• Title/Summary/Keyword: viewing time

Search Result 439, Processing Time 0.036 seconds

A Study on Leisure Life in Accordance with Gender (성별에 따른 여가생활에 관한 연구)

  • Kim Young-Sook
    • Korean Journal of Human Ecology
    • /
    • v.7 no.4
    • /
    • pp.83-98
    • /
    • 2004
  • The purpose of this study is to provide basic information necessary for improving the satisfaction and quality of leisure life and thereon propose better leisure life programs in accordance with gender. For the purpose, this researcher made a questionnaire survey of 560 persons between July and December 2003 to know the trend and satisfaction of their leisure life in accordance with their gender. Results of the study can be summarized as below; First. the extent to which the surveyed persons participated in leisure life was highest in terms of other leisure activities, followed by self-development. viewing activities, sports activities and journey in order. The satisfaction of leisure life participation by those surveyed persons was scored 3 or over in average, meaning 'generally satisfied'. The time of leisure life participation was most spent in other leisure activities and self-development. Expenses of the participation were highest in terms of other leisure activities. followed by self-development and viewing activities in order. Second, differences in sub-areas of leisure life were analyzed in accordance with gender to show that the degree and time of participation in viewing activities and self-development, expenses of sports activity participation and the degree of participation in journey and others were significantly different between the opposite sexes which were surveyed here. Men were higher in the degree, time and expenses of the participation than women. Third. effects of gender on the satisfaction of leisure life as a whole were determined here to show that men were higher in such satisfaction when they were more satisfactorily participating in sport activities while in case of women, when they were spending more time in sport activities. Women showed a higher satisfaction of leisure life as a whole when they were more frequently and satisfactorily participating in other leisure activities. Based on these results, the researcher proposed effective leisure life programs in accordance with gender.

  • PDF

A Research on the Method of Automatic Metadata Generation of Video Media for Improvement of Video Recommendation Service (영상 추천 서비스의 개선을 위한 영상 미디어의 메타데이터 자동생성 방법에 대한 연구)

  • You, Yeon-Hwi;Park, Hyo-Gyeong;Yong, Sung-Jung;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.281-283
    • /
    • 2021
  • The representative companies mentioned in the recommendation service in the domestic OTT(Over-the-top media service) market are YouTube and Netflix. YouTube, through various methods, started personalized recommendations in earnest by introducing an algorithm to machine learning that records and uses users' viewing time from 2016. Netflix categorizes users by collecting information such as the user's selected video, viewing time zone, and video viewing device, and groups people with similar viewing patterns into the same group. It records and uses the information collected from the user and the tag information attached to the video. In this paper, we propose a method to improve video media recommendation by automatically generating metadata of video media that was written by hand.

  • PDF

Changes in Near Lateral Phoria and Near Point of Convergence After Viewing Smartphones (스마트폰 시청 후 나타난 근거리 사위 및 폭주근점의 변화)

  • Park, Kyung-Joo;Lee, Wook-Jin;Lee, Na-Geum;Lee, Jeong-Young;Son, Jeong-Sik;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.17 no.2
    • /
    • pp.171-176
    • /
    • 2012
  • Purpose: This study was to compare changes in near lateral phoria and near point of convergence after viewing smartphones and monitors during short periods. Methods: 50 subjects with healthy eyes from 20s to 30s (mean age, $21.84{\pm}5.13$ years) were examined. Viewing time was set at 5 min to 20 min, and recovery time was 10 min. Near lateral phoria and near point of convergence (NPC) were examined before and after watching smartphones and monitors, and subjectively symptoms for visual fatigue were surveyed using a questionnaire before and after viewing image. Results: The tendency of phoria in viewing smartpones found more exophoric results than in viewing monitors, and both exophoric shifts were recovered after 10 min. The receded NPC in the smartphones was more remote than in the monitors. The smartpones induced more visual fatigue than the monitors. Conclusions: Sustained smartphone works induced changes in phoria and NPC, and this type of stress could cause visual fatigue. Therefore, an appropriate rest breaks can be helpful in relieving visual fatigue.

