• 제목/요약/키워드: virtual museum

검색결과 61건 처리시간 0.023초

Growth and Decay of Alpha Tracks in a Large Scale Cloud Chamber after Injection of Radon

  • Wada, Shinichi;Kobayashi, Tsuneo;Katayama, Yoshiro;Iwami, Toshiaki;Kato, Tsuguhisa;Cameron, John R.
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 2002년도 Proceedings
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    • pp.275-278
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    • 2002
  • The recognition of the natural background radiation is important not only for radiological education but also for the promotion of people's scientific view about radiation. We made a "room" on the web showing natural background radiation as part of a VRM (Virtual Radiation Museum). The "room" shows the video images of the tracks of charged particles from natural background radiation, alpha and beta ray track from known sources using a Large Scale Diffusion Cloud Chamber. The purpose of this study is to make clear the origin of a kind of track (named A-track) which is thick and easy to recognize with the length less than several cm in the cloud chamber, and to make numerical explanation of its counting rate. The study was carried out using a Large Scale Diffusion Cloud Chamber (Phywe, Germany) installed in the Niigata Science Museum. The Model RNC (Pylon Electronics, Canada) was used as Rn-222 source. Ra-226 activity in RNC was 111.6 Bq calibrated with NIST protocol. Rn-222 gas was injected into the cloud chamber. Continuous video recording with use of Digital Handycam (SONY, Japan) was carried out for 360 min. after injection of Rn-222 gas. The number of alpha-ray track (alpha track) in the video images was analyzed. The growth and decay curve of the total activity of Rn-222 and its alpha emitting progeny were calculated and compared with the count of the alpha tracks. As a result the alpha tracks formed by Rn-222 injection resemble A-Tracks. The relationship between A-track in the cloud chamber and atmospheric Rn is discussed.

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아쿠아리움을 위한 미디어 전시 콘텐츠 제안 - 경포 석호생태관을 중심으로 (A Proposal of Media Exhibition Contents for the Aquarium - Focused on 'Gyeongpo Lagoon Ecological Museum')

  • 유미;우정권
    • 한국콘텐츠학회논문지
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    • 제16권3호
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    • pp.116-124
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    • 2016
  • 본 논문은 아쿠아리움에 적합한 디지털 전시 콘텐츠에 대해 제시하며, 특히 경포 석호생태관 아쿠아리움의 전시에 대하여 기획하였다. 전체 공간에 대한 스토리텔링을 바탕으로 각 공간에 적합한 미디어 콘텐츠를 제시함으로써 전체 아쿠아리움과 동떨어진 것이 아닌 그 안의 각 요소에 자연스럽게 녹아들 수 있는 기획을 제시하고자 하였다. 아쿠아리움이라는 전시 특성상 전시와는 상관없지만 분명히 존재해야 하는 공간들이 존재하게 되는데, 이 공간들을 최대한 활용해 디자인함으로써 아쿠아리움 전체가 하나의 바닷속 공간인 것처럼 느껴지도록 유도하였다. 각 부분의 미디어 전시 기획은 공간에 적합한 미디어 플랫폼을 먼저 제시한 후 각각에 들어갈 콘텐츠를 기획하였다. 3D Water Projection, Kinect를 이용한 인터랙티브 미디어, Fog Screen로 총 3가지의 미디어 플랫폼의 사용을 제시하고, 그에 설치될 인터랙티브 전시 콘텐츠, 게임 콘텐츠, Fog Screen 콘텐츠에 대해서 기획하였는데, 이는 2D 드로잉 컨셉과 3D 전시 공간 모델링, 가상현실에서의 구현을 통해 제작되었다. 본 연구는 일반적인 전시와는 다른 특징을 갖는 아쿠아리움이라는 특정 전시 장르에 맞는 디지털 전시 콘텐츠를 단계적인 사전 시각화 방법을 통해 제시함으로써 차별화된 디지털 전시 콘텐츠를 제시했다는 데에 의의가 있다고 하겠다.

