• Title/Summary/Keyword: virtual stage

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Emotion Detection Algorithm Using Frontal Face Image

  • Kim, Moon-Hwan;Joo, Young-Hoon;Park, Jin-Bae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2373-2378
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    • 2005
  • An emotion detection algorithm using frontal facial image is presented in this paper. The algorithm is composed of three main stages: image processing stage and facial feature extraction stage, and emotion detection stage. In image processing stage, the face region and facial component is extracted by using fuzzy color filter, virtual face model, and histogram analysis method. The features for emotion detection are extracted from facial component in facial feature extraction stage. In emotion detection stage, the fuzzy classifier is adopted to recognize emotion from extracted features. It is shown by experiment results that the proposed algorithm can detect emotion well.

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Virtual Reality Program Model for Trauma Intervention in Multi-cultural Adolescents (다문화청소년의 트라우마 중재를 위한 가상현실 프로그램 모형)

  • Kim, Kyung-Sook;Song, Eun Jee;Kim, Min-Kyeong;Ju, Sejin;Kim, Min-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.361-366
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    • 2017
  • As the technology of virtual reality has recently developed, virtual reality treatment programs for game addiction and alcoholism are being developed. The purpose of this study is to present a model of developmental process of virtual reality based cognitive behavior therapy program for trauma intervention in multicultural adolescents. The development of virtual reality program of cognitive behavior therapy consists of three stages. In the first step, In the first stage, the trauma characteristics including the main emotions and the expression problem due to the trauma experienced by the multicultural youth should be grasped. In the second stage, the contents of the development process and scope of the scenario for the cognitive behavior therapy for trauma should be presented. In the final stage 3, the study will examine the feasibility of implementing the scenario contents in the virtual reality program. Through this process, the intervention program development model that can lead the positive change of the multicultural youth was presented.

A Study of Stage setting(image) device based on Animation : Ani-Stage (애니메이션을 이용한 영상무대장치에 대한 연구 : 애니 스테이지(Ani-Stage))

  • Min, Kyung-Mi
    • Cartoon and Animation Studies
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    • s.11
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    • pp.105-120
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    • 2007
  • This treatise has defined afresh the stage setting(image) device with use of animation which is known as virtual studio, cyber studio and all that sort of things as a word 'Ani-Stage' and has also adjusted it's generative background. It will be suggest that the established stage setting device with some confined techniques need to be grafted other various animation techniques together in order to make room for 'Ani-Stage-oriented' and will be offer a device able to make free use of composition angles, simplification of composite process free from limited factors. The purpose of this treatise is that raise up the recognition on ani-stage of the specialistic competent person who playing a role in the sphere of animation and that give a new definition about the stage setting device based on animation.

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Use of Reference Ear Plug to improve accuracy of lateral cephalograms generated from cone-beam computed tomography scans

  • Hwang, Hyeon-Shik;Lee, Kyung-Min;Uhm, Gi-Soo;Cho, Jin-Hyoung;McNamara, James A. Jr.
    • The korean journal of orthodontics
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    • v.43 no.2
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    • pp.54-61
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    • 2013
  • Objective: The purpose of this study was to evaluate the effectiveness of the use of Reference Ear Plug (REP) during cone-beam computed tomography (CBCT) scan for the generation of lateral cephalograms from CBCT scan data. Methods: Two CBCT scans were obtained from 33 adults. One CBCT scan was acquired using conventional methods, and the other scan was acquired with the use of REP. Virtual lateral cephalograms created from each CBCT image were traced and compared with tracings of the real cephalograms obtained from the same subject. Results: CBCT scan with REP resulted in a smaller discrepancy between real and virtual cephalograms. In comparing the real and virtual cephalograms, no measurements significantly differed from real cephalogram values in case of CBCT scan with REP, whereas many measurements significantly differed in the case of CBCT scan without REP. Conclusion: Measurements from CBCT-generated cephalograms are more similar to those from real cephalograms when REP are used during CBCT scan. Thus, the use of REP is suggested during CBCT scan to generate accurate virtual cephalograms from CBCT scan data.

Survey on the virtual commissioning of manufacturing systems

  • Lee, Chi G.;Park, Sang C.
    • Journal of Computational Design and Engineering
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    • v.1 no.3
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    • pp.213-222
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    • 2014
  • This paper reviews and identifies issues in the application of virtual commissioning technology for automated manufacturing systems. While the real commissioning of a manufacturing system involves a real plant system and a real controller, the virtual commissioning deals with a virtual plant model and a real controller. The expected benefits of virtual commissioning are the reduction of debugging and correction efforts during the subsequent real commissioning stage. However, it requires a virtual plant model and hence still requires significant amount time and efforts. Two main issues are identified, the physical model construction of a virtual device, and the logical model construction of a virtual device. This paper reviews the current literature related to the two issues and proposes future research directions to achieve the full utilization of virtual commissioning technology.

