• 제목/요약/키워드: virtual fit

검색결과 170건 처리시간 0.035초

가상현실 프로그램이 경직성 뇌성마비 아동의 대동작 기능 및 균형에 미치는 영향 (Effects of Virtual Reality Based Exercise Program on Gross Motor Function and Balance of Children with Spastic Cerebral Palsy)

  • 이효정;고지은
    • 대한통합의학회지
    • /
    • 제4권4호
    • /
    • pp.53-65
    • /
    • 2016
  • Purpose : The purpose of this study is to evaluate the effects of virtual reality based exercise program on gross motor function and balance of children with spastic cerebral palsy. Method : Subjects of this study, among the children who received the diagnosis spastic cerebral palsy, for children total of 8 people have agreed to research. Experimental group 4 people, control group 4 people, was a total of 8 people. Group-specific arbitration method, was applied to Nintendo Wii Fit game (experimental group) and exercise program (control group). Each training courses 30 minutes for 4 weeks, examined the changes in Gross Motor Function Measure(GMFM) and Pediatrics Balance Scale(PBS) ability to examine a total of 4-week course effectively. The intervention were compared by measuring before and after. Result : There were significant improvements in the subscales of the gross motor function and balance test of those who practiced with the Nintendo Wii Fit game, while the control group showed no significant changes. Conclusion : Therefore, the virtual based on exercise is effective in improvement of to improve the gross motor function and balance in children with spastic cerebral palsy.

가상현실 선박 시뮬레이터의 시스템 설계 (The System Design of Virtual Reality Ship Simulator)

  • 임정빈;김현종
    • 해양환경안전학회:학술대회논문집
    • /
    • 해양환경안전학회 1999년도 춘계학술발표회논문집
    • /
    • pp.7-17
    • /
    • 1999
  • 가상 현실 기술을 적용한 선박 시뮬레이터 시스템의 설계 기법에 관하여 기술한다. 일반적으로 선박은, 선장, 항해사, 도선사, 조타수 등의 다중 작업자에 의해 조종된다. 이 연구에서는 이러한 선박의 특수 환경을 고려하여 가상 현실 선박 시뮬레이터에 적합한 다중 크라이언트-서버 네트워크와 하드웨어 구성을 제안하였다.

  • PDF

클라우드 서비스 브로커를 통한 응용 실행에서의 가상 머신 할당 기법 분석 (An analysis of VM allocation schemes for application executing via a cloud service broker)

  • 김희재;윤찬현
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2014년도 춘계학술발표대회
    • /
    • pp.112-114
    • /
    • 2014
  • 클라우드(cloud)를 이용한 응용 실행에서 클라우드 서비스 브로커 (cloud service broker, CSB)는 효과적인 자원 사용 및 서비스 수준 협약(service level agreement, SLA) 보장 등의 장점을 가진다. 따라서 본 논문에서는 CSB 를 통한 응용 실행에서의 가상 머신 (virtual machine, VM) 할당 기법들을 소개하며 BestFit (BF), WorstFit (WF), Modified BestFit (MBF), Modified WorstFit (MWF), Reserved Instance-aware Modified BestFit (M-MBF) 의 평균 VM 사용률을 비교한다.

QR코드 기반 가상패션점포의 지각된 혜택과 위험요소에 대한 탐색적 연구 (An Exploratory Study of Perceived Benefits and Risks for QR Code based Virtual Fashion Stores)

  • 김은영;이미영
    • 한국생활과학회지
    • /
    • 제22권5호
    • /
    • pp.477-490
    • /
    • 2013
  • This study explores critical and success factor of benefits and risks for predicting the acceptance of QR code virtual fashion stores. As an exploratory approach, this study conducted focus group interviews(FGI) with 21 panels who had experience with selected QR virtual stores (e.g., Home plus, 11th Street, Pin & Fit). Content analysis was used to generate 184 excerpts and classify into benefits and risks related to QR code virtual stores. With respect to benefits, content analysis identified four factors: Affective appeal, perceived usefulness, ubiquity, and brand promotion. Also, contents regarding perceived risks were classified into four factors: Complexity, lack of information, lack of technology infrastructure, and perceived cost. A managerial implication was discussed for predicting consumer technology acceptance of a QR code virtual store in the fashion retailing market.

