• 제목/요약/키워드: virtual fit

검색결과 171건 처리시간 0.027초

동적 WDM네트워크를 위한 MDP기반의 단계적 망 재구성 기법 (MDP-Based Stepwise Network Reconfiguration Scheme for Dynamic WDM Network)

  • 박병섭
    • 한국콘텐츠학회논문지
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    • 제8권1호
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    • pp.160-168
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    • 2008
  • 본 논문에서는 새로운 가상 토폴로지 재구성 기법을 제안하여 WDM 기반의 클러스터 시스템 구현을 위한 이론 연구를 수행하였다. 제안 기법의 핵심 아이디어는 파장 할당이 요구되는 연결 요청을 최대한 이어서 집합을 형성하는 것으로, 각 집합은 서로 소이며 집합 내의 연결 요청들 중에는 링크의 중복이 일어나지 않도록 한다. 이러한 조건을 만족하도록 집합을 형성한 후, 각 집합마다 파장을 하나씩 할당한다. 이는 일괄적으로 재구성을 수행하는 방법이다. 제안된 기법은 OWns 시뮬레이션도구를 사용하여 측정한 결과, 블로킹 확률 및 ADM 이용율 측면에서 First-fit 기법에 비해 10% 정도의 블로킹 감소율과 30% 정도의 ADM 이용율이 향상되었음을 보였다.

지역농업기상지원을 위한 정보화기술 전망 및 활용 (Prospect of Information Technology and Its Application to Regional Agricultural Meteorology)

  • Lee, Byong-Lyol
    • 한국농림기상학회:학술대회논문집
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    • 한국농림기상학회 2003년도 춘계 학술발표논문집
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    • pp.189-201
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    • 2003
  • Grid is a new Information Technology (IT) concept of "super Internet" for high-performance computing: worldwide collections of high-end resources - such as supercomputers, storage, advanced instruments and immerse environments. The Grid is expected to bring together geographically and organizationally dispersed computational resources, such as CPUs, storage systems, communication systems, real-time data sources and instruments, and human collaborators. The term "the Grid" was coined in the mid l990s to denote a proposed distributed computing infrastructure for advanced science and engineering. The term computational Grids refers to infrastructures aimed at allowing users to access and/or aggregate potentially large numbers of powerful and sophisticated resources. More formally, Grids are defined as infrastructure allowing flexible, secure, and coordinated resource sharing among dynamic collections of individuals, institutions and resources referred to as virtual Organizations. GRID is an emerging IT as a kind of next generation Internet technology which will fit very well with Agrometeorological services in the future. I believe that it would contribute to the resource sharing in AgroMeteorology by providing super computing power, virtual storage, and efficient data exchanges, especially for developing countries that are suffering from the lack of resources for their agmet services at national level. Thus, the establishment of CAgM-GRID based on existing RAMINSII is proposed as a part of FWIS of WMO.part of FWIS of WMO.

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Identification of Proapoptopic, Anti-Inflammatory, Anti-Proliferative, Anti-Invasive and Anti-Angiogenic Targets of Essential Oils in Cardamom by Dual Reverse Virtual Screening and Binding Pose Analysis

  • Bhattacharjee, Biplab;Chatterjee, Jhinuk
    • Asian Pacific Journal of Cancer Prevention
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    • 제14권6호
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    • pp.3735-3742
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    • 2013
  • Background: Cardamom (Elettaria cardamom), also known as "Queen of Spices", has been traditionally used as a culinary ingredient due to its pleasant aroma and taste. In addition to this role, studies on cardamom have demonstrated cancer chemopreventive potential in in vitro and in vivo systems. Nevertheless, the precise poly-pharmacological nature of naturally occurring chemo-preventive compounds in cardamom has still not been fully demystified. Methods:In this study, an effort has been made to identify the proapoptopic, anti-inflammatory, anti-proliferative, anti-invasive and anti-angiogenic targets of Cardamom's bioactive principles (eucalyptol, alpha-pinene, beta-pinene, d-limonene and geraniol) by employing a dual reverse virtual screening protocol. Experimentally proven target information of the bioactive principles was annotated from bioassay databases and compared with the virtually screened set of targets to evaluate the reliability of the computational identification. To study the molecular interaction pattern of the anti-tumor action, molecular docking simulation was performed with Auto Dock Pyrx. Interaction studies of binding pose of eucalyptol with Caspase 3 were conducted to obtain an insight into the interacting amino acids and their inter-molecular bondings. Results:A prioritized list of target proteins associated with multiple forms of cancer and ranked by their Fit Score (Pharm Mapper) and descending 3D score (Reverse Screen 3D) were obtained from the two independent inverse screening platforms. Molecular docking studies exploring the bioactive principle targeted action revealed that H- bonds and electrostatic interactions forms the chief contributing factor in inter-molecular interactions associated with anti-tumor activity. Eucalyptol binds to the Caspase 3 with a specific framework that is well-suited for nucleophilic attacks by polar residues inside the Caspase 3 catalytic site. Conclusion:This study revealed vital information about the poly-pharmacological anti-tumor mode-of-action of essential oils in cardamom. In addition, a probabilistic set of anti-tumor targets for cardamom was generated, which can be further confirmed by in vivo and in vitro experiments.