비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구 (A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2012년도 추계학술발표대회
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

ICT기반 문화복지의 방향성 제시: 문화예술체험관 중심으로 (A Proposal of the Direction of Cultural Welfare Based on ICT: Focusing on Experience Center for Arts and Culture)

  • 임영준;이영숙
    • 디지털콘텐츠학회 논문지
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    • 제18권8호
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    • pp.1567-1576
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    • 2017
  • 본 연구는 ICT를 토대로 문화복지에 대한 방향성을 제시하였다. 이를 위하여 정부정책의 방향과 문화복지 서비스 현황에 대해 살펴보고 국내외 문화복지 서비스 사례에 관련하여 사용자 체험을 중심으로 하는 박물관과 미술관을 대상으로 분석하였다. 그 결과 미술관에 비해 박물관은 미디어환경에 따라 많은 변화가 모색되었다. 세부적으로 미디어 1.0시대에는 실제 박물관을 통해 관람되었다면 미디어 2.0시대에는 가상박물관이 나타났다. 이것은 미디어 환경, 대상(전시물), 접근성, 소모성 및 정보성에 있어서 많은 차이가 있음을 알 수 있었다. 끝으로 이를 통해 한국형 ICT 문화복지 서비스 환경변화요소를 제언하였다. 향후, 문화소외계층에게 문화향유에 대한 문화복지 서비스의 확대가능성에 대한 지속적인 연구가 필요하다고 사료된다.

The Visual Guide to over 800 species of the Cyber Sea-Shell Museum on the Web using an Animation Technology

  • Lim, Eun-Im;Hong, Sung-Soo
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2000년도 추계학술발표논문집 (하)
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    • pp.1345-1348
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    • 2000
  • Computers and communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of internet and cyberspace is widespread in every comer of our life. We developed a cyber shell museum using an animation technology. It was developed for educational purposes, and accessible through the world wide web of internet. Cyber shell museum is consisted of five compartment including rare shells, marvelous shells, shell of the world, the shell of Korea and its story of shells. The database contains the pictures and related information of the shell and it implies not only animation display but also text information. The files of database were classified depending on the species, genus, family, order, and class and division of the shell. Picture of shells is displayed and user may reach the image and virtual view information by clicking through the object displayed. This provides multiple techniques to user may manipulate, visualize and interact with image on the web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing.

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Kansei Evaluation by a Remote-Controlled Robot Designed for Viewing Art Exhibits

  • Akira, Lkazaki;Hiroya, Igarashi;Shoichi, Maeyama;Akira, Harada
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.301-305
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    • 2000
  • The present study is part of the Special Research Project for the Construction of a Kansei Sensory Evaluation Model that is currently underway at the University of Tsukuba. In this study, a robot was operated by remote control at an actual art museum as part of a preliminary experiment. The results obtained therefrom were used to consider how people might view exhibits. In a previous study, a standard lens and s wide-angle lens were used to analyze differences in sensory-based movements, while VRML was used to analyze differences in these movements between a virtual and an actual museum. In the present study, the time delay in remote operation, which is currently unavoidable, placed some restrictions on the degree of freedom with which exhibits could be viewed, but it was apparent that sensory evaluation could be possible depending on the search behavior and viewing time. Furthermore specific viewing behaviors using the robot were observed, suggesting that new Kansei sensory perceptions were derived from these behaviors.

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박물관 패션전시의 유형화 (Typology of fashion exhibitions in museums)

  • 예민희;임은혁
    • 한국의상디자인학회지
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    • 제21권3호
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    • pp.81-91
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    • 2019
  • Fashion exhibitions in museums are an important media to deliver ideas of fashion. Although it still arouses controversy, museums have become an ideal platform for fashion exhibitions since some fashion exhibitions have garnered successful results in mega museums. This can be considered as a cultural phenomenon and a new paradigm since fashion exhibitions in museums are closely related to new museums and fashion museology. Thus, this study examines the definition of 'fashion exhibitions in museums' based on new museums and fashion museology, and then lays the groundwork for its typology through an analysis of preceding research about fashion exhibitions from the 1970s to the present day. In consequence, fashion exhibitions in museums are categorized into five types; retrospective exhibition, survey exhibition, fashion photography and film exhibition, and consider both virtual exhibitions and fashion brand exhibitions.

