• Title/Summary/Keyword: virtual wall

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Navigation Control of Mobile Robot based on VFF to Avoid Local-Minimum in a Corridor Environment (복도환경의 지역최소점 회피가 가능한 VFF 기반의 이동로봇 주행제어)

  • Jin, Tae-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.759-764
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    • 2011
  • This paper deals with the method of using the amended virtual force field technique to avoidance the front environment(wall, obstacles etc.) in navigating by using the environmental informations recognized by a ultrasonic-ring and pan/tilt CCD camera equipped on a mobile robot. we will give an explanation for the robot system architecture designed and implemented in this study and a short review of existing techniques, since there exist several recent thorough books and review paper on this paper. It is proposed the rusult from the experimental run based on a virtual force field(VFF) method to support the validity of the aforementioned architecture of mobile service robot for local navigation and obstacle avoidance for autonomous mobile robots. We will conclude by discussing some possible future extensions of the project. The results show that the proposed algorithm is apt to identify obstacles in an indoor environments to guide the robot to the goal location safely.

SIA-LVC : Scalable Interworking Architecture for Military L-V-C Training Systems Based on Data Centric Middleware (SIA-LVC: 데이터 중심 미들웨어 기반 확장성 있는 국방 L-V-C 훈련체계 연동 아키텍쳐)

  • Kim, Won-Tae;Park, Seung-Min
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.393-402
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    • 2016
  • A Military L-V-C system consists of distributed complex systems integrating Live systems working on physical wall-clock time, Virtual systems ruled by virtually pseudo realtime events on a computer, and Constructive systems only depending on the causal relationship between the continuous events. Recently many needs for L-V-C training systems are increasing in order to achieve the maximum training effects with low costs. While theoretical/logical researches or only partially interworking technologies have been proposed, there are few perfect interworking architectures for totally interoperating L-V-C systems in world-wide. In this paper, we design and develop a novel interworking architecture based on data centric middleware for the consistent global time with the same states on the entire L-V-C data and events by means of integrating the heterogeneous distributed middleware standards of each L-V-C system. In addition, simulated L-V-C systems based on real systems will be used for the efficiency and performance of the developed interworking architecture.

Effect of the Inner Material and Pipe Geometry on the Flow and Induced Radiated Noise (파이프 내 흡음재 및 형상에 따른 유동 및 방사소음에 대한 수치해석적 연구)

  • Lee, Su-Jeong;Lim, Hee-Chang
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.38 no.5
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    • pp.423-430
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    • 2014
  • Noise and vibration, which occur in a pipe, are usually caused by the interaction between the turbulent flow and nearby wall. Although it can be estimated by a simple case of expanded pipes having complex turbulent flow, the radiated noise is highly dependent upon the size, shape, and thickness of the given model. In addition, the radiated noise propagates and has serious interference and destabilization effects on the surrounding systems, which can lead to fatigue fracture and failure. This study took advantage of the variety of commercial programs, such as FLUENT (flow solver), NASTRAN (dynamic motion solver of complex structures) and VIRTUAL LAB (radiated noise solver) based on the boundary element method (BEM), to understand the underlying physics of flow noise. The expanded pipe has separation and a high pressure drop because of the abrupt change in the cross-section. Based on the radiated noise calculations, the noise level was reduced to around 20 dB in the range of 100-500 Hz.

Memory Hierarchy Optimization in Embedded Systems using On-Chip SRAM (On-Chip SRAM을 이용한 임베디드 시스템 메모리 계층 최적화)

  • Kim, Jung-Won;Kim, Seung-Kyun;Lee, Jae-Jin;Jung, Chang-Hee;Woo, Duk-Kyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.102-110
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    • 2009
  • The memory wall is the growing disparity of speed between CPU and memory outside the CPU chip. An economical solution is a memory hierarchy organized into several levels, such as processor registers, cache, main memory, disk storage. We introduce a novel memory hierarchy optimization technique in Linux based embedded systems using on-chip SRAM for the first time. The optimization technique allocates On-Chip SRAM to the code/data that selected by programmers by using virtual memory systems. Experiments performed with nine applications indicate that the runtime improvements can be achieved by up to 35%, with an average of 14%, and the energy consumption can be reduced by up to 40%, with an average of 15%.