삼차원 가상현실 운동 프로그램이 노인의 시공간적 보행변수에 미치는 효과 (Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults)

  • 이용우
    • 대한물리의학회지
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    • 제11권1호
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    • pp.61-69
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    • 2016
  • PURPOSE: This study was conducted to investigate the effect of the virtual reality training (VRT) using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. METHODS: The study participants were divided into two groups: the VRT group and the control group. Those in the VRT group were enrolled in a VRT, which was conducted for 60 min per day, two times a week, during the 6-week research. The Wii-Fit balance board game was used for the VRT intervention. The VRT consisted of 6 different types of games, namely, jogging, swordplay, ski jump, hula hoop, tennis, and step dance. A 3-dimensional TV was used for 3-dimensional display. Participants in both the groups received 3 sessions of fall prevention education, at the first, third, and fifth weeks. Their gait parameters were measured by using OptoGait. RESULTS: After 6 weeks of the VRT, the spatial gait parameters of the participants, that is stride length and step length, were significantly improved compared with those of the control group participants (p<0.05). The temporal gait parameters, such as velocity, cadence, stride time, and step time, also showed improvement after the completion of the VRT training (p<0.05). Both the temporal and spatial gait parameters of the VRT group participants showed improvement after 6 weeks of the program compared with those of the control group participants (p<0.05). CONCLUSION: The VRT using 3-dimensional video gaming technology might be beneficial for improving gait parameters to prevent falls among older adults.

한국 노인의 3D 인체특성 분석을 통한 Hip protector 치수체계 수립 및 입체패턴 설계 (Development of a Sizing System and a Draping Pattern for Hip Protector based on 3D Data Analysis of Korean Older Women)

  • 전은진;박세권;유희천;김희은
    • 한국의류산업학회지
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    • 제18권1호
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    • pp.120-129
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    • 2016
  • This study aimed to develop an optimal sizing system and a draping pattern for hip protector based on an analysis of anthropometric characteristics of Korean older women. A hip protector is a specialized form of pants or underwear containing pads along the outside of each hip. The 3D body scan data of Korean older women were analyzed to identify their anthropometric characteristics and a four-size system with 93% of population accommodation was developed by clustering analysis based on key dimensions derived from factor analysis. The sizing system consists of small/short, large/short, small/tall, and large/tall. A 3D physical model and hip pads were fabricated; then, a hip protector was draped on the 3D model and hip pads. The sizing system of hip protector was analyzed in terms of size and shape and a draping pattern was compared on back center, back side, front side, front center and pad. Lastly, the pattern deformation and clothing pressure were analyzed using the virtual clothing system CLO. Virtual system have disadvantage of not to suggest the objective value. In the future research the wearing comfort and impact absorption of the hip protector needs to be tested and then a hip protector design will be finalized by considering the hip protector's size, material, comfort testing results, aesthetic appeal, protection effectiveness, and practical utility of everyday use.

카메라 교정 및 측정부 회전을 이용한 가상현실 기기의 전역 왜곡 측정법 (Full-field Distortion Measurement of Virtual-reality Devices Using Camera Calibration and Probe Rotation)

  • 양동근;강필성;김영식
    • 한국광학회지
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    • 제30권6호
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    • pp.237-242
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    • 2019
  • 가상현실 기기의 렌즈는 사용자의 편의성을 위한 적은 부피와 높은 현실감을 위한 넓은 시야각을 동시에 만족시켜야 하기 때문에 왜곡 수차가 필연적으로 발생하는데, 일반적인 렌즈보다 시야각이 넓고 왜곡 수차가 크기 때문에 측정이 어렵다. 본 논문에서는 가상현실 기기의 특성을 고려한 두 가지 왜곡 측정 방법을 제안하였다. 하나는 카메라 교정 방법 기반의 다중 이미지를 이용한 왜곡 측정법이며, 또 다른 하나는 카메라를 포함한 측정부를 직접 회전시켜 왜곡을 측정하는 다중 측정점을 이용한 왜곡 측정법이다. 제안된 방법들의 검증을 위해 시판된 가상현실 기기인 Google Cardboard 제품의 왜곡을 측정하고 설계 데이터를 통한 시뮬레이션 결과와 비교하였으며, 두 방법으로 측정된 왜곡 값은 시뮬레이션 결과와 비교했을 때 잘 부합하는 것으로 나타났다.

