• Title/Summary/Keyword: virtual IR sensor

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Low-Cost IR Sensor-based Localization Using Accumulated Range Information (누적된 거리정보를 이용하는 저가 IR 센서 기반의 위치추정)

  • Choi, Yun-Kyu;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.8
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    • pp.845-850
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    • 2009
  • Localization which estimates a robot's position and orientation in a given environment is very important for mobile robot navigation. Although low-cost sensors are preferred for practical service robots, they suffer from the inaccurate and insufficient range information. This paper proposes a novel approach to increasing the success rate of low-cost sensor-based localization. In this paper, both the previous and the current data obtained from the IR sensors are used for localization in order to utilize as much environment information as possible without increasing the number of sensors. The sensor model used in the monte carlo localization (MCL) is modified so that the accumulated range information may be used to increase the accuracy in estimating the current robot pose. The experimental results show that the proposed method can robustly estimate the robot's pose in indoor environments with several similar places.

The Design of Content using IR-Tracking System in the Spatial Virtual Reality Metaverse (공간 가상현실 메타버스내에서 IR-트래킹 시스템을 이용한 컨텐츠 설계)

  • Tae-Won Kim;Sang-Yoon Lee;Hyun-Woong Kim;Dae-Sol Lee;Dae-Sik Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.5
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    • pp.247-255
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    • 2023
  • In order to create a virtual reality space in the metaverse, accurate tracking sensors and implementation are required. Most government agencies and corporations performs tracking to use their own tracking sensors and a base stations, such as VIVE. The VIVE method may have tracking problems due to spatial constraints and obstacles or nearby structures, and it is also that the number of people that can be accommodated within the space is also limited. In this paper, we designed and implemented metaverse using an IR sensor tracking system to freely track the spatial virtual reality metaverse, and we experimented contents in metaverse by placing IR sensors additionally on the floor and ceiling if needed in order to flexibly configure the metaverse space. As a result of the experiment, the tracking stability of the IR-tracking system was approximately 12% higher than the VIVE method. Additionally, adding more tracking sensors on the floor increases tracking stability and allows for a stable representation of virtual space.

3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

The Singular Economy: End of the Digital/Physical Divide

  • Meceda, Ann M.;Vonortas, Nicholas S.
    • STI Policy Review
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    • v.9 no.1
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    • pp.133-157
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    • 2018
  • The divide between the "digital" economy and the traditional "physical" economy is outdated. In fact, we are in a transition to a singular economy. This paper classifies economic objects (including actors) as either physical or virtual and argues that due to emerging technologies, these objects are interacting with each other in both physical and increasingly digital spheres in tandem. This paper recognizes the elemental difference between atoms and bytes but argues that physical and digital economic activities are becoming inseparably intertwined. Furthermore, arbitrarily dividing the economy into two categories - one "physical" and the other "digital" - distorts the overall view of the actual execution of economic activity. A wide range of innovations emerging concurrently is fueling the transition to a singular economy. Often referred to as the elements of the Fourth Industrial Revolution (4IR), four emerging technological areas are reviewed here: distributed ledger technology, artificial intelligence/machine learning/data sciences, biometrics and remote sensor technologies, and access infrastructure (universal internet access/electricity/cloud computing). The financial services sector is presented as a case study for the potential impact of these 4IR technologies and the blurring physical/digital line. To reach the potential of these innovations and a truly singular economy, it requires the concurrent development of social, organizational, and regulatory innovations, though they lag in terms of technological progress thus far.

A Study of Image Target Detection and Tracking for Robust Tracking in an Occluded Environment (표적의 부분가림이 존재하는 환경에서 견실한 추적을 위한 영상 표적 탐지, 추적 알고리듬 연구)

  • Kim, Yong;Song, Taek-Lyul
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.982-990
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    • 2010
  • In a target tracking system using image information from a CCD (Charged Couple Device) or an IIR (Imaging Infra-red) sensor, occluded targets can result in track losses. If the target is occlued by background objects such as buildings or trees, probability of track existence will be reduced sharply and track will be terminated due to track maintenance algorithms. This paper proposes data association algorithm based on target existence for the robust tracking performance. we suggest the HPDA (Highest Probability Data Association) algorithm based on target existence and the tracking performance is compared with the established method based on target perceivability. Image tracking simulation that utilizes virtual 3D images and real IR images is employed to evaluate the robustness of the proposed tracking algorithm.

Development of a Real Time Three-Dimensional Motion Capture System by Using Single PSD Unit (단일 PSD를 이용한 실시간 3차원 모션캡쳐 시스템 개발)

  • Jo, Yong-Jun;Oh, Choon-Suk;Ryu, Young-Kee
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.11
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    • pp.1074-1080
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    • 2006
  • Motion capture systems are gaining popularity in entertainment, medicine, sports, education, and industry, with animation and gaming applications for entertainment taking the lead. A wide variety of systems are available for motion capture, but most of them are complicated and expensive. In the general class of optical motion capture, two or more optical sensors are needed to measure the 3D positions of the markers attached to the body. Recently, a 3D motion capture system using two Position Sensitive Detector (PSD) optical sensors was introduced to capture high-speed motion of an active infrared LED marker. The PSD-based system, however, is limited by a geometric calibration procedure for two PSD sensor modules that is too difficult for common customers. In this research, we have introduced a new system that used a single PSD sensor unit to obtain 3D positions of active IR LED-based markers. This new system is easy to calibrate and inexpensive.