The Impact of Watching Motives of Parenting Reality TV Program on User Satisfaction and Rewatching (육아 리얼리티 프로그램 시청동기가 이용자 만족과 재시청에 미치는 영향에 관한 연구 : <아빠! 어디가?>, <슈퍼맨이 돌아왔다>를 중심으로)

  • Kim, Dong-Woo;Lee, Yeong-Ju
    • Journal of Broadcast Engineering
    • /
    • v.19 no.6
    • /
    • pp.925-933
    • /
    • 2014
  • This study investigates the impact of watching motives of parenting reality TV Program, (MBC), (KBS2) on user satisfaction and rewatching. Viewing motives of parenting reality TV Program are found as 'interest', 'charm of children characters', 'relief of loneliness' and 'express everyday feelings'. The result shows that there is significant difference in watching time according to the factor of 'charm of children characters'. Also 'interest' and 'expression of everyday feelings' affect viewing satisfaction of viewers. It is necessary to plan interesting reality program and arrange attractive characters to improve viewing satisfaction of TV program.

Impulsive Buying Types Related to Cable TV Home-Shopping Usage Characteristics in Apparel Product Buying (의류제품 구매 시 케이블 TV 홈쇼핑 이용특성에 따른 충동구매유형에 관한 연구)

  • Lee, Yun-Kyung;Park, Jae-Ok;Ahn, Min-Young
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.32 no.11
    • /
    • pp.1669-1679
    • /
    • 2008
  • This study examined what differences were shown in the types of impulsive buying according to consumers' viewing circumstance, previous purchasing experience, and demographic factors on CATV home-shopping. For this study, data were obtained from adult women in twenties to fifties who have frequently viewed CATV home-shopping. The questionnaire was composed of three sections; characteristics of home-shopping usage, behaviors of impulsive buying and demographic factors. Data from 403 questionnaires were used for the statistical analysis. The results of this study were as following. First, four factors of impulsive buying types were identified. Second, differences in impulsive buying according to viewing circumstance of TV home-shopping were significant. New products were easily accepted by consumers who were reminded of previous needs with more viewing time and frequent viewing chances. Also, differences in impulsive buying according to the reason of viewing were meaningful only for the 'reminder impulsive buying. Third, consumers with more previous purchase experiences had higher reminder impulsive buying on home-shopping. Fourth, there were significant differences in age and marital status according to impulsive buying. The biggest difference was shown in the 'planned impulsive buying' corresponding to age and in the 'reminder impulsive buying' to marital status.

A Study on eye-tracking software design and development for e-sports viewing on the web (e 스포츠 웹 시청 연구를 위한 시선 분석도구 설계 및 개발)

  • Ko, Eunji;Choi, SunYoung
    • Journal of Korea Game Society
    • /
    • v.15 no.4
    • /
    • pp.121-132
    • /
    • 2015
  • This study suggests a design for an analytical software program and method for multitasking e-sports viewing through the web using an eye tracking device. To fulfill this task, we designed a Window of Interest (WOI) to measure and record visually on a screen wherever numerous multitasking activities occur. In addition, we developed an OBS (Opensource Broadcaster Software) plug-in that records and streams participant viewing behavior patterns in real time. The purpose of this study is as follows. First, unlike existing tools that limit web interface recording to still images, the developed tool can record dynamically via media such as videos. Second, when several windows are processed on a screen, the tool can accurately record the gaze positions of the participants. Lastly, the tool can enhance the objective validity of the data as it can be implemented in natural situations. Therefore, this study can trace natural viewing patterns and behavior as we do not create artificial experimental environments and stimuli.