디지털 치료제가 뇌성마비 아동의 균형 및 보행에 미치는 효과: 체계적 고찰 (Effect of digital therapies on balance and gait in children with cerebral palsy: A systematic review)

  • 김정현
    • 대한물리치료과학회지
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    • 제30권4호
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    • pp.92-110
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    • 2023
  • Background: Digital therapeutics are software medical devices that provide evidence-based treatments to prevent, manage, and treat disease. Digital therapies have recently been shown to be effective in motivating children with cerebral palsy as a tool in neuropsychological therapy. Digital therapies improve postural control, balance and gait in children with cerebral palsy. Therefore, this study aims to investigate the effects of digital therapies on balance and gait in children with cerebral palsy and to provide guidelines for prescribing digital therapies for children with cerebral palsy. Design: A Systematic Review Methods: This study searched for English-language articles published in medical journals from January 2000 to July 2023 using PubMed and MEDLINE based on the year of initiation of the digital therapy. The search terms used in the study were 'digital technology' OR 'digital therapeutic' OR 'mobile application' OR 'mobile health' OR 'virtual reality' OR 'game' AND 'cerebral palsy', 'balance' 'gait' as the main keywords. The final article was assigned an evidence level and a Physiotherapy Evidence Database (PEDro) score to assess the quality of clinical trials studies. Results: The digital therapies applied to improve balance and gait in children with cerebral palsy are game-based virtual reality training and the Nintendo Wii Fit program. Both digital therapy interventions had a significant effect on improving balance in children with cerebral palsy, and virtual reality training significantly improved balance and gait. However, there were no significant improvements in balance and gait within two weeks of treatment, regardless of the type of digital intervention. Conclusion: The study suggests that this data will be important in building the evidence base for the effectiveness of digital therapies on balance and gait in children with cerebral palsy and in advancing clinical protocols.

3D virtual clothing simulation을 활용한 여자 중학생의 브랜드교복 패턴비교 및 체형별 교복 패턴개발 (Comparison of Brand-name School Uniform Patterns for Middle School Girls and Development of School Uniform Patterns by Students' Body Shape, Using 3D Virtual Clothing Simulation)

  • 신장희
    • 한국의상디자인학회지
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    • 제24권2호
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    • pp.117-129
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    • 2022
  • In terms of junior high school girls' growth patterns during early adolescence, unlike childhood when relatively balanced growth patterns are found and high school years in which the normal adult body type is almost reached, junior high school girls display imbalanced and rapid growth. In fact, diverse size changes by body part occur with a significant difference among individuals. Therefore, it has been difficult for junior high school students to select their exact size when buying a school uniform. This study attempted to develop winter blouse and skirt patterns reflecting the latest comfortable and active school uniform trends, using middle school girl avatars of various body shapes. Skirt and blouse pattern-drawing methods and margins differed. Based on such results, research prototypes were prepared. Then, virtual wear prospective drawings, clothing pressure, and appearance were assessed by body shape. Skirts were assessed with 22 factors while blouses were analyzed with 25 factors. Then, correlations between skirts and blouses were analyzed. According to the analysis, the reason why the dart & pleats position and margin were rated low was confirmed. In a virtual wear assessment on skirt patterns by body shape, a significant difference was found in all categories except for position of the hip circumference, margin of the hips, width of the skirt, and appropriateness of waist line position. The virtual wear assessment on the blouse patterns by body shape also revealed a significant difference in all categories but fit and shape pf the back part. In blouses, a significant difference was observed around shoulders and waist in type 1 and around the belly in type 2. On the contrary, for skirts, a significant difference was found around the hips and waists in type 1 and type 2. Therefore, these factors should be considered in making blouses and skirts. The above results suggested that skirt and blouse patterns should vary by body shape. It is anticipated that there should be further studies comparing brand-name school uniforms for high school girls and school uniforms by body shape.

탈경계의 건축: 도요 이또의 공간디자인에 관한 연구 (Blurring Architecture: A Study on the Architectural Design of Toyo Ito)

  • 김혜자;이선민
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.37-43
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    • 2003
  • This study investigates the characteristic traits of architectural design of Toyo Ito, who has been acclaimed as one of the most famous present-day Japanese architects. Ito' architecture is generally known as media architecture for its specific natures such as lightness, dematerialization, extensive use of shiny glass, etc. In this respect, Ito's architecture is a radical departure from the tradition of the architectural modernism mostly represented by Le Corbusier. In this study, the architectural world of Toyo Ito is divided into four main section: the conversation between architecture and nature, the architecture of the wind, simulation, and virtual reality, Each of these categories is given full investigation together with appropriate architectural model fit into them.

임상가를 위한 특집 2 - CAD/CAM 시스템을 이용한 Custom abutment의 제작 (Fabrication of custom abutment using dental CAD/CAM system)

  • 김형섭
    • 대한치과의사협회지
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    • 제50권3호
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    • pp.118-125
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    • 2012
  • CAD/CAM systems (computer-aided design / computer-aided manufacturing) used for decades in restorative dentistry have its application to implant dentistry. This study aimed to overview CAD/CAM systems used implant dentistry, especially emphasizing custom implant abutments manufacturing. CAD/CAM custom abutments present the advantages of being specific to each patient and providing a better fit than the stock and cast custom abutments. This cutting edge technology of virtual-designed and computer-milled implant abutments will likely replace traditional implant restorative protocols and become the standard for implant dentistry in the foreseeable future.