• Title/Summary/Keyword: viewpoint

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수학 문제 해결 과정에서 사고(발상)의 전환과 불변성의 인식 (Ability to Shift a Viewpoint and Insight into Invariance in Stage of Mathematical Problem Solving Process)

  • 도종훈
    • 한국수학교육학회지시리즈A:수학교육
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    • 제48권2호
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    • pp.183-190
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    • 2009
  • This is a following study of the preceding study, Flexibility of mind and divergent thinking in problem solving process that was performed by Choi & Do in 2005. In this paper, we discuss the relationship between ability to shift a viewpoint and insight into invariance, another major consideration in mathematical creativity, in the process of mathematical problem solving.

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방음차륜에 의한 철도차량 소음진동저감 연구 (Study on the Effect of Elastic Wheel from the viewpoint of Noise and Vibration of railway Vehicle)

  • 유원희;김재철;문경호;서정원;팽정광
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 1998년도 창립기념 춘계학술대회 논문집
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    • pp.291-298
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    • 1998
  • The object of this study is to investigate the effect of elastic wheel from the viewpoint of noise and vibration of railway vehicle. The vibration reduction was predicted from the FRF difference between elastic wheel and solid wheel by FEM simulation. The elastic wheel and solid wheel were compared in viewpoint of carbody vibration and car interior noise level. The effect of elastic wheel on the noise and vibration of subway vehicle was obtained. But, the application of elastic wheel must be reviewed in some aspect.

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이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이를 위한 시역계측기술에 관한 연구 (Study on Viewpoint Estimation for Moving Parallax Barrier 3D Display)

  • 김기석;조재수
    • 제어로봇시스템학회논문지
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    • 제18권1호
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    • pp.7-12
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    • 2012
  • In this paper, we present an effective viewpoint estimation algorithm for the Moving parallax barrier method of 3D display mobile device. Moving parallax barrier is designed to overcome the biggest problem, the limited view angle. To accomplish it, the position of the viewer's eyes or face should be estimated with strong stability and no latency. We focus on these requirements in the poor performance of mobile processors. We used a pre-processing algorithm in order to overcome the various illumination changes. And, we combined the conventional Viola-Jones face detection method and Optical-flow algorithm for robust and stable viewpoint estimation. Various computer simulations prove the effectiveness of the proposed method.

RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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FREE VIEWPOINT IMAGE RECONSTRUCTION FROM 3-D MULTI-FOCUS IMAGING SEQUENCES AND ITS IMPLEMENTATION BY CELL-BASED COMPUTING

  • Yonezawayz, Hiroki;Kodamay, Kazuya;Hamamotoz, Takayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.751-754
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    • 2009
  • This paper deals with the Cell-based distributed processing for generating free viewpoint images by merging multiple differently focused images. We previously proposed the method of generating free viewpoint images without any depth estimation. However, it is not so easy to realize real-time image reconstruction based on our previous method. In this paper, we discuss the method to reduce the processing time by dimension reduction for image filtering and Cell-based distributed processing. Especially, the method of high-speed image reconstruction by the Cell processor on SONY PLAYSTATION3(PS3) is described in detail. We show some experimental results by using real images and we discuss the possibility of real-time free viewpoint image reconstruction.

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Viewpoint Unconstrained Face Recognition Based on Affine Local Descriptors and Probabilistic Similarity

  • Gao, Yongbin;Lee, Hyo Jong
    • Journal of Information Processing Systems
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    • 제11권4호
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    • pp.643-654
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    • 2015
  • Face recognition under controlled settings, such as limited viewpoint and illumination change, can achieve good performance nowadays. However, real world application for face recognition is still challenging. In this paper, we propose using the combination of Affine Scale Invariant Feature Transform (SIFT) and Probabilistic Similarity for face recognition under a large viewpoint change. Affine SIFT is an extension of SIFT algorithm to detect affine invariant local descriptors. Affine SIFT generates a series of different viewpoints using affine transformation. In this way, it allows for a viewpoint difference between the gallery face and probe face. However, the human face is not planar as it contains significant 3D depth. Affine SIFT does not work well for significant change in pose. To complement this, we combined it with probabilistic similarity, which gets the log likelihood between the probe and gallery face based on sum of squared difference (SSD) distribution in an offline learning process. Our experiment results show that our framework achieves impressive better recognition accuracy than other algorithms compared on the FERET database.

