfer-unit (ROTU) was developed. To enhance the cornering capability of the platform in a narrow area, the developed ROTU is equipped with 2 steering wheels and 1 driving wheel. Both the OLP and the ROTU were field­tested and their performances were proven successful.

A Study of Big data-based Machine Learning Techniques for Wheel and Bearing Fault Diagnosis (차륜 및 차축베어링 고장진단을 위한 빅데이터 기반 머신러닝 기법 연구)

  • Jung, Hoon;Park, Moonsung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.75-84
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    • 2018
  • Increasing the operation rate of components and stabilizing the operation through timely management of the core parts are crucial for improving the efficiency of the railroad maintenance industry. The demand for diagnosis technology to assess the condition of rolling stock components, which employs history management and automated big data analysis, has increased to satisfy both aspects of increasing reliability and reducing the maintenance cost of the core components to cope with the trend of rapid maintenance. This study developed a big data platform-based system to manage the rolling stock component condition to acquire, process, and analyze the big data generated at onboard and wayside devices of railroad cars in real time. The system can monitor the conditions of the railroad car component and system resources in real time. The study also proposed a machine learning technique that enabled the distributed and parallel processing of the acquired big data and automatic component fault diagnosis. The test, which used the virtual instance generation system of the Amazon Web Service, proved that the algorithm applying the distributed and parallel technology decreased the runtime and confirmed the fault diagnosis model utilizing the random forest machine learning for predicting the condition of the bearing and wheel parts with 83% accuracy.

A Study on the Dynamics of Police Motorcycle Simulator (경찰 오토바이 시뮬레이터의 동역학에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.533-542
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    • 2020
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of the virtual patrol motorcycle training system. In order to get the impression that the motorcycle simulator is operating in a realistic way, it is important to have a reliable signal transmission and operation feeling between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, We have developed a method for generating a feedback queue. Vehicle dynamics simulates real-time vehicle motion by receiving input from a steering wheel, accelerating / decelerating pedal, etc. operated by a driver on a vehicle simulator and transmitting the result to a visual and acoustic system, It is the central element of the simulator to generate. I want to summarize the main requirements of simulation dynamics.

An Optical Quenching and Efficiency of Laser for the Virtual Display System (허상 디스플레이에 적용되는 레이저 다이오드의 출력 효율과 파장 변이에 대한 연구)

  • Chi, Yongseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.9
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    • pp.129-134
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    • 2016
  • This paper studies the high frequency PWM (pulse width modulation) driving technique to increase an optical efficiency and to prevent an optical color quenching of blue laser for head up display on vehicles using digital micro mirror device (DMD) panel and yellow phosphor wheel. The proposed approach adaptively drives the current pulse width modulated signals of high optical power of blue laser to increase the lifetime and to decrease the stem temperature of laser. This method stabilizes the temperature of laser according to the driving environment and the forward current capacity. By the proposed method, the brightness of blue laser is improved by about 37% compared to the continuous waveform current driving method.

A Study on the Reduction in VR Cybersickness using an Interactive Wind System (Interactive Wind System을 이용한 VR 사이버 멀미 개선 연구)

  • Lim, Dojeon;Lee, Yewon;Cho, Yesol;Ryoo, Taedong;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.3
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    • pp.43-53
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    • 2021
  • This paper presents an interactive wind system that generates artificial winds in a virtual reality (VR) environment according to online user inputs from a steering wheel and an acceleration pedal. Our system is composed of a head-mounted display (HMD) and three electric fans to make the user sense touch from the winds blowing from three different directions in a racing car VR application. To evaluate the effectiveness of the winds for reducing VR cybersickness, we employ the simulator sickness questionnaire (SSQ), which is one of the most common measures for cybersickness. We conducted experiments on 13 subjects for the racing car contents first with the winds and then without them or vice versa. Our results showed that the VR contents with the artificial winds clearly reduce cybersickness while providing a positive user experience.

Deep Learning based Vehicle AR Manual for Improving User Experience (사용자 경험 향상을 위한 딥러닝 기반 차량용 AR 매뉴얼)

  • Lee, Jeong-Min;Kim, Jun-Hak;Seok, Jung-Won;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.125-134
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    • 2022
  • This paper implements an AR manual for a vehicle that can be used even in the vehicle interior space where it is difficult to apply the augmentation method of AR content, which is mainly used, and applies a deep learning model to improve the augmentation matching between real space and virtual objects. Through deep learning, the logo of the steering wheel is recognized regardless of the position, angle, and inclination, and 3D interior space coordinates are generated based on this, and the virtual button is precisely augmented on the actual vehicle parts. Based on the same learning model, the function to recognize the main warning light symbols of the vehicle is also implemented to increase the functionality and usability as an AR manual for vehicles.

