• 제목/요약/키워드: virtual robot arm

검색결과 20건 처리시간 0.025초

수신호를 이용한 가상 로봇의 제어 방식 (A Virtual Robot Control Method using a Hand Signals)

  • 정경권;이정훈;임중규;정성부;엄기환
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2002년도 추계종합학술대회
    • /
    • pp.378-381
    • /
    • 2002
  • 본 논문에서는 근전도(EMG) 신호를 이용하여 휴먼보조 장치나 원격 제어에 활용할 수 있는 가상 로봇 팔 제어 방식을 제안한다. 4개의 표면 전극에서 근전도 신호를 측정하여 SOM과 LVQ를 이용하여 동작을 분류하는 시스템이다. 인터페이스 프로그램은 PC 상에서 구성하였다. 제안한 방식의 실험결과 94%의 분류 성공률을 얻었다.

  • PDF

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
    • /
    • 제21권2호
    • /
    • pp.110-119
    • /
    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 2: 제한조건의 선형 결합 (Analysis on the Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control - Part 2: Combination of Kinematic and Dynamic Constraints)

  • 김현철;이춘영
    • 제어로봇시스템학회논문지
    • /
    • 제20권8호
    • /
    • pp.875-881
    • /
    • 2014
  • The redundancy resolution of the seven DOF (Degree of Freedom) upper limb exoskeleton is key to the synchronous motion between a robot and a human user. According to the seven DOF human arm model, positioning and orientating the wrist can be completed by multiple arm configurations that results in the non-unique solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and its effect on the redundancy resolution of the seven DOF human arm model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing two cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid of the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each of two consecutive points along the task space trajectory. The contribution of each criterion on the redundancy was verified by the post processing of experimental data collected with a motion capture system. Results indicate that the bimodal redundancy resolution approach improved the accuracy of the predicted swivel angle. Statistical testing of the dynamic constraint contribution shows that under moderate speeds and no load, the dynamic component of the human arm is not dominant, and it is enough to resolve the redundancy without dynamic constraint for the realtime application.

상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 1: 시스템 모델 및 기구학적 제한 (Analysis on Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control Part 1: System Model and Kinematic Constraint)

  • 김현철;이춘영
    • 제어로봇시스템학회논문지
    • /
    • 제18권12호
    • /
    • pp.1106-1114
    • /
    • 2012
  • To achieve synchronized motion between a wearable robot and a human user, the redundancy must be resolved in the same manner by both systems. According to the seven DOF (Degrees of Freedom) human arm model composed of the shoulder, elbow, and wrist joints, positioning and orientating the wrist in space is a task requiring only six DOFs. Due to this redundancy, a given task can be completed by multiple arm configurations, and thus there exists no unique mathematical solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and their effect on the redundancy resolution of the human arm based on a seven DOF manipulator model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing different cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid for the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each two consecutive points along the task space trajectory. As a first step, the redundancy based on the kinematic criterion will be thoroughly studied based on the motion capture data analysis. Experimental results indicate that by using the proposed redundancy resolution criterion in the kinematic level, error between the predicted and the actual swivel angle acquired from the motor control system is less than five degrees.

최적 제어기법을 이용한 다관절 유연 로보트팔의 역동역학 해석 (Inverse Dynamic Analysis of A Flexible Robot Arm with Multiple Joints by Using the Optimal Control Method)

  • Kim, C.B.;Lee, S.H.
    • 한국정밀공학회지
    • /
    • 제10권3호
    • /
    • pp.133-140
    • /
    • 1993
  • In this paper, we prpose a method for tracking optimally a spatial trajectory of the end-effector of flexible robot arms with multiple joints. The proposed method finds joint trajectories and joint torques necessary to produce the desired end-effector motion of flexible manipulator. In inverse kinematics, optimized joint trajectories are computed from elastic equations. In inverse dynamics, joint torques are obtained from the joint euqations by using the optimized joint trajectories. The equations of motion using finite element method and virtual work principle are employed. Optimal control is applied to optimize joint trajectories which are computed in inverse kinematics. The simulation result of a flexible planar manipulator is presented.

