• Title/Summary/Keyword: virtual enterprises

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Design and Implementation of Database Broker system for Integrated Data Environment of Virtual Enterprises (가상 기업의 통합 데이터 환경을 위한 데이터베이스 브로커 시스템의 설계 및 구현)

  • Yun, Seon-Hui;Jeong, Jin-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.425-438
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    • 1999
  • In recent days network computing technologies have bee developed rapidly and the extended use of Internet applications for enterprises such as internet/extarnet in and between enterprises has been increased enormously. Therefore the business in the future will be executed by virtual enterprise. Virtual enterprises which is based on information sharing between enterprises are composed of work processes related to information exchange between virtual enterprises, the team members who are representatives of the organizations that are participated in the actual business of virtual enterprises, and members who are representatives of the organizations that are participated in the actual business of virtual enterprises, and environment that are provided by supporting CALS(continuous Acquisition and Life cycle Support or commerce At light Speed). Supporting system of IDE(Integrated Data Environment)for CALS implementation that is provided as an environment of virtual enterprises has to ensure the autonomies of local data and to provide the accessibility of heterogeneous database of enterprises on network transparently for giving user a single global view of data. This paper introduce the design and implementation of the database broker system that can be accessed data transparently by the suers of participated enterprises in the integrated data environment supporting virtual enterprises. The system uses java/CORBA technology in Web environment and Object Query language (OQL) to process the queries of relational database system, object-oriented database system, and file information.

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A System for Collaboration in Distributed Enterprises

  • Lee, Eon-Gyeong;Sungdo Ha
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.509-513
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    • 1996
  • The information technology of computers and computer tools have become so powerful that virtual enterprises are not just concepts any longer The virtual enterprises comprise distributed facilities and it is necessary to have a collaborative system among them. This paper proposes the modeling process of web-based collaborative system in the distributed manufacturing environment. It also presents the information infrastructure in order to communicate and to share the information more efficiently among the collaboration subsystem. The web-based collaborative system consists of four processes: 1) product design, 2) procurement of DB information, 3) query process, and 4) negotiation. The proposed web-based collaborative system will be implemented with network technologies.

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Study on Methodology of web-based Cooperation for Virtual Enterprise (웹 기반의 가상기업 협력방법론에 관한 연구)

  • 허준규;최경현;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.575-578
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    • 2002
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalization and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. This paper proposes the cooperation methodology for VEs which can be organized by the selection of manufacturing partners, and managed by the information flow infrastructure.

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Implementation Strategies for Virtual Enterprise (가상기업의 구축전략)

  • 정동길;정철용
    • The Journal of Society for e-Business Studies
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    • v.1 no.1
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    • pp.27-50
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    • 1996
  • In this paper. we present a definition of the term virtual enterprise (VE) and discuss some related terms and concepts. The definition was given based on Porter's Value Chain Theory. Then we discuss some positioning strategies for entering or joining a virtual enterprise from an executive's viewpoint. which show a framework for making decisions on for what. when and how a (real) enterprise need to participate or form a virtual enterprise and whom the partners should be. The major pert of the paper is on underlying information technologies and architectures for building virtual enterprises. Requirements for modeling virtual enterprises and core technologies needed for implementation are discussed. A virtual enterprise reference architecture based on NIIIP's model is presented. Finally we discuss some points that should. addressed from a macroeconomic and public policies viewpoints. These are the issues of IT standardization and investments in IT infrastructure.

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The Effect of Virtual Reality Content Production Types on Customer Satisfaction (Virtual Reality 콘텐츠 제작 유형이 고객 만족에 미치는 영향)

  • Lee, Dongseon;Lim, Daehyun;Kim, Kyonghwan;Choi, Jeongil
    • Journal of Korean Society for Quality Management
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    • v.48 no.3
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    • pp.433-451
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    • 2020
  • Purpose: The purpose of this study is to investigate how the type of virtual reality content production affects the interaction and immersion that is a virtual reality characteristic, and to provide the platform companies and content producers with the basic information necessary to provide the production and service of content suitable for VR characteristics. Methods: Based on the data collected in the survey, multiple regression analysis and hierarchical regression analysis were used. The measurement tools used in this study were studied through three-dimensional composition, including the characteristics and interaction and immersion of content produced in 2D, 3D and 360°, which are elements of virtual reality characteristics. Results: The results of this study are as follows. Among the types of content production, content produced with 2D and 360 technologies was found to affect immersion, while content produced in 3D affected interaction. Motion sickness has been investigated to affect both immersion and interaction. Conclusion: Service-provided platform enterprises and content-making enterprises should consider content-making and providing services that suit service characteristics and purposes, taking into account the characteristics of interaction and immersion in content-making investment and service delivery.