Evaluation of Wheel-based Mobile Robot Performance for Simple Environmental Obstacles

  • Hong, Ju-Pyo;Ko, Deo-Hyeon;Rhim, Sung-Soo;Lee, Soon-Geul;Kim, Kyu-Ro
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1491-1495
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    • 2004
  • For the evaluation of the mobile robot performance in complex environments, the experimental approach in an actual physical environment has been commonly taken. In the physical experimental approach, however, it is quite difficult to define the proper environment for the evaluation due to the lack of commonly agreed characteristics of the test environment. Particularly the number of combinations of types and physical parameters of the obstacles that the mobile robot is expected to deal with is practically unlimited. In an effort to simplify and improve the effectiveness of the evaluation process, we propose an evaluation method using decomposed environmental elements, where we evaluated the performance of the robot for a small group of simple and decomposed obstacle components, for examples projection and slope, instead of a large group of complicated random obstacles. The paper describes a set of simple obstacle models and performance parameters that we have chosen for the effective evaluation process. As an alternative to the physical experimental evaluation approach, in this paper, we used a virtual evaluation environment where the robot and the physical test environment has been modeled using a commercial multi-body dynamics analysis packaged called RecurDyn.

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Performance Assessment of a Lithium-Polymer Battery for HEV Utilizing Pack-Level Battery Hardware-in-the-Loop-Simulation System

  • Han, Sekyung;Lim, Jawhwan
    • Journal of Electrical Engineering and Technology
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    • v.8 no.6
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    • pp.1431-1438
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    • 2013
  • A pack-level battery hardware-in-the-loop simulation (B-HILS) platform is implemented. It consists of dynamic vehicle models using PSAT and multiple control interfaces including real-time 3D driving and GPS mode. In real-time 3D driving mode, user can drive a virtual vehicle using actual drive equipment such as steering wheel and accelerator to generate the cycle profile of the battery. In GPS mode, actual road traffic and terrain effects can be simulated using GPS data while the trajectory is displayed on Google map. In the latter part of the paper, several performance tests of an actual lithium-polymer battery pack are carried out utilizing the developed system. All experiments are conducted as parts of actual development process of a commercial battery pack adopting 2nd generation Prius as a target vehicle model. Through the experiments, the low temperature performance and fuel efficiency of the battery are quantitatively investigated in comparison with the original nickel-metal hydride (NiMH) pack of the Prius.

OPTIMAL SHAPE DESIGN OF THE FRONT WHEEL LOWER CONTROL ARM CONSIDERING DYNAMIC EFFECTS

  • Kang, B.J.;Sin, H.C.;Kim, J.H.
    • International Journal of Automotive Technology
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    • v.8 no.3
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    • pp.309-317
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    • 2007
  • In this study, we conducted a vibration fatigue analysis of the lower control arm in a vehicle suspension system. The vehicle was driven during the tests so that the dynamic effects could be taken into account. The dynamic load of the frequency domain was superimposed on the frequency response analysis. We performed a virtual proving ground test using multi-body dynamics, along with a finite element analysis and fatigue life predictions. Shape optimization was also considered using the design of the experimental approach, and a response surface analysis was performed to improve the durability performance of the lower control arm. We identified the elements that had the most influence on the optimal shape of the finite element model and analyzed the sensitivity of those elements. Then the optimal points that minimized the amount of damage to the areas of interest were determined through a response surface analysis. The results suggested that the fatigue life of the model increased as its mass was not increased excessively, and demonstrated that these design procedures yielded an appropriate optimized lower control arm model.

Development of Sensor-based Motion Planning Method for an Autonomous Navigation of Robotic Vehicles (로봇형 차량의 자율주행을 위한 센서 기반 운동 계획법 개발)

  • Kim, Dong-Hyung;Kim, Chang-Jun;Lee, Ji-Yeong;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.513-520
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    • 2011
  • This paper presents the motion planning of robotic vehicles for the path tracking and the obstacle avoidance. To follow the given path, the vehicle moves through the turning radius obtained through the pure pursuit method, which is a geometric path tracking method. In this paper, we assume that the vehicle is equipped with a 2D laser scanner, allowing it to avoid obstacles within its sensing range. The turning radius for avoiding the obstacle, which is inversely proportional to the virtual force, is then calculated. Therefore, these two kinds of the turning radius are used to generate the steering angle for the front wheel of the vehicle. And the vehicle reduces the velocity when it meets the obstacle or the large steering angle using the potentials of obstacle points and the steering angle. Thus the motion planning of the vehicle is done by planning the steering angle for the front wheels and the velocity. Finally, the performance of the proposed method is tested through simulation.