Exposure of Middle School Students to Pornography (일 지역 중학생의 음란물 접촉 실태)

  • Yom, Young-Hee;Yun, Yang-So;Lee, Kyu-Eun
    • Research in Community and Public Health Nursing
    • /
    • v.13 no.1
    • /
    • pp.137-146
    • /
    • 2002
  • Purpose: To analyze the exposure of middle school students to pornography. Method The Questionnaire. The data collected were from November 6 to November 12, 2000. The subjects of this study consisted of 664 middle school students in Kangwon Province. The data collected were analyzed using, percentage, mean, standard deviation, t-test and Pearson Correlation. The Result: The most frequently viewed program was computer pornography. Except no response about eighty-five percent (85%) of the subjects viewed the pornography prior to elementary school. Moreover, The subjects viewed pornography for the first time in a PC room. Lastly, this study found that there was a significant relationship between the frequency. consumed time and numbers of viewing media violence and the impulse to imitate and imitation acting after viewing the pornography. Conclusion: Realistic and future-directed strategies should be developed for middle school students to decrease their exposure to pornography.

  • PDF

Electro-Optical Characteristics and Responce time of In-plane Switching Twisted Nematic Mode

  • Oka, S.;Kobayashi, K.;Iwamoto, Y.;Toko, Y.;Takahashi, T.;Kimura, M.;Akahane, T.
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2003.07a
    • /
    • pp.531-534
    • /
    • 2003
  • The electro-optical characteristics of the In-Plane switching Twisted nematic (IT) mode were studied. The advantage of this mode is not only the wide viewing angle characteristics without adopting any compensation films, but also the wide cell gap error margin. The electro-optical characteristics of IT mode were evaluated by the experiments and computer simulation. In this paper, we studied the viewing angle characteristics, color-shift and response time.

  • PDF

A Study on Electro-optical Characteristics of a-TN-LCD with Polarization of Orientation Film (배향막의 극성에 따른 a-TN-LCD의 전기광학특성에 관한 연구)

  • 서대식;이창훈
    • Electrical & Electronic Materials
    • /
    • v.10 no.10
    • /
    • pp.1011-1015
    • /
    • 1997
  • In this paper we investigated the electro-optical characteristics of amorphous (a)- twisted nematic (TN)-liquid crystal display(LCD) on polymide (PI) surfaces with different molecular structure. It was found that the domaine size of a-TN-LCD on PI with high polarization is small compared to a-TN-LCD on PI with medium polarization. It is considered that the response time of a-TN-LCd contributes to surface effect between the substrate surfaces and the LC molecules. Finally we obtained that the viewing angle of a-TN-LCD on PI surfaces increases with decreasing the domain size.

  • PDF

An Observational Study on the Behaviors of 4-to 5-Year-Olds in the Cooperative/Competitive Situation (경쟁/협동상황에서의 4-5세 아동의 상호작용 관찰 연구)

  • Kim, Pan Hee
    • Korean Journal of Child Studies
    • /
    • v.17 no.1
    • /
    • pp.5-21
    • /
    • 1996
  • The purpose of the present study was to investigate how 4-to 5-year-olds approach a competitive/cooperative task to obtain a resource. Sex and age differences were examined for the behavior and resource utilization of this task. The subjects were 74 same-age, mixed sex groups of 4 children each in three kindergartens in a large city. Each group of 4 children were classmates. The children were videotaped in a play situation where one child could view a cartoon movie (i. e. acquiring a resource) with the assistance of two children (one to turn the film tape and one to push the light-button), and the fourth child was a bystander. Time at each position and physical and verbal behavior constitute the data which were analyzed by ANOVA and ${\chi}^2$. The results of the time analysis showed that children cooperated quickly and were able to view the cartoon(resource utilization) for a large part of the session. High resource utilizers compared with low resource utilizers, exhibited more self-assertive and helping behaviors. Boys achieved more viewing time while girls were bystanders for a greater amount of time. Boys showed more physical and verbal behaviors during the task. Four-year-olds achieved less viewing time than 5-year-olds, indicating 4-year-olds were less effective in eliciting the help of their peers.

  • PDF