A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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Traffic Prediction based Multi-Stage Virtual Topology Reconfiguration Policy in Multi-wavelength Routed Optical Networks (다중 파장 광 네트워크 상에서 트래픽 예상 기법 기반 다단계 가상망 재구성 정책)

  • Lin Zhang;Lee, Kyung-hee;Youn, Chan-Hyun;Shim, Eun-Bo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.8C
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    • pp.729-740
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    • 2002
  • This paper studies the issues arising in the virtual topology reconfiguration phase of Multi-wavelength Routed Optical Networks. This reconfiguration process means to change the virtual topology in response to the changing traffic patterns in the higher layer. We formulate the optimal reconfiguration policy as a multi-stage decision-making problem to maximize the expected reward and cost function over an infinite horizon. Then we propose a new heuristic algorithm based on node-exchange to reconfigure the virtual topology to meet the traffic requirement. To counter the continual approximation problem brought by heuristic approach, we take the traffic prediction into consideration. We further propose a new heuristic reconfiguration algorithm called Prediction based Multi-stage Reconfiguration approach to realize the optimal reconfiguration policy based on predicted traffic. Simulation results show that our reconfiguration policy significantly outperforms the conventional one, while the required physical resources are limited.

Implementation of a Web-based Hybrid Experimental System for Electric and Electronic Circuits (웹 기반 하이브리드 전기전자회로 실험시스템의 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Moon, Il-Hyun;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.53-60
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    • 2007
  • To enhance learning efficiency, we implement a hybrid experimental system for electrical and electronic circuits where web-based virtual laboratory system and distant education system are properly integrated. In the first stage, we developed web-based virtual laboratory systems for electrical/electronic circuit experiments, which are composed of three important sessions and their management system: concept learning, virtual experiment, assessment. In the second stage, we have implemented cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The proposed virtual/ distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a creative hybrid experimental system for electric and electronic circuits.

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A Study on the Development of Cabin Safety Learning Contents Using Virtual Reality Technology (VR) (가상현실 기술을 활용한 객실안전 학습 콘텐츠 개발 연구)

  • Ha-Young Kim;Jung-Hwa You
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.25-37
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    • 2023
  • The purpose of this study is to develop and technically implement the design and scenario of cabin safety contents for virtual reality (VR)-based cabin safety learning for aviation service majors. The process for developing VR cabin safety learning contents consisted of a total of four stages: learning stage, research stage, verification stage, and application stage. The cabin safety scenario items for the production of VR learning contents reflected the occurrence of an emergency, the procedure for survival from impact, and the evacuation procedure from the aircraft as the core. For the technical implementation of learning contents, modeling work is conducted by checking scenario reviews, types and numbers of objects related to equipment and facilities, and items of interaction. In addition, the connection work with the actual metaverse platform is carried out to enable the utilization of the manufactured facilities and equipment objects. Finally, application tests were carried out to reconfirm supplementary items.

Cognitive Virtual Network Embedding Algorithm Based on Weighted Relative Entropy

  • Su, Yuze;Meng, Xiangru;Zhao, Zhiyuan;Li, Zhentao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1845-1865
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    • 2019
  • Current Internet is designed by lots of service providers with different objects and policies which make the direct deployment of radically new architecture and protocols on Internet nearly impossible without reaching a consensus among almost all of them. Network virtualization is proposed to fend off this ossification of Internet architecture and add diversity to the future Internet. As an important part of network virtualization, virtual network embedding (VNE) problem has received more and more attention. In order to solve the problems of large embedding cost, low acceptance ratio (AR) and environmental adaptability in VNE algorithms, cognitive method is introduced to improve the adaptability to the changing environment and a cognitive virtual network embedding algorithm based on weighted relative entropy (WRE-CVNE) is proposed in this paper. At first, the weighted relative entropy (WRE) method is proposed to select the suitable substrate nodes and paths in VNE. In WRE method, the ranking indicators and their weighting coefficients are selected to calculate the node importance and path importance. It is the basic of the WRE-CVNE. In virtual node embedding stage, the WRE method and breadth first search (BFS) algorithm are both used, and the node proximity is introduced into substrate node ranking to achieve the joint topology awareness. Finally, in virtual link embedding stage, the CPU resource balance degree, bandwidth resource balance degree and path hop counts are taken into account. The path importance is calculated based on the WRE method and the suitable substrate path is selected to reduce the resource fragmentation. Simulation results show that the proposed algorithm can significantly improve AR and the long-term average revenue to cost ratio (LTAR/CR) by adjusting the weighting coefficients in VNE stage according to the network environment. We also analyze the impact of weighting coefficient on the performance of the WRE-CVNE. In addition, the adaptability of the WRE-CVNE is researched in three different scenarios and the effectiveness and efficiency of the WRE-CVNE are demonstrated.