• Title/Summary/Keyword: virtual link

Search Result 212, Processing Time 0.027 seconds

A study on Cloud Security based on Network Virtualization (네트워크 가상화 기반 클라우드 보안 구성에 관한 연구)

  • Sang-Beom Hong;Sung-Cheol Kim;Mi-Hwa Lee
    • Convergence Security Journal
    • /
    • v.23 no.5
    • /
    • pp.21-27
    • /
    • 2023
  • In the cloud computing environment, servers and applications can be set up within minutes, and recovery in case of fail ures has also become easier. Particularly, using virtual servers in the cloud is not only convenient but also cost-effective compared to the traditional approach of setting up physical servers just for temporary services. However, most of the und erlying networks and security systems that serve as the foundation for such servers and applications are primarily hardwa re-based, posing challenges when it comes to implementing cloud virtualization. Even within the cloud, there is a growing need for virtualization-based security and protection measures for elements like networks and security infrastructure. This paper discusses research on enhancing the security of cloud networks using network virtualization technology. I configured a secure network by leveraging virtualization technology, creating virtual servers and networks to provide various security benefits. Link virtualization and router virtualization were implemented to enhance security, utilizing the capabilities of virt ualization technology. The application of virtual firewall functionality to the configured network allowed for the isolation of the network. It is expected that based on these results, there will be a contribution towards overcoming security vulnerabil ities in the virtualized environment and proposing a management strategy for establishing a secure network.

Analysis of Interaction Items in the Virtual Reality Game Interface (가상현실 게임 인터페이스의 상호작용 아이템 비교분석에 관한 연구)

  • Kang, Ho-Seong;Kim, Jung-Yoon
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.185-195
    • /
    • 2018
  • As virtual reality technology has gained popularity from people, various contents have appeared. Virtual reality game making good use of virtual reality device has received lots of attention from users and market. A number of virtual reality games have been developed. Virtual reality game allows users to feel presence and flow to be maximized through virtual reality device. A user can interact with several items through interface of device in display environment of virtual reality. This study was find a way to arouse an interest and induce users to be immersed in virtual reality game by maximizing above mentioned characteristics. This study was analyze interaction items in popular virtual reality game and interface design methods before presenting design methods. This study was make a comparative analysis of interface design methods centering on virtual reality game cases and examine a link between interface and interaction items. Through this study, it is expected that this will be a prior study that will be the basis for designing interfaces for virtual reality games that are more presence.

A Novel Routing Algorithm Based on Load Balancing for Multi-Channel Wireless Mesh Networks

  • Liu, Chun-Xiao;Chang, Gui-Ran;Jia, Jie
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.4
    • /
    • pp.651-669
    • /
    • 2013
  • In this paper, we study a novel routing algorithm based on load balancing for multi-channel wireless mesh networks. In order to increase the network capacity and reduce the interference of transmission streams and the communication delay, on the basis of weighted cumulative expected transmission time (WCETT) routing metric this paper proposes an improved routing metric based on load balancing and channel interference (LBI_WCETT), which considers the channel interference, channel diversity, link load and the latency brought by channel switching. Meanwhile, in order to utilize the multi-channel strategy efficiently in wireless mesh networks, a new channel allocation algorithm is proposed. This channel allocation algorithm utilizes the conflict graph model and considers the initial link load estimation and the potential interference of the link to assign a channel for each link in the wireless mesh network. It also utilizes the channel utilization percentage of the virtual link in its interference range as the channel selection standard. Simulation results show that the LBI_WCETT routing metric can help increase the network capacity effectively, reduce the average end to end delay, and improve the network performance.

Performance Analysis of Monitoring Processors of Communication Networks (통신망에서의 무니터링 프로세서의 성능분석)

  • 이창훈;홍정식;이경태
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.18 no.1
    • /
    • pp.45-54
    • /
    • 1993
  • Monitoring processor in a circuit switched network is considered. Monitoring processor monitors communication links offers a grade of service in each link to controller. Such an information is useful for an effective maintenance of system. Two links with asymmetric system parameters and multi-symmetric links are respectively considered. Each links is to be an independent M /M/ 1/ 1/ type. Markov modeling technique is used to represent a model of monitoring processor with FCFS steering protocol. Performance measures considered are ratio of monitored jobs in each link, availability of minitoring processor and throughput of virtual processor in each link. The value of the performance meausres are compared with existing and simulation results.

  • PDF

Design and Configuration of Reconfigurable ATM Networks with Unreliable Links

  • Lee, Jong-Hyup
    • ETRI Journal
    • /
    • v.21 no.4
    • /
    • pp.9-22
    • /
    • 1999
  • This paper considers a problem of configuring both physical backbone and logical virtual path (VP) networks in a reconfigurable asynchronous transfer mode (ATM) network where links are subject to failures. The objective is to determine jointly the VP assignment, the capacity assignment of physical links and the bandwidth allocation of VPs, and the routing assignment of traffic demand at least cost. The network cost includes backbone link capacity expansion cost and penalty cost for not satisfying the maximum throughput of the traffic due to link failures or insufficient link capacities. The problem is formulated as a zero-one non-linear mixed integer programming problem, for which an effective solution procedure is developed by using a Lagrangean relaxation technique for finding a lower bound and a heuristic method exploited for improving the upper bound of any intermediate solution. The solution procedure is tested for its effectiveness with various numerical examples.