시점 변화에 강인한 특징점 정합 기법 (Feature Matching Algorithm Robust To Viewpoint Change)

  • 정현조;유지상
    • 한국통신학회논문지
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    • 제40권12호
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    • pp.2363-2371
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    • 2015
  • 본 논문에서는 FAST(Features from Accelerated Segment Test) 특징점 검출기와 SIFT(Scale Invariant Feature Transform) 특징점 서술자(descriptor)를 사용하여 시점 변화에 강인한 특징점 정합 기법을 제안한다. 기존의 FAST 기법은 영상의 에지 부분을 따라서 불필요하게 특징점을 많이 추출하게 되는데 이러한 단점을 주곡률(principal curvatures)을 적용하여 개선한다. 추출된 특징점을 SIFT 서술자를 통해 기술하고 시점이 다른 두 영상으부터 구해진 정합쌍에 RANSAC(RANdom SAmple Consensus) 기법을 통하여 호모그래피(homography)를 계산한다. 시점 변화에 강인한 특징점 정합을 위해서 기준 영상의 특징점들을 호모그래피 변환을 통해 변경된 좌표와 시점이 다른 영상의 특징점 좌표간의 유클리디언(Euclidean) 거리를 통해 정합쌍을 분류한다. 같은 물체나 장소에 대해 시점이 변화된 여러 영상에 대한 실험을 통해서 제안하는 정합 기법이 적은 계산량으로 기존의 특징점 정합 기법보다 우수한 성능을 보여주는 것을 확인하였다.

시선영역을 고려한 동적팔래트 생성 방법에 관한연구 (A Study on the Formation of Dynamic Palette considering Viewpoint)

  • 임헌규;양홍택;백두원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.772-774
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    • 2008
  • 저 사양 HMD(Head Mounted Display)를 사용하는 가상 환경 네비게이션 시스템은 true-color 이미지를 제한 된 색으로 표현 할 때 이미지를 양자화 해야 한다. 그러한 시스템은 고정된 팔래트를 이용하여 전체적으로 이미지를 양자화하고 사용자에게 주로 이미지의 일부분(시선영역)을 보여준다. 인간의 눈은 시선영역의 색변화에 민감하고 HMD를 통해 이미지의 일부분만을 보기 때문에 시선영역의 색 만을 고려하여 동적으로 팔래트를 생성하고 이을 이용하여 이미지를 양자화 한다면 사용자는 가상 환경을 보다 생동감 있게 느낄 수 있다. 본 논문에서는 사용자가 가상환경을 보다 생동감 있게 느끼게 하기 위한 동적 팔래트의 생성속도 개서 방안을 제안하고 제안 방법을 이용하여 가상환경 네비게이션 시스템을 구성하였다. 네비게이션 시스템은 사용자의 시선영역이 변할 때 마다 팔래트를 생성하고 이미지를 양자화 하여 HMD를 통해 사용자에게 양자화된 이미지를 보여준다. 본 논문에서는 제안 방법을 이용한 시스템의 선호도를 조사 하였으며 대부분의 사용자가 제안 방법을 이용한 시스템을 선호 하였다.

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대학생 주거관의 시계열적 비교 (Comparison on the Time series of Housing Viewpoint of University Student)

  • 안옥희;강혜경;조영미
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2009년 춘계학술발표대회 논문집
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    • pp.243-246
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    • 2009
  • Housing distribution rate in our country has been continuously increased with economic growth, but residential plans satisfying the demands of residents are still not perfect yet. The demands of residents can be predicted by analyzing the housing viewpoint of residents. And also, the housing viewpoint can change according to various environmental changes, so it's important for us to understand the trend of change. Therefore, the housing viewpoints of university students who will be subjective residents of houses in future were analyzed by observing change due to trend of time. Target for this study is female university students in 20s. A portion of previously presented material (Korean Home Economics Association 37,1, 67-78) was used as data for 1998 and a questionnaire with 171 female university students was conducted on December 2008 for data for 2008. The following result was drawn from examination of change in the housing viewpoint due to trend of time by comparing the housing viewpoint of university students between 1998 and 2008. First, importance of was decreased and importance of was increased in functions of residence. Second, Most students thought and regardless of the time passage as their opinions on housing. And also, most students considered a living room as the most important space inside of a house regardless of the time passage and the ratio of considering a living room as the most important space was more increased.

1인칭 시점 모바일 게임의 한 손 조작 방식 제안 (A Proposal for One-Hand Control Schemes of First-Person Viewpoint Mobile Games)

  • 정인후;김선정;이승환
    • 한국게임학회 논문지
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    • 제16권6호
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    • pp.49-58
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    • 2016
  • 본 논문에서는 1인칭 시점 모바일 게임에서 사용 가능한 세 종류의 한 손 조작 방식들을 제안하고 이들을 평가한다. 기존의 모바일 게임들은 화면에 가상 컨트롤러를 디스플레이하여 사용자에게 양손으로 조작하도록 하는 방식을 많이 사용하고 있다. 1인칭 시점 모바일 게임의 경우, 시점 이동을 위해 필요한 기능들이 적기 때문에 한 손을 이용한 조작 방식이 가능하다. 본 논문은 1인칭 시점 이동과 회전을 위한 세 종류의 한 손 조작 방식을 제안하고, AHP 방법으로 평가한다. 실험을 통해, 1인칭 시점 모바일 게임의 경우에는 양손 조작 방식보다 한 손 조작 방식이 사용자에게 유용함을 증명한다.