• 제목/요약/키워드: virtual

검색결과 12,241건 처리시간 0.035초

가상현실기술을 이용한 자세균형재활훈련에 관한 연구 (Postural Balance Rehabilitation using Virtual Reality Technology)

  • 이정수;정진석
    • 대한의용생체공학회:의공학회지
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    • 제17권3호
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    • pp.313-318
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    • 1996
  • We proposed a new system for the postural balance rehabilitation training. For the purpose, we used the virtual hiking system using virtual reality technology. We evaluated the system by measuring the parameters such as path deviation, path deviation velocity, cycling time, and head movement. From our results, we verified the usefulness of virtual reality technology in rehabilitation. Our results showed that this system was effective postural balance rehabilitation training device and might be useful as the clinical equipment.

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3D Virtual World and Haptic

  • Syamsuddin, Muhammad Rusdi;Lee, Chang-Hyeon;Kwon, Yong-Moo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1187-1188
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    • 2009
  • In this paper we interface Tangible Devices (i.e. Haptic Devices) for 3D Virtual World based on MPEG-RoSE syntax. We called it Virtual World and Real World Interface (VRI). The VRI Technology project intends to provide virtual world information to real world and tangible experience to user of virtual world through tangible devices.

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Forbidden Detour Number on Virtual Knot

  • Yoshiike, Shun;Ichihara, Kazuhiro
    • Kyungpook Mathematical Journal
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    • 제61권1호
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    • pp.205-212
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    • 2021
  • We show that the forbidden detour move, essentially introduced by Kanenobu and Nelson, is an unknotting operation for virtual knots. Then we define the forbidden detour number of a virtual knot to be the minimal number of forbidden detour moves necessary to transform a diagram of the virtual knot into the trivial knot diagram. Some upper and lower bounds on the forbidden detour number are given in terms of the minimal number of real crossings or the coefficients of the affine index polynomial of the virtual knot.

서울특별시 네트워크 RTK 시스템의 NTRIP 데이터 전송 몇 Virtual RINEX의 활용 방안 연구 (A Study on Utilization of NTRIP Data Delivery and Virtual RINEX available from Seoul Metro Government Network-RTK system)

  • 남대현;김진환;곽인선;권재현
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 2010년도 추계학술대회
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    • pp.152-155
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    • 2010
  • 본 연구에서는 서울특별시 네트워크 RTK 시스템의 활용 및 Virtual RINEX 실용성 검토를 위해 수행하였다. 네트워크 RTK 시스템의 활용 다양화를 위해서는 NTRIP을 통하여 타기관의 사용자 시스템으로 실시간 전송, 시설물의 변위에 대한 GNSS로 모니터링 방법, GNSS Internet Radio Client와 Radio Modem을 이용한 RTK측위를 소개하고, Virtual RINEX 실용성 검토는 VRS RTK 측위 결과와 이동국 측위 지점에 대한 Virtual RINEX 데이터의 후처리 성과를 비교하였다. 그 결과, Virtual RINEX와 GPS 관측 성과는 거의 동일하여 향후 Virtual RINEX도 후처리 데이터로 사용할 수 있는 가능성을 확인하였고, VRS RTK 측위 성과는 Virtual RINEX 후처리 성과와 수 mm 이내 차이를 보여 산출된 성과가 거의 같음을 확인할 수 있었다.

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가상환경에서의 힘생성기법 연구 (A Ftudy of Force Generation Algorithm Based on Virtual Environments)

  • 김창희;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1714-1717
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    • 1997
  • A human operator is able to perform some tasks smoothly with force feedvack for the teleoperation or a virtual device in a the virtual environments. This paper describes a virtual force generation method with which operator can feel the interactive force between virtula robot and artificial environments. A virtual force generation algortihm is applied to generate the contact force at the arbitrary point of virtual robot, and the virtual force is displayed to the human operator via a tendon master arm consisted with 3 motors. Some experiments has beencarried out to verify the effectiveness of the force generation algorithm and usefulness of the developed backdrivable master arm.

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분산무선시스템 기반의 새로운 Dual Virtual Cell 개념 및 운용방안 (Dual Virtual Cell: a New Concept of Virtual Cell in Distributed Wireless Communication System)

  • 양주영;김정호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.19-22
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    • 2005
  • In order to achieve high capacity and reliable link quality in user communication, this paper proposes a new concept of virtual cell: the Dual Virtual Cell(DVC), and DVC employment strategy based on DWCS. The proposed system uses two kinds of virtual cell. One is the AVC(Active Virtual Cell) which exists for actual traffic and the other is the CVC(Candidate Virtual Cell) which contains a set of candidate antennas to protect user's link quality from performance degradation or interruption. And also this system aims to reduce MT's overloads and acheive a prompt link change successfuly by introducing DVC structure which makes it possible for network to monitor real-time channel and to conrol communication links. The proposed system constructs DVC by using antenna selection method and improves frame error performance with employing Space-Time Trellis Code(STTC).

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LMS 기반의 가상 시뮬레이션 데이터 요소 (The Virtual Simulation Data Element based on LMS)

  • 오상훈;손남례
    • 디지털융복합연구
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    • 제4권1호
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    • pp.17-30
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    • 2006
  • Recently, Modeling and Simulation, which have been received attention in various in dustries such as national defence, eduction and entertainment, have been researched, and related applications have been developed actively. Especially, it is focused on the to chnology of a virtual reality and a virtual simulation which represents the implementation technology for the simulation education related to the e-Learning industry. However, a solution is needed to fulfill the lack of technology and research about standardize d data elements which could be applied to virtual simulation technologies in common. Therefore, this article suggests the virtual simulation data elements to increase the educational effect of a virtual simulation and interoperability of data among LMS through reference to korean and international standards and the result of related area analysis. In other words, this article aims to define the expression of data element and to propose the guideline elements in the virtual simulation scope.

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가상공동체의 관계지향적 활동이 몰입 및 친 공동체 행동에 미치는 영향에 관한 연구 (The Effects of Relation-based Activity on Virtual Community Toward Commitment and Community Citizenship behavior)

  • 오세구;정상철
    • Journal of Information Technology Applications and Management
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    • 제12권4호
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    • pp.71-92
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    • 2005
  • As the Internet establishes and reinforces connections between people, virtual community is becoming one of considerable business model. We believe that benefits of the virtual community go to both customer and vendor organizing virtual community. Despite the explosive growth of virtual communities on the Internet, empirical research has been focused to study the issues related to characteristics of virtual community The objective of this study is to enhance the understanding about virtual communities as an e-business model by Customer Relation Management and by empirically validating their effect on the performance of website. Through path analysis, we find support for relations behavior influence the online commitment. we also find that the online commitment enhance the organization citizenship behavior. Finally, we discuss several theoretical and practical Implications, and suggest limitations for research and future research issue.

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자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영 (Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • 한국자동차공학회논문집
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    • 제10권1호
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.