Wall Painting System using Robot (로봇을 이용한 벽화 시스템)

  • Jang, Ho-Yeon;Ryoo, Seung-Taek;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.592-599
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    • 2009
  • In this paper, I explain the design and implementation of an automated drawing system by communicating with a user. I made a system providing an UI for virtual environmental actual robot to interwork with environment to make a drawing that I was able to read work, and to help convenience of a user in computers. The UI of a system was used the AWT(Abstract Window Toolkit) in NetBean tools. To draw images, I got image information from SVG vector files. This system can make images according to the demand of users by using real-time communication. Also this kind of drawing process can be an artists performance, not only the final image as a result of the work. So I suggest that this real-time drawing process which is operated by user’s command can be considered as an artists performance.

Development of Criteria for Predicting Delamination in Cabinet Walls of Household Refrigerators (냉장고 캐비닛 벽면에서 발생하는 박리현상 예측을 위한 평가 기준 개발에 관한 연구)

  • Park, Jin Seong;Kim, Sung Ik;Lee, Gun Yup;Cho, Jong Rae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.4
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    • pp.1-13
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    • 2022
  • Household refrigerator cabinets must undergo cyclic testing at -20 ℃ and 65 ℃ for quality control (QC) after their production is complete. These cabinets were assembled from different materials, including acrylonitrile butadiene styrene (ABS), polyurethane (PU) foam, and steel plates. However, different thermal expansion values could be observed owing to differences in the mechanical properties of the materials. In this study, a technique to predict delamination on a refrigerator wall caused by thermal deformation was developed. The mechanical properties of ABS and PU foams were tested, theload factors causing delamination were analyzed, delamination was observed using a high-speed camera, and comparison and verification in terms of stress and strain were performed using a finite element model (FEM). The results indicated that the delamination phenomenon of a refrigerator wall can be defined in two cases. A method for predicting and evaluating delamination was established and applied in an actual refrigerator. To determine the effect of temperature changes on the refrigerator, strain measurements were performed at the weak point and the stress was calculated. The results showed that the proposed FEM prediction technique can be used as a basis for virtual testing to replace future QC testing, thus saving time and cost.

A Study on the Interactive Narrative - Focusing on the analysis of VR animation <Wolves in the Walls> (인터랙티브 내러티브에 관한 연구 - VR 애니메이션 <Wolves in the Walls>의 분석을 중심으로)

  • Zhuang Sheng
    • Trans-
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    • v.15
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    • pp.25-56
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    • 2023
  • VR is a dynamic image simulation technology with very high information density. Among them, spatial depth, temporality, and realism bring an unprecedented sense of immersion to the experience. However, due to its high information density, the information contained in it is very easy to be manipulated, creating an illusion of objectivity. Users need guidance to help them interpret the high density of dynamic image information. Just like setting up navigation interfaces and interactivity in games, interactivity in virtual reality is a way to interpret virtual content. At present, domestic research on VR content is mainly focused on technology exploration and visual aesthetic experience. However, there is still a lack of research on interactive storytelling design, which is an important part of VR content creation. In order to explore a better interactive storytelling model in virtual reality content, this paper analyzes the interactive storytelling features of the VR animated version of <Wolves in the walls> through the methods of literature review and case study. We find that the following rules can be followed when creating VR content: 1. the VR environment should fully utilize the advantages of free movement for users, and users should not be viewed as mere observers. The user's sense of presence should be fully considered when designing interaction modules. Break down the "fourth wall" to encourage audience interaction in the virtual reality environment, and make the hot media of VR "cool". 2.Provide developer-driven narrative in the early stages of the work so that users are not confused about the ambiguous world situation when they first enter a virtual environment with a high degree of freedom. 1.Unlike some games that guide users through text, you can guide them through a more natural interactive approach that adds natural dialog between the user and story characters (NPC). Also, since gaze guidance is an important part of story progression, you should set up spatial scene user gaze guidance elements within it. For example, you can provide eye-following cues, motion cues, language cues, and more. By analyzing the interactive storytelling features and innovations of the VR animation <Wolves in the walls>, I hope to summarize the main elements of interactive storytelling from its content. Based on this, I hope to explore how to better showcase interactive storytelling in virtual reality content and provide thoughts on future VR content creation.

