• 제목/요약/키워드: virtual force

검색결과 475건 처리시간 0.033초

비평지 및 먼지 환경에서 1차원 가상힘장 알고리즘의 실험적 검증 (Experimental Verification of 1D Virtual Force Field Algorithm on Uneven and Dusty Environment)

  • 최덕선;주상현;박용운;박진배
    • 한국군사과학기술학회지
    • /
    • 제20권5호
    • /
    • pp.647-653
    • /
    • 2017
  • In this paper, we deal with the experimental verification of 1D virtual force field algorithm based reflexive local path planning on uneven and dusty environment. The existing obstacle detection method on uneven and dusty environment and 1D virtual force field based reflexive local path planning algorithm simply are introduced. Although the 1D virtual force field algorithm is verified by various simulations, additional efforts are needed to verify this algorithm in the real-world. The introduced methods are combined with each other, installed to real mobile platforms and verified by various real experiments.

근력을 포함한 가상환경하에서 사용자가 느끼는 무게감에 관한 분석 (An Analysis on the Human Cognition of Weight in the Virtual Environment Including the Force Input)

  • 김필주;남기선;심송용;문규;송창근
    • 감성과학
    • /
    • 제5권1호
    • /
    • pp.1-7
    • /
    • 2002
  • 본 논문에서는 가상환경하에서 사용자가 느끼는 물체의 무게감에 관해 연구하며, 3D mouse에 스프링의 탄성력을 이용한 근력입력장치를 새롭게 디자인한다. 근력입력장치는 몰입형 가상환경에서 사용자들의 악력을 이용하여 힘이나 무게를 느낄 수 있도록 고안된 장비이다. 본 논문에서는 물체의 부피와 무게감에 관한 실험, 물체의 재질과 무게감에 관한 실험, 근력입력장치의 악력과 무게감에 관한 실험 등 세 가지 실험을 수행하여 비교·분석한다. 실험결과의 통계적 분석 및 사용자 설문지 분석을 통해서 얻은 결론은 몰입형 가상환경하에서 부피와 재질은 사용자들에게 현실감 있는 무게감을 느끼는 데 중요한 역할을 하지 못하지만, 근력입력장치의 악력을 사용할 경우 현실감을 증대시키며 무게감을 느끼는 데 중요한 역할을 한다. 본 연구에서 제안한 근력입력장치는 무게감을 제공하는 데 효과적이다.

  • PDF

Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • 드라이브 ㆍ 컨트롤
    • /
    • 제18권4호
    • /
    • pp.77-83
    • /
    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

양방향 제어를 이용한 가상환경에서의 팔운동감 제시 (Reproduction of Arm Kinesthetic Sense in Virtual Environment Using Bilateral Control)

  • 정웅철;민두기;송재복;김용일
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 1999년도 추계학술대회 논문집
    • /
    • pp.97-100
    • /
    • 1999
  • Human feels kinesthetic sense in response to the force acted on him. In order to represent kinesthetic sense, a force is analyzed as mechanical impedance (i.e., stiffness or damping) and implemented by active impedance control. In this research, a 3-dimensional arm motion generator is developed to present various mechanical impedance characteristics to an operator. An introduction of virtual reality provides not only a visual effect in virtual environment but also the change in force synchronized with the visual effect in real time.

  • PDF

가상반발력을 생성하는 햅틱장비의 안정성과 성능한계에 관한 연구 (On the Stability and Performance Limits of the Force Reflecting Haptic Manipulator)

  • 채영호
    • 한국정밀공학회지
    • /
    • 제15권12호
    • /
    • pp.180-187
    • /
    • 1998
  • The stability and theoretical performance limits of the feedback controlled force reflecting haptic manipulator have been discussed. All the virtual environment which interact physically with the haptic system have its own stable performance limit. Three different realization of the interfaces have been compared using the driving point admittance. The haptic system which is separated from the human hand or finger is superior to its stable interaction provided that there is a means to apply a direct damping between the haptic manipulator and the human finger Electro-magnetic force is used for its digital implementation of the simple separated type haptic device. The stable limits of a virtual wall is calculated and experimental results show that there is performance limits in this implementation.