  • PDF

다관절 다단의 햅틱장치 제어에 관한 연구 (A study on control of the Haptic Device use for Robot Arm)

  • 박인만;김덕수;박정만
    • 한국산업융합학회 논문집
    • /
    • 제18권1호
    • /
    • pp.61-66
    • /
    • 2015
  • Force feedback control is investigated for improving the quality of the haptic feedback in virtual reality applications. We proposed method for control of the haptic device using universal serial bus. and evaluated the characteristics with experimental set.

정리정돈을 위한 Q-learning 기반의 작업계획기 (Tidy-up Task Planner based on Q-learning)

  • 양민규;안국현;송재복
    • 로봇학회논문지
    • /
    • 제16권1호
    • /
    • pp.56-63
    • /
    • 2021
  • As the use of robots in service area increases, research has been conducted to replace human tasks in daily life with robots. Among them, this study focuses on the tidy-up task on a desk using a robot arm. The order in which tidy-up motions are carried out has a great impact on the success rate of the task. Therefore, in this study, a neural network-based method for determining the priority of the tidy-up motions from the input image is proposed. Reinforcement learning, which shows good performance in the sequential decision-making process, is used to train such a task planner. The training process is conducted in a virtual tidy-up environment that is configured the same as the actual tidy-up environment. To transfer the learning results in the virtual environment to the actual environment, the input image is preprocessed into a segmented image. In addition, the use of a neural network that excludes unnecessary tidy-up motions from the priority during the tidy-up operation increases the success rate of the task planner. Experiments were conducted in the real world to verify the proposed task planning method.

제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구 (A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality)

  • 이우훈
    • 디자인학연구
    • /
    • 제18권3호
    • /
    • pp.85-94
    • /
    • 2005
  • 최근 대부분의 제품 디자이너들이 3차원 CAD 시스템을 필수적인 디자인 도구로서 활용하고 있고 이를 기반으로 많은 신제품들이 동시공학적 프로세스로 개발되고 있다. 그런데 초심 디자이너들이 3차원 CAD시스템을 사용하며 겪는 어려움 중 하나는 스크린을 통해 모델링한 오브젝트의 실체적 느낌을 정확히 판단하기 어렵다는 것이다. 이러한 '실체성 결여'의 문제는 3차원 CAD시스템에서의 모델링 작업이 가상공간 안에서만 이루어지기 때문에 촉각적 상호작용이 부재하고 현실공간에 대한 맥락정보가 결여되어 있는 것이 그 원인이라고 착 수 있다. 문제해결을 위해 본 연구에서는 증강현실기술을 활용하여 3차원 CAD 모델링 오브젝트를 현실공간에 정합시킴으로서 제품디자인에서 상호작용적인 정량구조 시뮬레이션의 가능성을 탐색하고자 하였다. 본 연구는 우선 증강현실 기반 정량구조 시뮬레이션 시스템을 구축하고 그 속에서 인간이 가상 오브젝트의 크기를 얼마나 정확하게 인지하고 조정할 수 있는지 실험하였다. 실험 결과 상대오차 1.3%이내(상대표준편차 5.3%이내)로서 상당히 정확하고 정밀한 크기 인지와 조정이 가능한 것으로 나타났다. 실험조건에 따라서는 주변참조물이 풍부한 경우 오브젝트에 대한 크기인지가 용이하고 HDM보다는 LCD 패널을 사용할 경우 더욱 정확한 크기 조정이 가능한 것으로 나타났다. 연구를 통해 제안한 증강현실 기반 정량구조 시뮬레이션시스템의 응용가능성을 탐색하기 위해 홈 서비스 로봇의 외관에 대해 사용자의 선호경향을 파악하는데 적용해 보았다. 아직 홈 서비스 로봇에 대한 전형적 이미지가 미비해서인지 외관특성에 대한 실험참가자의 선호경향에는 큰 편차가 보였고 군집분석을 통해 몇 그룹으로 세분화할 수 있었다. 그러나 팔이라는 조형요소의 유무에 따라 민감한 반응을 보인 점과 인체와 같이 신장과 팔길이 사이에 강한 상관성이 존재하는 것은 흥미로운 발견이었다. 프로세스를 제안하고자 한다.0 이용과 복제제한에 관한 주기(terms governing use and reproduction notes), 541 직접적 출처주기(immediate source of acquisition note), 545 행정연혁/개인이력주기(biographical or historical note), 581 출판주기(publication note), 850 소장처(holding institution) 데이터필드의 식별기호를 재구성, 추가하였다.근방법과 컨조인트 분석)의 조화를 이룰 수 있는 이론적 기초가 될 수 있다. 즉, 제품디자인의 결정요인 분석결과는 QFD의 접근방법에, 제품 디자인 파급효과 분석결과는 컨조인트 분석에 각각 보완적 기여를 할 수 있다. 이와 동시에, 실증적 분석결과는 Ettlie(1997)의 디자인 통합(DI) 이론에 대한 실증적 기반을 제공할 수 있다. 마지막으로, 성공적인 디자인 경영(DM)을 위해서는 최고 경영자의 지원뿐만 아니라 부처 간 의사소통의 장애요인을 제거하고 CFT(cross-functional team)를 운영함으로써 동시적 엔지니어링(CE) 및 제품 및 공정 디자인의 개발이 제품 개발의 속도를 가속화하고 디자인 품질을 높이며 시장 성공을 보증할 수 있도록 해야 한다.임과 채팅은 긍정적인 상호관련을 가진 것으로 나타난 반면 전자메일 서비스 이용은 성적 만족과 부정적인 상호관련을 가진 것으로 분석되었다. 이는 대학생들이 지루하게 느끼거나 외로움을 느낄 때 전자메일을 주로 이용하지만 성적 만족을 위해 전자메일을 이용하지 않고 있다는 사실을 보여주는 것이다. (3) 인터넷 이용 이후 다른 미디어와 면대면 커뮤니케이션과의 관계 인터넷을 이용한 후 응답자들의 전통적인 미디어(텔레비전, 라디오, 신문, 잡지, 편지, 전화) 이용이 감소되었으며 친구, 가족, 이성친구와의 면대면 커뮤니케이션 역시 감소된