일본(日本)의 지방공문서관(地方公文書館)과 지방기록관리(地方記錄管理) -문서관(文書館)과 역사자료관(歷史資料館)의 설립과정을 중심으로- (Prefectural Archives and Records Management at Prefectural Governments in Japan)

  • 김종철
    • 기록학연구
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    • 제11호
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    • pp.215-254
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    • 2005
  • This thesis aims to study the founding process and operation of the prefectural archives of Japan and to put that knowledge to the founding regional archives in Korea. Now 28 among 47 Prefectural Governments in Japan have founded and operated the prefectural archives. While Kyoto Prefectural Library and Archives, Nagano Prefectural Museum of History, Gifu Prefectural Virtual Museum of History, The Archives of Hyogo Prefectural Government, Ibaraki Prefectural Museum of History and Hukushima Prefectural Archives are on the type of Prefectural Museum of History, the rest of them are on the type of Archives. The Prefectural Museum of History in Japan has a complex function as the museum, the library, and the archives. But the Prefectural Museum of History seems to be a sort of transient phenomenon to Archives. The reason which Prefectural Museum of History can not develop into the Archives is not so much owing to financial difficulties as lack of understanding on the function of Archives. The thesis shows founding process of each prefectural archives. Especially, the case study on the Kanagawa Prefectural Archives, Okinawa Prefectural Archives was arranged by the detailed data investigation. Comparing with other prefectures, these three prefectural archives have a system in the collection and arrangement process of current official records, paleography and many other materials, and construct records management system with institutionalizing accession, arrangement, and opening of official records by regulations, rules and so forth. But because of historical background and character in each region, the difference may exist in the founding process of three prefectural archives. Before central archival institution, National Archives of Japan, is founded, the prefectural archives have been founded at each region and they have gained relatively independent status so that decentralism in the system of managing records could be possible. And the private historical organizations had many influences on the founding process of National Archives of Japan. Of course the Japanese Archives system may have many differences from Korean regional archives. While Japan established Archives institute for itself with localism, Korea has not settled the system of self-government still. Moreover, financial difficulties on founding regional archives and lack of understanding of the Archives remained in Korea. And yet with regard to the founding regional archives in Korea, the case of operation and founding process of prefectural archives of Japan may be of great value.

3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계 (Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art)

  • 임장훈
    • 트랜스-
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    • 제9권
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    • pp.93-122
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    • 2020
  • 사용자 통합 환경의 시대에서 미술가와 그래픽디자이너들이 자신들의 자율의지로 제작한 창작물들을 자유롭게 전시할 수 있는 기반으로 3차원 가상공간의 증강현실 미술관을 구축하고자 한다. 본 연구의 목적은 통합개발환경(IDE)에서 3차원시뮬레이션 방식을 활용하는 미술가와 그래픽디자이너의 창작자들을 위한 풍족한 통합제작환경을 구축하는데 있다. 본 연구에서는 미술가와 그래픽디자이너가 자신의 자율의지로 마음껏 창작해 나갈 수 있는 통합개발환경에서 창작을 위한 3차원시뮬레이션엔진을 구성하고 안드로이드의 3차원가상공간 증강현실의 창작모듈을 설계한다. 이를 설계하여 미술가와 그래픽디자이너가 마음껏 창작한 그래픽을 무한한 디지털공간에 전시할 수 있도록 현재의 국립현대미술관을 3차원가상 공간의 전시실로 제작하여 관객의 사용자조사를 해보고 안드로이드스마트폰에 Tasking하여본다.

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