Virtual Fitting Program을 활용한 남성복 기본 팬츠 패턴개발 연구 - 남성복 교재를 중심으로 - (A Study on the Development of Basic Pants Pattern for Men Using Virtual Fitting Program - Focused on the Menswear Textbook -)

  • 신경희;서추연
    • 한국의류산업학회지
    • /
    • 제20권4호
    • /
    • pp.410-421
    • /
    • 2018
  • The study is designed to develop a educational basic pants patterns for men, and has been analyzed focusing on the university textbooks published since 2000. We also used CAD programs and virtual fitting programs to analyze the fitness of pants. To do this purpose, after choosing 7 Men's Wear textbooks, selected patterns were drawn and measured using PAD system and were compared and analyzed. Also, the appearance evaluation was examined through virtual fitting and then evaluated 21 male and female university students in their 20s. After supplementing the problems of the patterns in the existing textbooks, a pattern was developed and verified the fitness of the developed pattern. The results of comparing the proposed measurement items of each textbook for the pants pattern indicated a significant differences in terms of hip circumference of each pattern, which were between 96~105cm. A comparison of the drafting methods of each pattern showed the drafting methods for the crotch length, the front crotch extension, the back crotch extension were the difference. The results of appearance evaluation were pattern E presented the slimmest fit and pattern D presented the loosest fit. As a result of analysis of pants pattern, a waist circumference 82cm, a hip circumference 98cm, a crotch length 24cm, a pants length 104cm and a ham line width 46cm were most suitable. The development pattern was evaluated as superior to the existing pattern through the appearance evaluation of the virtual fitting.

파워숄더 재킷의 실루엣에 따른 가상착의 재현 (Reproducibility of Virtual Power Shoulder Jacket by Silhouette Variation)

  • 박정아;이정란
    • 한국의류산업학회지
    • /
    • 제24권3호
    • /
    • pp.315-324
    • /
    • 2022
  • This study aims to verify the sewing technology and the expression of the virtual garment program by comparing the appearance similarity between the real and the virtual power shoulder jacket. To this end, the H and the X silhouettes of the power shoulder jacket were selected as the reference designs. After making the reference designs into real jackets by applying the human body dimensions of women in their twenties, virtual avatars and jackets were produced using CLO 3D programs. The results showed that the H-type with only expanded shoulders and less design variation had a high similarity between the reference photo and real garment, the real and virtual garment, and the reference photo and virtual garment. The power shoulder jacket of the reference picture was well reproduced in the real and virtual garments. Conversely, the X-type jacket, which is a tight fit and has many design variations, showed somewhat low similarity in the circumference items and the basic construction line. Especially in tight-fitted power shoulder jackets, the fact that shoulder angles and the essential items for pattern making cannot be reflected in reproducing virtual models was found to be a limitation in increasing the similarity of virtual clothing. Furthermore, the sewing system gap between the real and the virtual clothing exposed a difference in the appearance of virtual clothing.

Evaluation of the marginal and internal fit of a single crown fabricated based on a three-dimensional printed model