  • PDF

노이즈 환경에서 효과적인 로봇 강화 학습의 정책 탐색 방법 (Effective Policy Search Method for Robot Reinforcement Learning with Noisy Reward)

  • 양영하;이철수
    • 로봇학회논문지
    • /
    • 제17권1호
    • /
    • pp.1-7
    • /
    • 2022
  • Robots are widely used in industries and services. Traditional robots have been used to perform repetitive tasks in a fixed environment, and it is very difficult to solve a problem in which the physical interaction of the surrounding environment or other objects is complicated with the existing control method. Reinforcement learning has been actively studied as a method of machine learning to solve such problems, and provides answers to problems that robots have not solved in the conventional way. Studies on the learning of all physical robots are commonly affected by noise. Complex noises, such as control errors of robots, limitations in performance of measurement equipment, and complexity of physical interactions with surrounding environments and objects, can act as factors that degrade learning. A learning method that works well in a virtual environment may not very effective in a real robot. Therefore, this paper proposes a weighted sum method and a linear regression method as an effective and accurate learning method in a noisy environment. In addition, the bottle flipping was trained on a robot and compared with the existing learning method, the validity of the proposed method was verified.

PC기반의 생산시스템을 위한 운용소프트웨어 구조 (An Operating Software Architecture for PC-based)

  • 박남준;김홍석;박종구
    • 제어로봇시스템학회논문지
    • /
    • 제7권1호
    • /
    • pp.1196-1204
    • /
    • 2001
  • In this paper, a new architecture of operating software associated with the component-based method is proposed. The proposed architecture comprises 문 execution module and a decision-making module. In order to make effective development and maintenance, the execution module is divided into three components. The components are referred to as Symbol, Gateway, and Control, respectively: The symbol component is for the GUI environments and the standard interfaces; the gateway component is for the network communication and the structure of asynchronous processes; the control component is for the asynchronous processing and machine setting or operations. In order to verify the proposed architecture, and off-line version of operating software is made, and its steps are as follows; I) Make virtual execution modules for the manufacturing devices such as dual-arm robot, handling robot, CNC, and sensor; ii) Make decision-making module; iii) Integrate the modules and GUI using a well-known development tools such as Microsofts Visual Basic; iv) Execute the overall operating software to validate the proposed architecture. The proposed software architecture in this paper has the advantages such as independent development of each module, easy development of network communication, and distributed processing of resources, and so on.

  • PDF