Investigation of the Effects of UAV Nozzle Configurations on Aircraft Lock-on Range (무인항공기의 노즐 형상 변화가 Lock-on Range에 미치는 영향에 관한 연구)

  • Kim, Min-Jun;Kang, Dong-Woo;Myong, Rho-Shin;Kim, Won-Cheol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.3
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    • pp.204-212
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    • 2015
  • The infrared lock-on range of target aircraft plays a critical role in determining the aircraft survivability. In this investigation, the effects of various UAV engine nozzle configurations on the aircraft lock-on range were theoretically analyzed. A virtual subsonic aircraft was proposed first, based on the mission requirement and the engine performance analysis, and convergent-type nozzles were then designed. After determining thermal flow field and nozzle surface temperature distribution with the CFD code, an additional analysis was conducted to predict the IR signature. Also, atmospheric transmissivity for various latitude and seasons was calculated, using the LOWTRAN code. Finally, the lock-on and lethal envelopes were calculated for different nozzle configurations, assuming the sensor threshold of the given IR guided missile. It was shown that the maximum 55.3% reduction in lock-on range is possible for deformed nozzles with the high aspect ratio.

A Precise Tracking System for Dynamic Object using IR sensor for Spatial Augmented Reality (공간증강현실 구현을 위한 적외선 센서 기반 동적 물체 정밀 추적 시스템)

  • Oh, JiSoo;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.115-122
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    • 2017
  • As the era of the fourth industrial revolution began, augmented reality showed infinite possibilities throughout society. However, current augmented reality systems such as head-mount display and hand-held display systems suffer from various problems such as weariness and nausea, and thus space-augmented reality, which is a projector-based augmented reality technology, is attracting attention. Spacial augmented reality requires precise tracking of dynamic objects to project virtual images in order to increase realism of augmented reality and induce user 's immersion. The infrared sensor-based precision tracking algorithm developed in this paper demonstrates very robust tracking performance with an average error rate of less than 1.5% and technically opens the way towards advanced augmented reality technologies such as tracking for arbitrary objects, and Socially, by easy-to-use tracking algorithms for non-specialists, it allows designers, students, and children to easily create and enjoy their own augmented reality content.

A Basic Study on the Selection of Required Operational Capability for Attack Drones of Army TIGER Units Using AHP Technique (AHP 기법을 이용한 Army TIGER 부대 공격용 드론의 작전요구성능 선정에 관한 기초 연구)

  • Jinho Lee;Seongjin Kwon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.2
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    • pp.197-204
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    • 2023
  • The importance of each warfighting function for Army TIGER unit attack drones is measured using the AHP technique. As a result, the importance of attack drones is high in the order of maneuver, firepower, intelligence, command/control, protection, and operation sustainment, but the importance of maneuver, firepower, and intelligence are almost similar. In addition, it is analyzed that attack drones capable of carrying out day and night missions by being equipped with an EO/IR sensor and being commanded/controlled in conjunction with the C4I system to eliminate threats with small bombs or aircraft collisions is needed. Finally, based on the results of this study, a virtual battle scenario for attack drones is proposed.

Optical Resonance-based Three Dimensional Sensing Device and its Signal Processing (광공진 현상을 이용한 입체 영상센서 및 신호처리 기법)

  • Park, Yong-Hwa;You, Jang-Woo;Park, Chang-Young;Yoon, Heesun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2013.10a
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    • pp.763-764
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    • 2013
  • A three-dimensional image capturing device and its signal processing algorithm and apparatus are presented. Three dimensional information is one of emerging differentiators that provides consumers with more realistic and immersive experiences in user interface, game, 3D-virtual reality, and 3D display. It has the depth information of a scene together with conventional color image so that full-information of real life that human eyes experience can be captured, recorded and reproduced. 20 Mega-Hertz-switching high speed image shutter device for 3D image capturing and its application to system prototype are presented[1,2]. For 3D image capturing, the system utilizes Time-of-Flight (TOF) principle by means of 20MHz high-speed micro-optical image modulator, so called 'optical resonator'. The high speed image modulation is obtained using the electro-optic operation of the multi-layer stacked structure having diffractive mirrors and optical resonance cavity which maximizes the magnitude of optical modulation[3,4]. The optical resonator is specially designed and fabricated realizing low resistance-capacitance cell structures having small RC-time constant. The optical shutter is positioned in front of a standard high resolution CMOS image sensor and modulates the IR image reflected from the object to capture a depth image (Figure 1). Suggested novel optical resonator enables capturing of a full HD depth image with depth accuracy of mm-scale, which is the largest depth image resolution among the-state-of-the-arts, which have been limited up to VGA. The 3D camera prototype realizes color/depth concurrent sensing optical architecture to capture 14Mp color and full HD depth images, simultaneously (Figure 2,3). The resulting high definition color/depth image and its capturing device have crucial impact on 3D business eco-system in IT industry especially as 3D image sensing means in the fields of 3D camera, gesture recognition, user interface, and 3D display. This paper presents MEMS-based optical resonator design, fabrication, 3D camera system prototype and signal processing algorithms.

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