  • Jang, Yeon;Sim, Ji-Young;Park, Jong-Kyoung;Kim, Woong-Chul;Kim, Hae-Young;Kim, Ji-Hwan
    • The Journal of Advanced Prosthodontics
    • /
    • 제10권5호
    • /
    • pp.367-373
    • /
    • 2018
  • PURPOSE. To evaluate the fit of a crown produced based on a 3D printed model and to investigate its clinical applicability. MATERIALS AND METHODS. A master die was fabricated with epoxy. Stone dies were fabricated from conventional impressions (Conventional stone die group: CS, n=10). Digital virtual dies were fabricated by making digital impressions (Digital Virtual die group: VD, n=10). 3D data obtained from the digital impression was used to fabricate 3D printed models (DLP die group: DD, n=10, PolyJet die group: PD, n=10). A total of 40 crowns were fabricated with a milling machine, based on CS, VD, DD and PD. The inner surface of all crowns was superimposed with the master die files by the "Best-fit alignment" method using the analysis software. One-way and 2-way ANOVA were performed to identify significant differences among the groups and areas and their interactive effects (${\alpha}=.05$). Tukey's HSD was used for post-hoc analysis. RESULTS. One-way ANOVA results revealed a significantly higher RMS value in the 3D printed models (DD and PD) than in the CS and DV. The RMS values of PD were the largest among the four groups. Statistically significant differences among groups (P<.001) and between areas (P<.001) were further revealed by 2-way ANOVA. CONCLUSION. Although the fit of crowns fabricated based on the 3D printed models (DD and PD) was inferior to that of crowns prepared with CS and DV, the values of all four groups were within the clinically acceptable range (<$120{\mu}m$).

20~30대 small petite-size 여성을 위한 재킷 제품개발 (Development of small petite-size women's jackets in their 20s to 30s)

  • 이유진;장정아
    • 복식문화연구
    • /
    • 제31권5호
    • /
    • pp.586-606
    • /
    • 2023
  • This study initiated research aligned with the body positivity movement, aiming to explore size diversity for groups facing relative size discrimination due to their deviation from average body types. Using KS adult women's apparel dimensions as a reference, jackets were developed for women in their 20s to 30s who belong to the small petite-size (S[P]) category, which is characterized by a height under 155cm (petite) and a bust-circumference from 72cm to less than 82cm (small). Using 3D virtual-fitting, we conducted experiment-pattern production and refinement and subsequent real-fitting evaluations by participants to objectively validate aesthetics and comfort. The study's findings are as follows: First, utilizing a 3D virtual-fitting program by identifying 'creases' and 'garment pressure points' in the jacket appearance, experiment patterns were refined and real jackets were produced. This approach addressed challenges in recruiting participants with specific body types and allowed for efficient research in terms of cost and time. Second, through real-fitting evaluations, basic-fit and slim-fit jackets labeled as <79-88-150> were developed for the S(P) size. we presented 'size spec' and 'ease allowance' for jackets by waist fit. Both fits received positive evaluations with approximately 53.5cm sleeve length, and 11.7cm shoulder length. The ease allowances for the basic-fit jacket were approximately 9.2cm at the bust circumference, 12.8cm at the waist circumference, and 6cm at the hip circumference. Similarly, the slim-fit jacket exhibited ease allowances of about 4.8cm at the bust circumference, 4cm at the waist circumference, and 4cm at the hip circumference, receiving positive evaluations for aesthetics and comfort.

의류학 연구 및 패션산업 현장에 도입되고 있는 3D 기술동향 및 적용사례 고찰 (Emerging Trends in 3D Technology Adopted in Apparel Design Research and Product Development)

  • 박희주;구수민
    • 한국의류학회지
    • /
    • 제42권1호
    • /
    • pp.195-209
    • /
    • 2018
  • This study reviewed emerging trends in 3D technology adopted in apparel design research and product development for rapid prototyping and effective evaluation of product performance. Based on a literature review, the authors discussed technical advantages, practical merits and limitations, applications, and on-going developmental efforts of the following methodologies focusing on 3D body scanning and 3D motion capture, and 3D virtual fit simulation technologies. Such data-driven technical approaches observed in recent apparel design research and industry practice are expected to increasingly be adopted in the field to improve consumers' satisfaction with functionality, aesthetics, and comfort of a wide range of apparel products that include daily wear, sport apparel and protective clothing.

착용감 구현을 위한 증강현실용 햅틱 상의(上衣) (Augmented Reality Haptic Upper Garment for Wear Sensation)

  • 임은혁;권지안;이수용
    • 로봇학회논문지
    • /
    • 제14권2호
    • /
    • pp.150-156
    • /
    • 2019
  • Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user's experience of the virtual clothes is greatly enhanced.