Collaboration Platform Development of Virtual Cluster Type for Vitalizing Smart Work (스마트워크 활성화를 위한 버추얼 클러스터(Virtual Cluster)형 협업 플랫폼 개발)

  • Lee, Kark-Bum;Oh, Seong-Eun;Hwang, Ji-Yeun
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.153-170
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    • 2013
  • As global competition of enterprises heats up recently, there is a growing the need to introduce business knowledge platform. Many enterprises work with other partners in a variety of situations and collaboration has emerged as new competitiveness of them. Collaboration improves the performance of members, and besides it has an important bearing on innovation, result, and increased productivity of enterprise. Lots of businesses, locally and abroad, extend the environment of collaboration and try to share business contents efficiently. In addition, they look into ways of invigorating collaboration by providing community tools. Corporations and Governments around the world are pushing smart work to respond effectively to this paradigm change. Smart work provides many types of collaboration and raises the productivity. Various infrastructures should be constructed for activating smart work. Most of all, core technology is to be developed. Virtual Cluster is the space of collaboration corresponding to change in business paradigm. In overseas policy of Virtual Cluster has been already enforced as an alternative to geographical cluster. The establishment and development of collaboration platform through Virtual Cluster can contribute to business competitiveness by smart work.

Project Management for Distributed Engineering Collaboration

  • Lee, Tae-Eog;Seo, Jeong-Won;Kim, Ja-Hee;Jeong, Seok-Chan
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.375-389
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    • 1998
  • o Projects/Subprojects/Tasks Distributed over Teams, Departments, Enterprises and the Globe o Virtual Teaming/Enterprises o Limitations/Barriers on Distributed Work - Geographical - Communication(omitted)

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A Study on Multi-agent based Task Assignment Systems for Virtual Enterprise (가상기업을 위한 멀티에이전트 기반 태스크할당시스템에 관한 연구)

  • 허준규;최경현;이석희
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.12 no.3
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    • pp.31-37
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    • 2003
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalism and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. 13us paper proposes multi-agent based task assignment system for VE, which attempts to address the selection of individually managed partners and the task assignment to them A case example is presented to illustrate how the proposed system can assign the task to partners.

A Study on ITA(Information Technology Architecture) Framework for Networked Enterprises (네트워크 기업의 정보기술 아키텍처 프레임워크 연구)

  • Kim, Duk-Hyun
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.45-60
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    • 2008
  • Networked enterprise (NE) is an organization of independent companies that collaborate with each other temporary or permanently for accomplishing common goals. The USA and EU have been developing principal concepts, techniques, and solutions to enhance the competitiveness of traditional industries including small-and-medium enterprises (SMEs). In Korea, however, implementation as well as R&D of NE is very few, which we believe comes from lack of understanding on Its meaning and lack of effective information systems for it. This paper is to suggest an Enterprise Architecture (EA) framework or reference model of NE and an Information Technology Architecture (ITA) of NE. The EA framework will help stakeholder of NE (e,g., policy makers, members of NE, IT solution providers, and researchers) understand structural and behavioral characteristics of NE. The ITA will be used as a guideline of developing information systems for NE that is essential for spreading networked business models, The focus of this paper is not on logical-level design but on conceptual-level modeling of NE. As verification of the suggested framework and architecture is still required, so we'll apply them to various manifestations of NE, e.g., dynamic supply chain, vertical integration of extended enterprises, and P2P-style virtual enterprises.

The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs

  • Ale Ebrahim, Nader;Abdul Rashid, Salwa Hanim;Ahmed, Shamsuddin;Taha, Zahari
    • Industrial Engineering and Management Systems
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    • v.10 no.2
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    • pp.109-114
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    • 2011
  • The number of small and medium enterprises (SMEs), especially those involved with research and development (R&D) programs and employed virtual teams to create the greatest competitive advantage from limited labor are increasing. Global and localized virtual R&D teams are believed to have high potential for the growth of SMEs. Due to the fast-growing complexity of new products coupled with new emerging opportunities of virtual teams, a collaborative approach is believed to be the future trend. This research explores the effectiveness of virtuality in SMEs' virtual R&D teams. Online questionnaires were emailed to Malaysian manufacturing SMEs and 74 usable questionnaires were received, representing a 20.8 percent return rate. In order to avoid biases which may result from pre-suggested answers, a series of open-ended questions were retrieved from the experts. This study was focused on analyzing an open-ended question, whereby four main themes were extracted from the experts' recommendations regarding the effectiveness of virtual teams for the growth and performance of SMEs. The findings of this study would be useful to product design managers of SMEs in order to realize the key advantages and significance of virtual R&D teams during the new product development (NPD) process. This is turn, leads to increased effectiveness in new product development's procedure.