A Study on the Relationship between Brand Awareness and Image in Cosmetic Sales Space Design - Focusing on the Cosmetic Road Shop in Myeongdong - (화장품 판매공간 디자인의 브랜드 인지도와 이미지의 관계성에 관한 연구 - 명동 지역 화장품 로드 숍을 중심으로 -)

  • Lee, Ju-Hyeong
    • Korean Institute of Interior Design Journal
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    • v.27 no.1
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    • pp.48-57
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    • 2018
  • Recently, cosmetic shops are facing a complicate economy situation and a great number of brands are attempting two-way communication with customers, not one-way communication. 'Brand' equity is important to deliver virtual brand mark as visual image. We have 4 steps for brand identity structure, and this study is about the first 'brand-awareness' and the second step 'brand-image'. We investigated the correlation between brand-awareness and brand-image after searching which spatial elements are highly effective to both steps as we designated 5 cosmetic shops. We already organized the means of spatial analysis and we separated into two elements, constructive and decorative. For constructive element, a shop needs a distinct ceiling and wall design, and for decorative element, strong brand image communication is required through showcase design. We proved that brand awareness and brand image have the correlation, which also can be in direct proportion, by regression analysis. The result of this study shows that improving brand awareness as the primary element for cosmetic road shop can be an effective way to enhance brand image.

A study of the existing problems of digital libraries and their future environment (현존하는 디지털도서관의 문제점과 미래환경에 관한 연구)

  • 박일종
    • Journal of Korean Library and Information Science Society
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    • v.27
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    • pp.391-421
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    • 1997
  • Information scientists need not to answer whether future libraries will be a digital library or not, but to answer how they are structured and served effectively to users currently. 'The library with walls' or 'the library as place' need to be existed in the future, but 'digital library without the wall' or 'virtual library' will need to be studied continuously. This study has tried to reveal the existing problems of digital libraries and their future environment after considering the ambiguous concepts of various types of electronic libraries and their efforts for library automation, and the changed information retrieval circumstances during the last 30 to 40 years through a qualitative document study. As a result, the major findings and suggestions are prepared. The library of the future will be a part of local and national cooperative systems, be filled with the intelligent use of old and new technologies, and be able to su n.0, pport both a place with extensive collections and convenient, easy, & free access to remote intellectual resources. Also, the information storage and retrieval (ISAR) to the future library system would easily provide users with any types of data retrieval system by anybody rather than by an expert or a specialist, so called 'A&E retrieval' in the coming 21th century. It will be highly possible that the future society changes to the information marketplace whose data may be recognized as an intangible assets.

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The Effect of Variation in Angle of the Elliptic Cylinder on Natural Convection in a Square Enclosure (타원형 실린더의 각도 변화가 사각 밀폐계 내부의 자연대류 현상에 미치는 영향)

  • Son, Yong Jin;Ha, Man Yeong
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.30 no.2
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    • pp.58-67
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    • 2018
  • This study investigated the effect of variation in the angle of the elliptic cylinder as well as the presence of circular cylinder on natural convection inside a square enclosure. The Rayleigh number was varied between $10^3$ and $10^6$, and the Prandtl number was fixed to 0.7. In the present study, the angle of the elliptic cylinder was changed from $0^{\circ}$ to $90^{\circ}$, and the perimeter of the elliptic cylinder was same as that of the circular cylinder. The immersed boundary method was used to capture the virtual wall boundary of the inner cylinder. With the increasing angle of the elliptic cylinder, the surface-averaged Nusselt numbers on the cylinder and the enclosure increased. In the Rayleigh number range considered in the present study, the surface-averaged Nusselt number on the elliptic cylinder over = $45^{\circ}$ was higher than that of the circular cylinder. The effect of elliptic cylinder's angle on natural convection in the enclosure was analyzed according to the flow and thermal fields, and the distributions of the Nusselt number.