  • PDF

GPU 기반 SIFT 방법과 가상의 힘을 이용한 이동 로봇의 위치 인식 및 자율 주행 제어 (Localization and Autonomous Navigation Using GPU-based SIFT and Virtual Force for Mobile Robots)

  • 탁명환;주영훈
    • 전기학회논문지
    • /
    • 제65권10호
    • /
    • pp.1738-1745
    • /
    • 2016
  • In this paper, we present localization and autonomous navigation method using GPU(Graphics Processing Unit)-based SIFT(Scale-Invariant Feature Transform) algorithm and virtual force method for mobile robots. To do this, at first, we propose the localization method to recognize the landmark using the GPU-based SIFT algorithm and to update the position using extended Kalman filter. And then, we propose the A-star algorithm for path planning and the virtual force method for autonomous navigation of the mobile robot. Finally, we demonstrate the effectiveness and applicability of the proposed method through some experiments using the mobile robot with OPRoS(Open Platform for Robotic Services).

A Force-Force Control Technique of a Teleoperation system for Wiping Work

  • Chaeyoun Oh;Jun, Ji-Myung;Hyokjo Kwon;Heegeun Oh;Kim, Kiho
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2002년도 ICCAS
    • /
    • pp.116.3-116
    • /
    • 2002
  • Introduction $\textbullet$Teleoperation System for Wiping Operation $\textbullet$Virtual Force Generation Algorithm $\textbullet$Virtual Velocity Generation Algorithm $\textbullet$Force-Force Control Technique $\textbullet$Experimental Results and Discussion $\textbullet$Conclusions

  • PDF

Live-Virtual 시뮬레이션 환경차이에 따른 조종사 스트레스 유발요인 분석 (Analysis on Causal Factors Affecting the Stress of Pilots by the Environmental Differences between Live-Virtual Simulation)

  • 김진주;김성호;설현주;지철규;홍영석
    • 산업경영시스템학회지
    • /
    • 제39권1호
    • /
    • pp.31-36
    • /
    • 2016
  • Recently, Live-Virtual-Constructive (L-V-C) integrate training system has proposed as a solution for the problems such as limitation of training areas, increase of mission complexity, rise in oil prices. In order to integrate each training system into the one effectively, we should solve the issue about stress of pilots by the environmental differences between Live and Virtual simulation which could be occurred when each system is connected together. Although it was already examined in previous study that the psychological effects on pilots was occurred by the environmental differences between actual and simulated flights, the study did not include what the causal factors affecting psychological effects are. The aim of this study is to examine which environmental factors that cause pilots' psychological effects. This study analyzed the biochemical stress hormone, cortisol to measure the pilots' psychological effects and cortisol was measured using Enzyme-linked immunoassay (EIA). A total of 40 pilots participated in the experiment to compare the differences in pilots' cortisol response among live simulation, virtual simulation, and the virtual simulation applying three environmental factors (gravity force, noise, and equipment) respectively. As a result, there were significant differences in cortisol level when applied the gravity force and equipment factors to the virtual simulation, while there was no significant difference in the case of the noise factor. The results from this study can be used as a basis for the future research on how to make L-V system by providing minimum linkage errors and design the virtual simulator that can reduce the differences in the pilots' psychological effects.

가상물체 인식 실험을 위한 2차원 Haptic 인터페이스 장치의 구현 (Realization of a two dimensional Haptic Interfacing Apparatus for Virtual Object Recognition Experiments)

  • 이준철;장태정
    • 산업기술연구
    • /
    • 제19권
    • /
    • pp.415-421
    • /
    • 1999
  • In this paper, a 2D X-Y table, two axes of which are symmetrical, and a force sensing device are constructed, which comprise a 2D haptic interfacing apparatus. Two DC motors are used for actuating the two axes of the table and two precision encoders for sensing the position of each axis. Four PZTs are used for sensing the direction and the magnitude of the 2D force applied to the force sensing device by the user. The performance of the 2D haptic interface device is tested by 2D virtual object recognition experiments.

  • PDF

Natural stiffness matrix for beams on Winkler foundation: exact force-based derivation

  • Limkatanyu, Suchart;Kuntiyawichai, Kittisak;Spacone, Enrico;Kwon, Minho
    • Structural Engineering and Mechanics
    • /
    • 제42권1호
    • /
    • pp.39-53
    • /
    • 2012
  • This paper presents an alternative way to derive the exact element stiffness matrix for a beam on Winkler foundation and the fixed-end force vector due to a linearly distributed load. The element flexibility matrix is derived first and forms the core of the exact element stiffness matrix. The governing differential compatibility of the problem is derived using the virtual force principle and solved to obtain the exact moment interpolation functions. The matrix virtual force equation is employed to obtain the exact element flexibility matrix using the exact moment interpolation functions. The so-called "natural" element stiffness matrix is obtained by inverting the exact element flexibility matrix. Two numerical examples are used to verify the accuracy and the efficiency of the natural beam element on Winkler foundation.