  • PDF

Development of a Multi-link VPN Load Balancing Technology (다중링크 VPN 분하균등 기술 개발)

  • 김정우;손주영
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.05b
    • /
    • pp.175-178
    • /
    • 2003
  • 현재 다중 링크VPN(Virtual Private Network) 장비들은 회선 장애(Fail-Off) 발생 시 회선 간의 전이(Transition) 기능만 가능할 뿐이고, 부하균등(Load Balancing)은 고려하지 않고 있다. 이럼으로써 다중 회선의 효율성이 크게 떨어지는 결과를 보인다. 본 논문에서는 부하균등을 하면서 회선장애 발생 시 전이되는 기술을 제안하였다.

  • PDF

Video Segmentation and Video Segment Structure for Virtual Navigation

  • Choi, Ji-Hoon;Kim, Seong-Baek;Lee, Seung-Yong;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.783-785
    • /
    • 2003
  • In recent years, the use of video in GIS is considered to be an important subject and many related studies result in VideoGIS. The virtual navigation is an important function that can be applied to various VideoGIS applications. For virtual navigation by video, the following problems must be solved. 1) Because the video route may be not exactly coincided with route that user wants to navigate, parts of several video clips may be required for single navigation. Virtual navigation should allow the user to move from one video to another at the proper position. We suggest the video segmentation method based on geographic data combined with video. 2) From a point to a destination, the change frequency of video must be minimized. The frequent change of video make user to mislead navigation route and cause the wasteful use of computing resource. We suggest methods that structure video segments and calculate weight value of each node and link.

  • PDF

Self-Organization of Multi-UAVs for Improving QoE in Unequal User Distribution

  • Jeon, Young;Lee, Wonseok;Hoang, Tran Manh;kim, Taejoon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.4
    • /
    • pp.1351-1372
    • /
    • 2022
  • A self-organizing multiple unmanned aerial vehicles (multi-UAVs) deployment based on virtual forces has a difficulty in ensuring the quality-of-experience (QoE) of users because of the difference between the assumed center for users in a hotspot and an actual center for users in the hotspot. This discrepancy is aggravated in a non-uniform and mobile user distribution. To address this problem, we propose a new density based virtual force (D-VF) multi-UAVs deployment algorithm which employs a mean opinion score (MOS) as a metric of QoE. Because MOS is based on signal-to-noise ratio (SNR), a sum of users' MOS is a good metric not only to secure a wide service area but to enhance the link quality between multi-UAVs and users. The proposed algorithm improves users' QoE by combining virtual forces with a random search force for the exploration of finding multi-UAVs' positions which maximize the sum of users' MOS. In simulation results, the proposed deployment algorithm shows the convergence of the multi-UAVs into the position of maximizing MOS. Therefore, the proposed algorithm outperforms the conventional virtual force-based deployment scheme in terms of QoE for non-uniform user distribution scenarios.

Reactive Power Control of Single-Phase Reactive Power Compensator for Distribution Line (배전선로용 단상 무효전력 보상기의 무효전력제어)

  • Sim, Woosik;Jo, Jongmin;Kim, Youngroc;Cha, Hanju
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.25 no.2
    • /
    • pp.73-78
    • /
    • 2020
  • In this study, a novel reactive power control scheme is proposed to supply stable reactive power to the distribution line by compensating a ripple voltage of DC link. In a single-phase system, a magnitude of second harmonic is inevitably generated in the DC link voltage, and this phenomenon is further increased when the capacity of DC link capacitor decreases. Reactive power control was performed by controlling the d-axis current in the virtual synchronous reference frame, and the voltage control for maintaining the DC link voltage was implemented through the q-axis current control. The proposed method for compensating the ripple voltage was classified into three parts, which consist of the extraction unit of DC link voltage, high pass filter (HPF), and time delay unit. HPF removes an offset component of DC link voltage extracted from integral, and a time delay unit compensates the phase leading effect due to the HPF. The compensated DC voltage is used as feedback component of voltage control loop to supply stable reactive power. The performance of the proposed algorithm was verified through simulation and experiments. At DC link capacitance of 375 uF, the magnitude of ripple voltage decreased to 8 Vpp from 74 Vpp in the voltage control loop, and the total harmonic distortion of the current was improved.

NPC 3-level grid connected inverter based on virtual space vector PWM (Virtual space vector PWM을 이용한 NPC 3-level 계통연계형 인버터)

  • Shin, Seongsu;Choi, Jaeho
    • Proceedings of the KIPE Conference
    • /
    • 2014.11a
    • /
    • pp.115-116
    • /
    • 2014
  • 기존의 2-레벨 인버터에 비해 더 나은 출력특성을 갖는 멀티레벨 인버터가 등장함에 따라 이를 좀 더 효율적으로 사용하고자 많은 연구가 진행되어 왔다. 멀티레벨 인버터 종류의 하나로 Neutral-Point-Clamped 인버터를 들 수 있는데, 이를 구동하기 위한 방식으로 여러 가지 PWM 기법들이 사용되고 있다. 기존의 방식들에서는 dc-link단의 커패시터에서 저주파수리플이 발생하는 문제가 있다. 이에 관하여, virtual space vector PWM 기법이 제안된 바 있다. 본 논문에서는 이 기법을 계통연계 방식에 적용하여 그 결과를 시뮬레이션을 통해 확인하였다.

  • PDF